FrogReaver
As long as i get to be the frog
Sorry but this assumption on your part is wrong...
Basic Rules pg. 3
3. The DM narrates the results of the adventurers’
actions. Describing the results often leads to another
decision point, which brings the flow of the game right
back to step 1.
This pattern holds whether the adventurers are
cautiously exploring a ruin, talking to a devious prince,
or locked in mortal combat against a mighty dragon.
In certain situations, particularly combat, the action is
more structured and the players (and DM) do take turns
choosing and resolving actions. But most of the time,
play is fluid and flexible, adapting to the circumstances
of the adventure.
Emphasis mine...This right here says that turns are used in combat but are also used in other situations outside of combat...
I was going to make a big fuss about the apparent lack of understanding between actions and actions and of turns and fluid gameplay but I thought better of it.