In for the penny, in for the pound. Here's my character sheet and background for Valerian (Aerenal grey elven Archivist):
[sblock=Character Sheet]
Valerian
Male Grey Elf Archivist 3
N Medium Humanoid (Elf)
Initiative: +2
Senses: Listen+4, Spot +4; Low-light Vision
Languages: Common, Elven, Draconic, Auran, Quor, Giant
AC 17, touch 12, flat-footed 15; +5 Armor, +2 Dexterity
Hit Points: 18 (3 HD)
Fortitude +5, Reflex +4, Will +6
Immune magical sleep
Speed 20'
Melee longsword -2 (1d8-1) or
Ranged light crossbow +3 (1d8)
Base Attack Bonus: +1; Grapple: +0
Spells Known:
0th - all
1st - Bane, Bless, Cure Light Wounds, Comprehend Languages, Endure Elements, Hide From Undead, Shield of Faith, Summon Monster I, Summon Undead I, Produce Flame
2nd - Cure Moderate Wounds, Summon Monster II, Flame Blade, Healing Sting, Winter's Embrace
Spells Per Day: 4/4/3, DC 14 + spell level (+2 for Conjuration spells)
Abilities Str 8, Dex 14, Con 12, Int 18, Wis 14, Cha 10
Special Qualities: Elven Traits, Dark Knowledge, Lore Mastery
Flaws: Murky-Eyed (roll miss chance for concealment twice, take worse roll), Noncombatant (-2 to melee attacks)
Feats: Scribe Scroll <Bonus>, Spell Focus (Conjuration), Augment Summoning <Flaw>, Beckon The Frozen <Flaw>, Energy Substitution (Cold)
Trained Skills: Concentration +7, Decipher Script +12, Knowledge (Arcana) +10, Knowledge (Dungeoneering) +10, Knowledge (History) +10, Knowledge (Religion) +10, Knowledge (The Planes) +12, Spellcraft +10
Untrained Skills: Listen +4, Search +6, Spot +4
Equipment: breastplate, longsword, light crossbow, quiver with 20 bolts, backpack, bedroll, 5 trail rations, prayerbook, scroll case, 10 sheets of parchment, scribing kit, waterskin, everburning torch, silver holy symbol of the Undying Court, spell component pouch, wand of cure light wounds (CL 1, 50 charges), shroud (cloak) of resistance +1
Note: Produce Flame, Flame Blade, Healing Sting, and Winter's Embrace were bought on scrolls then scribed into the prayerbook (total cost 937.5 gp)
Money: 1 pp, 15 gp, 20 sp, 10 cp, 2 gems worth 10 gp each
Elven Traits: Immune to magical sleep; +2 saves vs enchantment effects; +2 racial bonus on Listen, Search, and Spot checks; can detect secret doors by passing within 5'
Dark Knowledge: 4 times per day, Hugin can activate one of the following abilities by targetting an aberration, elemental, magical beast, outsider, or undead within 60' (no line of sight required, but he must be aware of the target's presence) and rolling an appropriate Knowledge check (DC 15). If he exceeds the DC by 10 or 20, there are greater benefits. Dark Knowledge may only ever be used once on each individual creature, no matter which particular aspect of Dark Knowledge is used. Using Dark Knowledge counts as a move action.
Tactics: All allies gain +1 to hit vs creatures of the same race as the target for 1 minute. Success by 10 grants a +2 bonus while success by 20 grants a +3 bonus.
Lore Mastery: Hugin gains +2 to Decipher Script and Knowledge (The Planes) checks.
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[sblock=Appearance and Personality]
Valerian is a tall, reed-thin elf, bundled in a wispy, diaphanous shroud wrapped tightly around his body. The edges of the shroud are frayed and threads dangle and dance in even the slightest breeze. His skin is a pale, deathly gray, but his eyes are bright; icy blue in shade, they follow the actions of everyone around him with a mixture of curiosity and paranoia.
Valerian is a free soul. He bridles at any attempt to put him under the dominion or command of another being, although he will accept a subserviant position if the rewards (or lack of punishments) are great enough. He is curious and inquisitive, but at the same time cautious and pessimistic. He wants to know how everything works - especially magical objects - but is intelligent and sensible enough to know when to be silent and observe. While he is not evil as such, he is willing to perform amoral and dire acts if doing so will serve the greater purpose which drives him.
