The Heroes of Winterhaven - updated 8th June - Ryam Plays Dice

Mathew_Freeman

First Post
Near the sleepy town of Winterhaven, a ruined keep stands, a keep built many years ago to protect the local area from monstrous attacks. For years it stood, a shining beacon in a vast darkness, but now the keep is ruined and abandoned, and the darkness is closing in.

The Shadows of Evil are stirring – can a small band of heroes hold them back?
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Note for future reference: This campaign started the Monday after the release of D&D 4e, and although it's moving slowly it shows every sign of being a long-running game.

This Story Hour will consist of my adventure logs from my Keep on the Shadowfell game. We're starting with KotS, and moving on through the published adventures from WotC, each in sequence. However, to start things off, I ran the group through Into the Shadowhaunt, the Worldwide D&D Games Day adventure. Partially to give them some extra XP to start the campaign with, and partially to let them get to grips with the new system. It also allowed them to make decisions about their characters before we really got started.

Cast of Characters:
Aran Thule, Halfling Ranger
Elwanen, Eladrin Paladin
Theron, Human Wizard
Sabbat Fau, Human Warlock
Cass, Human Fighter
Ryam Rateater, Halfling Warlord
Waylander, Drow Rogue
Marianna Markelhay, Human Bard
Rangrim, Dwarf Paladin - deceased
Des, Tiefling Troubadour - player left game
Fangorn, "Woodforged" Barbarian - deceased

There is a campaign Wiki on the Obsidian Portal site - click the big picture in my sig if you want to take a look!

Hope you enjoy the stories and please leave some feedback!
 
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Mathew_Freeman

First Post
The Legend Starts Here

It's a fresh Spring day in the town of Fallcrest, central trading town of the Nentir Vale. The sun is shining properly for the first time in months, the clouds have finally cleared away, and for once even the market traders seem at ease with the world.

In and amongst the bustle and crush of market day, a diminutive figure wends his way across the square. More than one person absentmindedly goes to walk into him, but with a swift side-step (and occasionally a bit of a poke in the ribs) they are dissuaded of this notion. For this is Aran Thule, Halfling Ranger, and one look at the fact he carries a scimitar and a dagger, not to mention the bow on his back, shows that despite his size he is to be taken seriously.

Aran is making his way to the Blueflame Orb, a local Inn, to meet his good friend Cass Breenan. Cass, a burly human woman, is the daughter of the innkeeper and the two are firm friends. She also has a yearning to leave Fallcrest and strike out on her own, exploring the world and seeking to find her twin brother, who has gone missing. Aran thinks he finally has a way for this to happen.

Pushing open the door, Aran scans the room, quickly spotting Cass sitting at the bar. He smiles to see her, her Greataxe slung across her back, looking every inch the warrior-woman. Next to her sits a man, and they both turn to face Aran as he enters.

"Ah, you're here!" exclaims the man. "Excellent! Happily, I have met your companion, and she has agreed to accompany you to Winterhaven."

"Cass - you're really going to do this with me?" asks Aran. "I mean, it's not like either of us are particularly good with maps or anything."

"Aran!" she retorts. "How hard can it be? We go up North - finally getting out of Fallcrest - map this old Keep and come back. You get a chance to wander in the wilds in the way that you love, I get a chance to ask around after Jon, and when we get back we get paid. How much more simple and doable could it be?"

"Then let's do it!" cries Aran. "A drink to seal the bargain!"

The three drink together, and the deal is struck. Aran and Cass will bring a map of the Keep back to Fallcrest, and when they do, payment will be made.

Meanwhile, across town, a more disturbing figure is also receiving a task of his own. He is dressed in dirty white rags, his face all but obscured by lank black hair that reaches almost to the ground, but his eyes blaze with intelligence and he radiates a sense of power. His name is Sabbat Fau, and he has come out of the east bearing tidings of plague and famine. The townspeople do their best to avoid him, but take his gold readily enough.

The Wizard Theron accompanies him to the house of Douven Staul. Both Sabbat and Theron undertook some of their training with Douven - in fact it was during his time with him that Theron's skin began to take on the mild blue-ish tinge that it now has. Gullible villagers claim that it marks Theron as cursed, but he has shrugged off this theory.

