Reynard said:
Yes. Especially since I was talking about Handle Animal, a far more appropriate skill than Profession:Farmer for an adventurer type.
Huh... You never specified that. I was still referring to el-remmen's original Rogue with ranks in Profession (farmer) example.
Reynard said:
My point was that there are ways to have a character background matter mechanically if one is so inclined, and it is just as easy to have a background that doesn't matter one whit, mechanically speaking, but still be part of the character.
I'm not disagreeing with that sentiment necessarily. But...
There are DMs that would require this sort of thing. And when nothing else better presents itself, Profession is the fallback skill that gets used.
Consider the following character concept: A boy who grew up on a turnip farm, always dreamed he was destined for something greater, became increasing bored and restless with agrarian life, so he packed up his things and headed off to find adventure.
So, I can still make him a Rogue, because he was a lazy bum who was good at avoiding work and could talk his way out of trouble. But if I wanted to add some mechanical features to represent the time he spent planting turnips, here's what I've got at my disposal: Profession (farmer), Knowledge (nature), perhaps Handle Animal and Use Rope (you need an ox to plow those fields, after all), Skill Focus, and maybe Animal Affinity.
The point is, and I think you'll agree, for a background that lies outside of professional adventuring (such being a soldier, a thief, an apprentice wizard, etc...), there aren't many useful skills or feats to represent that.