GMMichael
Guide of Modos
Like the juxtaposition?
I was just looking at my equipment table, noticing how the requirements for handling a weapon get greater as the weapon gets bigger. Tiny weapon - low damage, but easy to handle, palm, or hide. Huge weapon - high damage, but requires two arms and a body brace to wield.
This balancing between usefulness and consequences can extend to more than just weapons.
More protective armor is heavier armor. A bigger machine gun requires more manpower to properly crew. A higher-tech device is more easily spotted by its magnetic signature. Perhaps most important is the cost: the more valuable your gear, the more other people want (to steal) it.
So what do you think? Can we throw out starting gold (to borrow a D&D term) rules?
- or -
How long ago did you throw out starting gold rules?
I was just looking at my equipment table, noticing how the requirements for handling a weapon get greater as the weapon gets bigger. Tiny weapon - low damage, but easy to handle, palm, or hide. Huge weapon - high damage, but requires two arms and a body brace to wield.
This balancing between usefulness and consequences can extend to more than just weapons.
More protective armor is heavier armor. A bigger machine gun requires more manpower to properly crew. A higher-tech device is more easily spotted by its magnetic signature. Perhaps most important is the cost: the more valuable your gear, the more other people want (to steal) it.
So what do you think? Can we throw out starting gold (to borrow a D&D term) rules?
- or -
How long ago did you throw out starting gold rules?