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[sblock=Background]
Valerian is an Aerenal elf of a minor Line. Like many Aerenal elves, he pursued a path of magery; his path, however, was not the traditional Aerenal magical path. Instead of studying under a master or becoming a priest of the Undying Court, he chose to investigate the true source of magic. His studies led him from tomb to temple to monument, across the breadth of Aerenal.
His goals are the same as most of his race; to master the art of magic and further the cause of his people. His methods, on the other hand, are quite different. While most Elven arcanists practice Necromancy, it is usually of the positive energy variety, as Mabar-bound undead are anathema to the Undying Court. Valerian believes that ignoring the source of your enemy's power is allowing your enemy to gain power over you. Since he's not particularly keen for anyone to have power over him, he thus felt it was both wise and justified to learn what he could of Mabar and the negative energy Necromancy that is the norm outside of Aerenal.
At first, no one suspected anything, as Valerian had always been detached, and was rarely among the greater population of elves, preferring instead to either be in the field exploring ruins, or to be locked in his home reviewing and experimenting with his latest finds. Eventually, however, his experimentations were discovered by the Deathguard and he was banished from Aerenal, never to return.
While this upset him deeply, Valerian decided that this was the perfect opportunity to continue his explorations abroad, and set out on an expedition to Xen'drik. Once he reached Stormreach, he advertised his services as a spellcaster to fellow explorers and adventurers, eventually finding a small party headed to a ruin in the heart of the Xen'drik jungles. Over the course of the next three months, he and his companions battled their way into the depths of Xen'drik, explored and looted the temple, and managed to escape back to Stormreach relatively unscathed once their looting awoke the ancient guardian of the temple - a gigantic stone golem made to resemble a writhing mass of tentacles.
The golem intrigued Valerian and he began to research some of the eldritch writings he copied from the once-temple, believing that the two were linked in some deeper fashion. The writings seem to hint at some connection between the magic of the people who built the temple and the plane of Dal Quor. However, before he could fully decipher the writings and follow up on those discoveries, he began to have strange dreams... even stranger for the fact that elves do not dream.
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[sblock=Allies and Enemies]
There are few that Valerian would truly consider allies. His previous companions into the heart of Xen'drik, however, seemed pleased with his competence and their leader (a human member of House Tharashk named Koll d'Tharashk, who bore a Least Dragonmark) left contact information with Valerian when they parted ways, asking him to look them up again if he ever needed work. For his part, Valerian found their company pleasant enough, as they didn't interfere with his own investigations.
As for enemies - he has similarly few outright foes, but the entire nation of Aerenal is set against him. No elf who is aware of his exiled status will give him aid, and it's possible that the Deathguard would hunt him down if they received word of his continued use of Mabar-linked necromantic magic.
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[sblock=Notes]
During the Last War, Valerian was still busy with his exploration and studies of the tombs and monuments of Aerenal.
Valerian is unusual both in that he casts divine spells not granted by a deity or the Undying Court, and in that he's an Aerenal elf that practices forbidden versions of Necromancy. He himself sees no problem with it, believing himself strong-willed and wise enough to avoid corruption through negative energy, but he is not flambouyant with the practice. Most of the Necromancy spells he knows are only research aids and tools of last resort.
Valerian does have one semi-phobia: he's touch-averse. Any person touching him, no matter how incidental, causes him to flinch away. This makes things difficult for him in bustling towns such as Stormreach, so he tends to take back allies and avoid the main streets.
He's curious about the message he received (via Sivis courier at Stormreach) and the hint of power it contains. Not to mention that the signature of the message seems to be linked to his odd dreamlike hallucinations during his nightly meditations.
OOC: Valerian is aiming for the Alienist prestige class. At 6th level, he's going to take his first level in Alienist if possible, as well as pick up the "Lord of the Uttercold" metamgic feat from CArc to further both his RP (negative energy-suffused magic) and his actual power (turns cold spells into half-cold, half-negative energy damage, helping to bypass energy resistance). He'll probably also pick up Piercing Cold from Frostburn (likely at Alienist 3, from the free metamagic feat) to further help against cold-resistant critters.
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OOC Note: I apologize if there are any obvious inconsistencies in Valerian's background as it relates to Eberron's lore. This would be my first Eberron game and I'm not 100% familiar with the entire world's background. I've done my best to match it up with what's contained in the campaign setting and the player's guide, but please let me know if there's anything I need to fix.