Celebrim
Legend
Floral Slaad
Floral Slaad
Huge Outsider (Chaotic, Extraplanar)
Hit Dice: 12d8+108 (162 hp)
Initiative: +3 (-1 Dex, +4 Improved Initiative)
Speed: 30 ft
Armor Class: 22 (-1 Dex, -2 Size, +15 Natural) Touch 7, Flatfooted 22
Base Attack/Grapple: +12/+26
Attack: 1 Claw +16 Melee (2d8+6)
Full Attack: 2 Claw +16 Melee (2d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Constrict (2d8+6), improved grab, pollen spray, spore spray
Special Qualities: Damage reduction 5/-, fast healing 5, immunity to sonic, plant traits, remain motionless, resistance to acid 5, cold 5, electricity 5, and fire resistance 5, spell resistance 21, take root, tremorsense
Saves: Fort +22, Reflex +7, Will +11
Abilities: Str 23, Dex 9, Con 29, Int 12, Wis 16, Cha 14
Skills: Appraise +9, Climb +21, Concentration +21, Craft (Any One) +9, Hide +6 (+14)*, Jump +13, Knowledge (Any one) +16, Listen +18, Search +8, Move Silently +14, Spot +18, Survival +9
Feats: Cleave, improved bullrush, improved initiative, item creation feat (any one), power attack
Environment: Ever-Changing Chaos of Limbo
Organization: Solitary, Pair, Circle (3-5), Grove (6-10)
Challenge Rating: 11
Treasure: Standard
Alignment: Usually Chaotic Neutral
Advancement: 13-24 (Huge)
When most travelers first encounter a floral slaad, they are generally unaware that they are in fact in the presence of a slaad. In its natural state, a floral slaad is barely recognizable as a single organism, much less an animated and sentient one. A floral slaad resembles little more than an animated overgrown compost heap – that is were a compost heap to be densely overgrown with 3’ diameter flowers, purple vines, giant puffballs, 4’ wide toadstools and so forth. When addressing another being, a floral slaad thoughtfully arranges its leaves, flowers, vines, thorns, and fungal growths into something loosely resembling a shambling humanoid with a giant expressive face.
Floral slaad believe that the other slaad do not express enough of the creative side of chaos, and have in fact become far too destructive in their natures. Floral slaad seek outlets of expression besides destruction and to promote growth and change in the world around them and in themselves. Superficially, this may sound warm and fuzzy, but one must remember that this is a slaad we are talking about all the same. All floral slaad make an attempt to engage in artistic pursuits of some form, but what each floral slaad most wants to do is bring about the existence of some other real and sentient being in the universe other than itself. Any evidence of something in the universe being real or sentient other than themselves is perceived as being a very good effort on their part, and a sign that they are clearly on the right path. They call their pursuit, ‘the quest for enlightenment’, and they will not be deterred in it.
Each floral slaad believes all other floral slaad as its own best efforts in the attempt to bring about true living beings into the world. This is self-evident because other floral slaad are the closest copies to the one truly important thing in the universe – itself. When a floral slaad is not trying to coax intelligence from earthworms, ruined buildings, and petunias, a floral slaad spend much of its time engaging in bizarre quasi-religious rituals and lengthy debates with its fellows. Each floral slaad believes that he is the leader of these small groups, and all the other floral slaad present are figments or at best unintelligent lumps of matter that some portion of him is animating for his own amusement and that, if only he could manage to imprint enough wisdom on these things, he would not be alone in the universe.
Most floral slaad are drawn from the ranks of the green slaad, a small percentage of which are attracted to the cult during the process of evolving into grey slaad and detour down this rather strange garden path. It is almost certain that some green slaad was the first to found this strange cult, but it is know impossible to tell which it was, since all floral slaad will insist they are the first.
Combat
Floral slaad are exceptionally dangerous opponents when provoked. A floral slaad can absorb so much punishment as to seem virtually indestructible, and they are both dangerous spell casters and powerful melee combatants.
Spell-Like Abilities: At will – Alter self, animate objects, chaos hammer (DC 16), daylight, detect magic, detect thoughts (DC 14), identify, lightning bolt (DC 15), locate object, magic circle against law, major image (DC 15), non-detection, shatter (DC 14), summon swarm; 2/day commune with nature, dispel law (DC 17), fabricate, insect plague, minor creation, wall of thorns. Caster level 12th. The save DC’s are charisma based.