They are at the house of their old mentor as he is missing. His wife explains that he travelled North some months ago now towards the town of Winterhaven, believing that he had uncovered the site of a Dragon Tomb in that area. "Where there's a tomb, there's treasure!" he had said, and set off alone to investigate. Sadly, this was the last anyone in Fallcrest heard of him, and with the Northern Road known to be dangerous, his wife has asked Sabbat and Theron to head north themselves and look for him. A monetary reward is promised upon his safe return.

Lastly on this day, this day that might one day be recording in history as the fateful day in which the adventurers that shook the world first came together, a meeting of three people of three races laid the seeds of change.

The Tiefling Cleric Des, a large and hairty creature of calm temprement and deep wisdom, together with the hardy Dwarf Rangrim Stoneborn and the Eladrin Elwanen, all met in the Temple of Fallcrest. The Priestess tells them she has heard word of Death Cultists working in the North near the village of Winterhaven, and bids them investigate. The leader of these cultists is said to be a man called Kalarel - although nothing more is known of him.

After a short discussion and some choice Dwarven curses upon the heads of those that seek the destruction of others, the three agree to the quest, promising to go North with all haste to investigate and put a stop to whatever is going on. A monetary reward is again offered.

Handily for all concerned, news has gone round the town that a trading caravan will be leaving from the Blueflame Orb later that day heading to Winterhaven. With the spring having arrived, the road North has cleared and Winterhaven will be looking to receive goods to replenish itself after a long winter. Salvana Wrafton, the innkeeper at Wrafton's Inn, will be happy to take the goods and make payment for the money to be returned to Fallcrest.

The seven adventurers, each with their own skills and experiences, agree that it would make great sense for them to take the caravan north. They can offer protection for the goods, and with a Cleric and two Paladins riding along, no-one doubts their honesty.

Within a few days, they reach the tiny village of Linden Field, a small farming community. The Inn there is called The Dragon's Tale, and they stay the night in comfort. Cass finds it reminiscent of home - but it also makes her think of how glad she is to get out! Aran enjoys himself, sampling a new beer that you can't get in Fallcrest, and Rangrim and Elwanen begin what is the first of many friendly drinking contests. It's a pleasent evening for all.

However, early next morning there is a great commotion from outside. Hammering on the door of the Inn, a man's voice is heard shouting "My sons! My sons! They're gone! Help! My sons!"

The almost incoherent man is Quinn Stasi, local silversmith. Eventually, as he calms down, he manages to gasp out that his two sons, Steven and Ricard, have disappeared in the night. He offers a reward to the hastily dressed group, pleading with them to hurry out and bring his sons back to him. He is afraid that they have been kidnapped.

Asking around the town, Aran spots Old Thom the beggar. Thom, a crafty old drunken sot, claims he saw three people heading towards the Shadowhaunt Mausoleum. The Mausoleum marks the final resting place of the Warlords of the Kaius Dynasty who used to rule the local area before their fall around sixty years ago. Whilst Thom is obviously unreliable, it's the only clue the group can find, and so the decision is taken to go in that direction.

Next update: The party arrives at the Shadowhaunt Mausoleum.
 
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Mathew_Freeman

First Post
The Mausoleum

The sky is overcast and a light spring wind blows from the East, as the heroes leave the small village of Linden Field. Aran leads the way, following the tracks, but all members of the group find it easy to see which way the boys were taken. The tracks head across several muddy fields and through a small wood before the Shadowhaunt Mausoleum is revealed.

The Mausoleum is a small building, one-storey, built of stone. It has a flat stone roof, and only a few markings on the outside, but on one side it has a more elaborate mural showing a human figure in armour battling what might be a gnoll. The mural is faded now - it appears that no one is looking after this monument to the Kaius Dynasty, who protected the area for so many years.

The doors into the Mausoleum are heavy and also made of stone, but they are well-balanced and appear to have been recently opened. The group nervously heads inside, wary of the stories of haunted crypts and of ambush. They see a rectangular room with three scarcoughagi on each side, all closed. Above each one, a statue rests on a small shelf in a niche. The statues on the left are recognised by Rangrim as being representative of Pelor, God of the Sun, with those on the right representing Bahamut, Father of Dragons. In the centre of the room stands a large obelisk, writing in Common along the side detailing the history of the Dynasty in the area.

