I'm currently running a new campaign in my homebrew setting and am 3 games into it but considering i'm going to be leaving my area for quite a while at the end of the summer I've decided to pack it in so to speak...that is to say the world is gonna end.
Just wondering if anybody here has destroyed their own world before and how they went about it? Any Advice on truely world shattering stories people have played with and how they worked out would be most helpfull. Just trying to get some insight as to what pitfalls to watch out for.
The two major problems i see croping up are 1:The world is gonna die no matter what the players do and as a gm who doesn't like to pre-determine an ending, I feel like I'm disregarding my players (some of which could think of quite reasonable ways of stopping it) and 2:Losing some of my beloved well established characters, obviously whenever I GM again I can make new ones but hey I'm destroying my entire setting here.
I didn't know i was gonna do this when i wrote my campaign but at least i set the stage for something truely epic anyway. I suppose another reason for destroying a few years of gaming background is...I am simply not happy with my setting and want to rework from the ground up my current one has just gotten a bit too incoherent for me. Not to say i don't enjoy it and my players have great fun with it too but this fairytail ain't gonna have a happy ending.
As the players gain a bit more power and begin to understand whats going on I think maybe the best I'm gonna be able to offer is to be able to save some of the people via some sort of evacuation elsewhere but where to? Hmmm gives me a neat idea for a game though, other prime material world is flooded by refugees fleeing the destruction of their own world...
Well thanx for listening and any advice would be appreciated, if i get a few responses I'll go into more detail of the actual plot.
Oh yeah hello to all the enworlders with this being my first post and all
Just wondering if anybody here has destroyed their own world before and how they went about it? Any Advice on truely world shattering stories people have played with and how they worked out would be most helpfull. Just trying to get some insight as to what pitfalls to watch out for.
The two major problems i see croping up are 1:The world is gonna die no matter what the players do and as a gm who doesn't like to pre-determine an ending, I feel like I'm disregarding my players (some of which could think of quite reasonable ways of stopping it) and 2:Losing some of my beloved well established characters, obviously whenever I GM again I can make new ones but hey I'm destroying my entire setting here.
I didn't know i was gonna do this when i wrote my campaign but at least i set the stage for something truely epic anyway. I suppose another reason for destroying a few years of gaming background is...I am simply not happy with my setting and want to rework from the ground up my current one has just gotten a bit too incoherent for me. Not to say i don't enjoy it and my players have great fun with it too but this fairytail ain't gonna have a happy ending.
As the players gain a bit more power and begin to understand whats going on I think maybe the best I'm gonna be able to offer is to be able to save some of the people via some sort of evacuation elsewhere but where to? Hmmm gives me a neat idea for a game though, other prime material world is flooded by refugees fleeing the destruction of their own world...
Well thanx for listening and any advice would be appreciated, if i get a few responses I'll go into more detail of the actual plot.
Oh yeah hello to all the enworlders with this being my first post and all