Camouflage (Ex): Floral slaad receive a +8 racial bonus to hide when amongst vegetation.
Constrict (Ex): A floral slaad deals 2d8+6 crushing and piercing damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a floral slaad must hit a huge or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Plant Traits (Ex): A floral slaad bears more than a superficial resemblance to a plant. A floral slaad is immune to poison, sleep effects, paralysis, polymorph, and stunning and is not subject to critical hits. However, a floral slaad is vulnerable to any effect that a plant is vulnerable to.
Pollen Spray (Ex): As a standard action, a floral slaad can unleash a cloud of glittering hallucinogenic pollen which effects all creatures in a 10’ diameter spread centered 10’ from the slaad. Those within the cloud must make a successful Fortitude save (DC 25) or hallucinate for as long as they remain in the cloud plus 1d4 rounds afterwards. Hallucinating characters act as under a confusion spell. Even those that succeed in their saves are still outlined with the pollen as by the spell glitterdust. The DC for this ability is Constitution based.
Remain Motionless (Ex): A floral slaad can hold itself so still it appears to be nothing more than a collection of unusual plants. An observer must succeed on a DC 20 Spot check to become aware the slaad is an animated creature.
Spore Spray (Sp): As a standard action, a floral slaad can unleash a 20’ jet of sticky flesh eating fungal spores which coat all targets in a 5’ wide path. Corporeal creatures in the area of effect take 1d6 Con damage unless they make a successful Reflex save (DC 25), in which case they take half damage (round down). Creatures reduced to 0 Con by this effect are transformed into patches of yellow mold. The DC for this ability is Constitution based.
Take Root (Ex): As a move equivalent action, a floral slaad can sink its roots into any solid non-living surface it is in contact with. This gives it a +10 circumstance bonus to resist bull rush and trip attacks, and does 8d8 damage to the surface it is in contact with.
Tremorsense (Ex): A floral slaad automatically senses the location of anything that is in contact with the ground and within 60’.
Floral Slaad
Huge Outsider (Chaotic, Extraplanar)
Hit Dice: 12d8+108 (162 hp)
Initiative: +3 (-1 Dex, +4 Improved Initiative)
Speed: 30 ft
Armor Class: 22 (-1 Dex, -2 Size, +15 Natural) Touch 7, Flatfooted 22
Base Attack/Grapple: +12/+26
Attack: 1 Claw +16 Melee (2d8+6)
Full Attack: 2 Claw +16 Melee (2d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Constrict (2d8+6), improved grab, pollen spray, spore spray
Special Qualities: Damage reduction 5/-, fast healing 5, immunity to sonic, plant traits, remain motionless, resistance to acid 5, cold 5, electricity 5, and fire resistance 5, spell resistance 21, take root, tremorsense
Saves: Fort +22, Reflex +7, Will +11
Abilities: Str 23, Dex 9, Con 29, Int 12, Wis 16, Cha 14
Skills: Appraise +9, Climb +21, Concentration +21, Craft (Any One) +9, Hide +6 (+14)*, Jump +13, Knowledge (Any one) +16, Listen +18, Search +8, Move Silently +14, Spot +18, Survival +9
Feats: Cleave, improved bullrush, improved initiative, item creation feat (any one), power attack
Environment: Ever-Changing Chaos of Limbo
Organization: Solitary, Pair, Circle (3-5), Grove (6-10)
Challenge Rating: 11
Treasure: Standard
Alignment: Usually Chaotic Neutral
Advancement: 13-24 (Huge)
When most travelers first encounter a floral slaad, they are generally unaware that they are in fact in the presence of a slaad. In its natural state, a floral slaad is barely recognizable as a single organism, much less an animated and sentient one. A floral slaad resembles little more than an animated overgrown compost heap – that is were a compost heap to be densely overgrown with 3’ diameter flowers, purple vines, giant puffballs, 4’ wide toadstools and so forth. When addressing another being, a floral slaad thoughtfully arranges its leaves, flowers, vines, thorns, and fungal growths into something loosely resembling a shambling humanoid with a giant expressive face.