Relaxing a little in the presence of insignia of such well-venerated gods, the group begin to search the area. Theron quickly spots that the statue in the far right hand corner has been dislodged and has falled to the ground.

Cass, with assistance from Elwanen and Rangrim, levers the lid of one scarcoughagus (to the mild dismay of Des, who protests that the dead should be left alone. However, all that is inside is a mouldering skeleton dressed in rusting chainmail. Leaving it undisturbed, the lid is replaced. The group are baffled - how did three people come into this room with no other visible exits, yet leave without a trace of where they went?

Aran searches around again, and in a moment the Halfling is calling the others over to the obelisk. There are strange scuff marks on the floor and a slight draft coming from it, sure signs of a secret door! However, Aran can offer no further ideas as to how to open it.

Suddenly, a chill wind blows through the room - even though the door is closed. Each person glances around, feeling as though they are being watched - and then, in eerie silence, a ghostly figure rises up through the floor. It is dressed in shabby robes that seem to fade away at the sides, drifting in an unfelt breeze. It's face is indistinct beneath a cowl, and he bears no clear markings of any kind on his robes. He points towards Elwanen and intones in a rasping voice:

"Interlopers beware! If you trespass you shall not recognise the wisdom of my words. From entry sinister, the way becomes clear when the son follows the sire." He then falls silent and floats motionless, watching.

It's quite unnerving being watched by a ghostly figure with no visible face, but pooling their knowledge and racking their brains the group come up with the solution.

Cass remembers that "From entry sinister" refers to the heraldric custom of designating the left hand as the sinister hand, and therefore means "the left side".

Aran reasons that "the son" could also be "the Sun", referring to Pelor, God of the Son.

Finally Theron makes a connection between "the Sire" and Bahamut - Bahamut is referred to as the Father of Dragons.

"I've got it!" yells Aran with some glee, and runs round the room moving the statues. Starting with the shelf on the left of the door, he alternates Bahamut and Pelor statues on each shelf. Glancing up to the spirit, he notices that it somehow seems pleased, and as the final statue is placed one side of the obelisk slowly grinds open, revealing a flight of stairs leading down into darkness.

The dark-robed figure sinks back into the floor, and the adventurers gather around the newly-revealed entrance, wondering what lies beneath.

Next update: The party encounters their first real foes!
 
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Mathew_Freeman

First Post
Hobgoblins!

"Right then," declaimed Aran. "I'll go first!"

"You sure?" asked Cass. "We've got no idea what's down there. Surely we should head down as a group?"

"Nope," asserted the halfling. "Look around you! We've got two Paladins in whacking great armour - not great for stealth or speed. We've got a Cleric of The Reason, what, he'll talk the enemy to death? We've got yourself, a large woman with a Greataxe, you've got two slightly fragile Wizardly types, and you've got me - silent, deadly, and used to working on my own. I'm the natural choice!"

A resounding silence met this appraisal of everyone's abilities, and Aran gleefully started down the stairs. Sabbat decided to stay at the top, mentioning something about a vague premonition of doom he was experiencing [1]

As he moved carefully down the stairs, Aran could see that the room ahead appeared to be worked stone. The remains of some more scarcophagi line the walls, shattered into pieces, with the desecrated bones scattered across the floor. Two intact scarcophagi block each of the two exits from the room, and on each one a single lantern sits, lighting the space in front.

Both Aran and Elwanen, following close behind with sword drawn, notice that the smell of oil in the air is very strong for only two lanterns.

As Aran steps forwards to explore further, everyone in the group hears a low voice issuing from further down the tunnel, saying "Delay them as long as you can. I need a little more time to complete the ritual." Departing footsteps echo back up the hall. Exchanging looks, the party edge a little further forward perhaps wishing that they had managed to be a little more stealthy.

A second later, two figures make themselves known behind the scarcophagi. Both wear well-cared for armour and are holding nocked longbows, their faces pug-faced and ugly. They sight their arrows and release, and the party faces it's first fight!

