Quartz
Hero
One of the perennial issues with the Fighter is that it has no class features in the Social and Exploration pillars. There's a general thread about helping the Fighter elsewhere but I'd like to focus on one thing only. Earlier this morning my eyes lit upon the Indomitable class feature - re-rolling a saving throw. So how about tweaking Indomitable? Instead of restricting Indomitable only to saving throws, how about expanding it to function for ability checks and skill rolls? This would mean it could used in all three pillars. ("Let me have another look at that map.", "Forgive my cranio-rectal inversion, what I meant to say...", "Don't worry, I've got you.") To make the ability useful at common levels of play you'd have to bring the first usage forward to 3rd to 5th level which means that the 9th level entry changes to you getting it 2 / day but that's no big deal. I'd also change the ability to recharge on a Short Rest, but perhaps that's a step too far.
What do you think?
What do you think?