Tellerian Hawke
Defender of Oerth
Factors Affecting Will Save:
Dewydd tells everyone it's an illusion: +5 [Everyone receives this bonus]
Khubsheth's Blessing: +5 [Tam does not receive this bonus]
(Dewydd made it.)
(Tam made it.)
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Lenny: (22) = Failed
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Travis: (23) = Failed
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Respen: (40) = Made it
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Vale: (23) = Failed
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Thallok: (30) = Made it
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Kleborn: (22) = Failed
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Despite being told that this is definitely an illusion, half of the party falls victim to it.
(Failed = Lenny, Travis, Vale, and Kleborn.)
Buffs from the axe, affecting whole party:
+2 Artifact Bonus (stacks with everything) to saves vs. Fear
Buffs from Khubsheth:
(Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, Thallok, Lenny, and Travis) [Basically, everyone except Tam.]
Geas for the duration of the adventure.
+5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure.
DURATIONS: (Original duration) [Current count against duration, in rounds]
Fly: Less than 12 mins (117 rounds) [-105]
Armor: 24 hours (14,400 rounds) [-105]
Shield: Less than 24 minutes (237 rounds) [-105]
Alter Self: Less than 120 minutes (1197 rounds) [-105]
Dragonskin: Less than 120 minutes (1197 rounds) [-105]
Prot. vs. Evil: Less than 24 minutes (237 rounds) [-105]
Blur: Less than 12 mins (117 rounds) [-104]
(Counting the minute spent in conversation, below.)
Dewydd tells everyone it's an illusion: +5 [Everyone receives this bonus]
Khubsheth's Blessing: +5 [Tam does not receive this bonus]
(Dewydd made it.)
(Tam made it.)
===============
Lenny: (22) = Failed
================
Travis: (23) = Failed
================
Respen: (40) = Made it
================
Vale: (23) = Failed
================
Thallok: (30) = Made it
================
Kleborn: (22) = Failed
================
Despite being told that this is definitely an illusion, half of the party falls victim to it.
(Failed = Lenny, Travis, Vale, and Kleborn.)
Buffs from the axe, affecting whole party:
+2 Artifact Bonus (stacks with everything) to saves vs. Fear
Buffs from Khubsheth:
(Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, Thallok, Lenny, and Travis) [Basically, everyone except Tam.]
Geas for the duration of the adventure.
+5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure.
DURATIONS: (Original duration) [Current count against duration, in rounds]
Fly: Less than 12 mins (117 rounds) [-105]
Armor: 24 hours (14,400 rounds) [-105]
Shield: Less than 24 minutes (237 rounds) [-105]
Alter Self: Less than 120 minutes (1197 rounds) [-105]
Dragonskin: Less than 120 minutes (1197 rounds) [-105]
Prot. vs. Evil: Less than 24 minutes (237 rounds) [-105]
Blur: Less than 12 mins (117 rounds) [-104]
(Counting the minute spent in conversation, below.)
Those members who failed their Will saves (Lenny, Travis, Vale, and Kleborn) suddenly become extremely tired!
If a target fails his Will save, he automatically suffers the
effects of fatigue (can’t run or charge, -2 to Str and Dex,
plus any strenuous activity causes the target to become
exhausted) and thirst (Con check every 10 minutes (DC 10
+1 for each previous check) or suffer 1d6 points of nonlethal
damage) as well as a mild form of confusion.
effects of fatigue (can’t run or charge, -2 to Str and Dex,
plus any strenuous activity causes the target to become
exhausted) and thirst (Con check every 10 minutes (DC 10
+1 for each previous check) or suffer 1d6 points of nonlethal
damage) as well as a mild form of confusion.
As the reality of the harsh sun begins to set in, the party members who made their saves try in vain to convince the ones who didn't that all of this is not real. After about a minute of conversation, the four who failed begin to feel the effects of the heat!
For every 1 minute under the effects of this spell, the target
must make a Fort save (DC 15 +1 for each previous save)
or suffer 1d4 points of nonlethal damage. Heavily-clothed
targets or those wearing armor receive a -4 circumstance
penalty to this save. A PC reduced to unconsciousness
begins to suffer lethal damage.
must make a Fort save (DC 15 +1 for each previous save)
or suffer 1d4 points of nonlethal damage. Heavily-clothed
targets or those wearing armor receive a -4 circumstance
penalty to this save. A PC reduced to unconsciousness
begins to suffer lethal damage.
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The party notices, in the distance, the green tops of trees, popping up in the midst of the seemingly endless wastelands. An oasis, abundant with shade and cool water is a tempting destination, given the circumstances.
Everyone: What do you do?
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