The battle is swiftly joined, with Aran running forwards to unleash two bow shots of his own in response. The armoured hobgoblin opposite him dodges the arrows, and then drops his bow and reaches down. Straining with the effort, he overturns the scarcophagi – it shatters, spilling a further torrent of oil around the halfling's feet. The lantern then drops into the flood, igniting the pool and burning Aran quite severely!

"Ow! My hair is on fire!" he shouts.

"What are you talking about?" hollers Cass in return as she advanced. "The flames are nowhere near your head!"

"Not that hair!" he yells back. "My feet hair! Ow! Ow! Ow!"

The Dwarven Paladin Rangrim strode forward, clutching his warhammer and attempted to vault over the other blocking scarcophagi – only for it to break under his weight and dump him into another inferno. The two hobgoblins seemed emboldened by the success of their traps, drawing longswords and pressing the attack. As Cass raced forwards to help out, also getting burned as she ran through the flames, Des stepped up.

"Let the power of the Reason grant you aid at this time," he pronounced, and within a second Aran's burns had largely healed over.

A third hobgoblin then added his own bowfire to the fight, shooting from behind a further scarcophagus that lay deeper into the tomb. The distance was too much for him, and the arrow ended up skittering along the floor through the accumulated bones.

Theron, muttering a swift spell to illuminate his Orb, and Elwanen joined the attack, pressing the hobgoblins back and darting through the fire to assault them. Theron used his arcane prowess to send bolts of black energy arching through the air, and Elwanen channelled the holy power of his deity to guide his attacks.

Glancing around at the situation, Theron noted that the third hobgoblin was free to pepper the party with arrows from behind cover, and decided to force him back. Conjuring a cloud of daggers around him, the hobgoblin was forced to try and duck away – however, Cass got there first! She launched herself forwards and over the remaining scarcoughagus, sliding neatly over the top instead of breaking through it as Rangrim had done, and hammered the Hobgoblin back into place. Caught between her axe, the magical Cloud of Daggers and the walls, the goblinoid figure was swiftly dispatched.

The hobgoblins were disciplined and forthright soldiers, veterans of many battles against lesser foes, but against these heroes-to-be they fell quickly to sword, hammer and spell. As the flames guttered and died, leaving scorched stone in their wake, the party caught it's breath and checked for further attack. For a second, all was quiet…

..until the ghostly figure that had spoken to them before drifted out of the wall, it's empty eyes again regarding those that stood catching their breath before it.

[1]1 crater, who plays Sabbat Fau, couldn't make this session, so we left the character at the top of the stairs.

Next update: What does this strange spectral figure want with our heroes? And can they figure it out in time?
 
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Mathew_Freeman

First Post
"Honour Them!"

The strange spectral figure coalesced out of the stone wall, forming again into a humanoid shape, it's outline obscured by the robes that seemed to trail away into nothingness.

Ignoring the fallen hobgoblins, it gestured at the bones littering the floor of the room, and spoke two words: "Honour them," before falling silent again.

Des, Elwanen and Rangrim all realised that the spirit meant that the despoiled remains of the members of the Kaius Dynasty should be properly honoured by returning them to the scarcophagi, even if it was badly damaged. With a little work from the party, the bones were carefully cleared and laid to rest, with the spirit watching all the while.

As the final bone was placed carefully back in it's place, Rangrim stepped forward and offered a short blessing. "Lord Moradin, let these servants of the gods, these good and honest warlords that for so long protected the farmers and villages of this area, once more rest in peace."

The spirit drifted up towards the stairs and held it's hand towards the lowest step. Cass, a little nervoulsy, approached the step and quickly found a latch that allowed her to lift up the step. Revealed beneath was a single potion bottle.

Cass handed it over to Theron for inspection. Peering inside through the glass and then finally taking the stopper out and smelling it, he eventually made a pronouncement.

"It's a potion of healing," he explained. "I have seen such things before." Lacking magical means to heal herself, it was agreed that Cass should keep it for herself.

With Aran Thule again taking point, removing the lantern from the third scarcophagus to disarm it, the group moved further into the darkness, with only the light from Theron's Orb allowing them to see.

Next update: Des shows his power for the first time!
 