Floral slaad believe that the other slaad do not express enough of the creative side of chaos, and have in fact become far too destructive in their natures. Floral slaad seek outlets of expression besides destruction and to promote growth and change in the world around them and in themselves. Superficially, this may sound warm and fuzzy, but one must remember that this is a slaad we are talking about all the same. All floral slaad make an attempt to engage in artistic pursuits of some form, but what each floral slaad most wants to do is bring about the existence of some other real and sentient being in the universe other than itself. Any evidence of something in the universe being real or sentient other than themselves is perceived as being a very good effort on their part, and a sign that they are clearly on the right path. They call their pursuit, ‘the quest for enlightenment’, and they will not be deterred in it.
Each floral slaad believes all other floral slaad as its own best efforts in the attempt to bring about true living beings into the world. This is self-evident because other floral slaad are the closest copies to the one truly important thing in the universe – itself. When a floral slaad is not trying to coax intelligence from earthworms, ruined buildings, and petunias, a floral slaad spend much of its time engaging in bizarre quasi-religious rituals and lengthy debates with its fellows. Each floral slaad believes that he is the leader of these small groups, and all the other floral slaad present are figments or at best unintelligent lumps of matter that some portion of him is animating for his own amusement and that, if only he could manage to imprint enough wisdom on these things, he would not be alone in the universe.
Most floral slaad are drawn from the ranks of the green slaad, a small percentage of which are attracted to the cult during the process of evolving into grey slaad and detour down this rather strange garden path. It is almost certain that some green slaad was the first to found this strange cult, but it is know impossible to tell which it was, since all floral slaad will insist they are the first.
Combat
Floral slaad are exceptionally dangerous opponents when provoked. A floral slaad can absorb so much punishment as to seem virtually indestructible, and they are both dangerous spell casters and powerful melee combatants.
Spell-Like Abilities: At will – Alter self, animate objects, chaos hammer (DC 16), daylight, detect magic, detect thoughts (DC 14), identify, lightning bolt (DC 15), locate object, magic circle against law, major image (DC 15), non-detection, shatter (DC 14), summon swarm; 2/day commune with nature, dispel law (DC 17), fabricate, insect plague, minor creation, wall of thorns. Caster level 12th. The save DC’s are charisma based.
Camouflage (Ex): Floral slaad receive a +8 racial bonus to hide when amongst vegetation.
Constrict (Ex): A floral slaad deals 2d8+6 crushing and piercing damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a floral slaad must hit a huge or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Plant Traits (Ex): A floral slaad bears more than a superficial resemblance to a plant. A floral slaad is immune to poison, sleep effects, paralysis, polymorph, and stunning and is not subject to critical hits. However, a floral slaad is vulnerable to any effect that a plant is vulnerable to.
Pollen Spray (Ex): As a standard action, a floral slaad can unleash a cloud of glittering hallucinogenic pollen which effects all creatures in a 10’ diameter spread centered 10’ from the slaad. Those within the cloud must make a successful Fortitude save (DC 25) or hallucinate for as long as they remain in the cloud plus 1d4 rounds afterwards. Hallucinating characters act as under a confusion spell. Even those that succeed in their saves are still outlined with the pollen as by the spell glitterdust. The DC for this ability is Constitution based.
Remain Motionless (Ex): A floral slaad can hold itself so still it appears to be nothing more than a collection of unusual plants. An observer must succeed on a DC 20 Spot check to become aware the slaad is an animated creature.
Spore Spray (Sp): As a standard action, a floral slaad can unleash a 20’ jet of sticky flesh eating fungal spores which coat all targets in a 5’ wide path. Corporeal creatures in the area of effect take 1d6 Con damage unless they make a successful Reflex save (DC 25), in which case they take half damage (round down). Creatures reduced to 0 Con by this effect are transformed into patches of yellow mold. The DC for this ability is Constitution based.
Take Root (Ex): As a move equivalent action, a floral slaad can sink its roots into any solid non-living surface it is in contact with. This gives it a +10 circumstance bonus to resist bull rush and trip attacks, and does 8d8 damage to the surface it is in contact with.
Tremorsense (Ex): A floral slaad automatically senses the location of anything that is in contact with the ground and within 60’.
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