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Mathew_Freeman

First Post
"Let Reason's force drive terror into your heart!"

Peering around the corner, Aran Thule sees in to the next room. It is a large natural-looking cavern, lit by some sort of softly-glowing moss and rugged in appearance. There is an exit on the far side of the room, a small corridor leading away.

To one side, an alcove holds a closed door in the shape of a fearsome demonic face. As the party move carefully into the cavern, they see more clearly. Around the wall is writing that Des and Theron both recognise as being that of Bael Turath, the fallen Tiefling Empire that collapsed in battle against the Dragonborn. The writing indicates that this was once some sort of tomb, although the origninal inhabitants can only be guessed at now.

Aran Thule and Cass move forwards to investigate the door, quickly noticing that the glowing eyes of the face are actually windows through to the room beyond. Looking through, they see two young human boys in chains in the midst of a magical looking circle, surrounded by two rows of identical statues. They surmise, correctly as it turns out, that these are the two boys they are looking for. The boys look scared and nervous, lying still and silent.

Moving across the rough floor, Des seeks to see down this other corridor. Dimly seen at the far end is a raised platform, with a shadowy figure stood on top of it. He is lit by the emerald energy of an eldrtich circle of power, the magic almost visibly coiling up around him, and he is reading a tome bound in dark leather. He clutches a staff in his other hand.

Without a pause for discussion, Des recklessly steps forwards, crying out "Let Reason's force drive terror into your heart!" attempting to magically install fear into the figure – hoping to force him to flee the circle and come down to the floor. The prayer arcs across the room, but as it reaches it's target it dissipates and fails to affect him. The robed figure pushes back it's cowl, revealing an elven face twisted with dark secrets and hate, and he sneers in return "Pathetic! Forward, my minions, and let your swords taste his blood!"

With the unpleasant sound of bone clicking on stone, five skeletons beging to move around the platform, brandishing swords. It appears this twisted Elf is not happy at being disturbed!

Next update: The undead attack - and is that statue moving...?
 
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Mathew_Freeman

First Post
I'm working through the above posts, turning them into proper story hour posts with some description and characterisation. I should get this done over the next couple of weeks, one post a day or so.

Once I've got caught up with the end of Into the Shadowhaunt (in terms of them all being properly written up!), then we can move on with the story, re-writing as we go.

Hope you're enjoying it!

Note: Second post updated and changed!
 
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Mathew_Freeman

First Post
Skeletal Danse Macabre

As the skeletons surged forwards, racing down the narrow corridor to engage Des in combat, he and Theron used a remarkable piece of teamwork to slow them down.

Firstly, Theron called upon the power of the magical orb that he carries to cast Icy Terrain. The rock froze and became icy, with fingers of frost creeping up the legs of the on-running undead creatures. Several collapsed with a horrible click of bone on rock, unable to keep their footing. Des was forced to back up as one skeleton reached him and swung it's sword, pushing him back, but then he raised his Holy Symbol and a shining light emanated from it. The skeletons were burned in the radiance, and several of those that were prone on the floor were pushed back into the room from which they'd come, their bones smouldering. Des and Theron shared a swift grim glance of purpose, and pressed their attacks.

Seeing his minions scattered, the Elf on the platform mustered his second forces. Two sharp taps on a particular sigil in the magical circle seemed to have no effect for a second, until Cass, Aran and Rangrim began to hear the grinding of stone on stone coming from the room behind the demon door. Two of the large guardian statues that had been staring down at the captive boys began to move, their heads turning towards the door.

Quickly, Cass smashed the lock with a blow from her greataxe before kicking it open and taking a stance. Rangrim ran into to block the other statue, his warhammer and shield gleaming oddly by the light of the magic circle. It's thick stone arms took up a fighting pose as it attempted to club him to the ground, but he caught the blow on his shield and avoided being ground under it's heels.[1]

"You'll never knock me down!" he called up defiantly to the impassive statue.

Elwanen took advantage of the skeleton's dispersal. Seeing through to the Elf on the platform, he disappeared – only to reappear (as if he had only taken a step) alongside the villainous foe. Drawing on his own Eladrin heritage, he gestured and attempted to knock the Elf off the platform with a spell. However, the magic circle again absorbed the energy, rendering it harmless. The Elf sneered and struck back, trying to suck the life out his racial cousin and transfer his vitality across. The circle around them both glowed greater as he utilised it's powers.

Grimacing under the onslaught, Elwanen felt his face go pale as the spell took effect. Leering at him, his opponent looked right into his eyes before speaking again.

"The blood of two young humans would have powered my ritual well. But to have the blood of a holy warrior such as yourself...mmmm...my victory will be all the sweeter!"

Cass had not been doing quite so well against the statues. As it crashed forwards, it struck at her with one huge fist and clubbed her to the ground. As she fell, it quickly raised a heavy foot to stamp down on her, and only her quick reflexes allowed her to roll out of the way and to her feet, dodging another punch as she did so. Despite being made of stone, the statues were qiuck and deft, striking hard at the three that opposed them.

However, whilst the statue concentrated on her it lost track of Aran. The halfling, small even for his race, was able to duck forwards, spin beneath another fist and strike hard with his weapons. Finding tiny cracks in it's exterior, Aran damaged it severely. It spun again, confused between these two capable warriors. Over it's shoulder it could sense it's brother statue trading blows with Rangrim, with neither being able to gain much advantage.

Cass got back to her feet and focussed her mind, bringing up memories of chopping timber in the tavern's back yard. It didn't always matter if you hit hard, so long as you hit in the right place…She wound up a subtle strike, the greataxe taking a chunk out of the shoulder of the statue, and then brought the axe high above her head, slamming into it brutally. A fine network of cracks appeared in the statues right arm and across it's chest, and Aran drove his own swords home again in response.

"That's it, Aran," called Cass. "Between the two of us we'll crack it!"

Back in the corridor, the skeletons had regrouped, but the careful wiles of Theron and Des meant that they had no chance of success. Theron used a series of Thunderwaves to push the skeletons back, with Des backing him with further blasts of radiant energy. Taking a risk, Des ran forwards, dodging a wild swing from a skeleton warrior, and made his way to the platform where the Elf and the Eladrin were exchanging blows. Although Elwanen seemed to be winning, Des fired off another burst of radiant energy, leaving the villain reeling and close to death. Elwanen, sensing weakness, took advantage of the guiding light that Des' prayer had left – dimming the magic circle – and drove his weapon home. The Elf gasped, struggled with his footing for a second and then took a long, slow step backwards…

...off the platform.

[1] These statues were nasty. They knocked prone on a hit, got a free attack against adjacent prone targets, and when you tried to get up they got another attack that could knock you prone again!

Next update: Is this the end of our first campaign villain?
 
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Mathew_Freeman

First Post
Let the (Elf) Bodies Hit the Floor

As the blade slid home, the evil Elf that had set these events in motion fell backwards, out of the protection of his magical circle. As he fell he saw around the room that his skeleton warriors lay in pieces, destroyed by Theron's repearted Thunderwaves and Magic Missiles. As he hit the floor, his last thought was that he hadn't even managed to kill the two boys…

With the Elf dead, the last skeleton was quickly dispatched, clearing the room. However, the statues were still proving a problem. The Elfs malevolent spirit had been driving them forwards, and Cass, Rangrim and Aran Thule had found them a true handful. Suddenly, though, that spirit was gone – and the statues grew sluggish. Aran was able to attack them from behind, almost running up their backs to stab true with his shortswords. Rangrim's warhammer crunched home, Cass's axe slammed into them and in short order the two statues were reduced to nothing more than rubble.

Breathing hard despite his Dwarven endurance, Rangrim offering a short, but heartfelt prayer that he wouldn't have to go through that again. Blocking the repeated blows from the statue with his shield had tired him, but unbowed he looked around the room afresh to see if anything else threatened the group.

The magic circle's that had gleamed in both rooms started to fade, and the terrified boys were finally able to make themselves heard over the sound of battle.

"Thank you! Thank you! But be careful – when that elf put us in here, he said that if we left the circle the room would come crashing down on us!"

Worried, the group convened at the circle with the boys inside. How were they to get them out without risking the collapse of the room, and possibly the whole complex?

Next update: The final part of this adventure! Who lives? Who dies? All shall be revealed!
 
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