Angel Tarragon
Dawn Dragon
Hey Walt. Thanks for the update. I'd rather not have to choose between the spells and the engines, but the spells aren't really so much of a necessity. I hope the engines make it into the final cut.
Hey Walt. Thanks for the update. I'd rather not have to choose between the spells and the engines, but the spells aren't really so much of a necessity. I hope the engines make it into the final cut.
I haven't checked out Imperial Age before, but I've been thinking of doing so. Would the contents of the Imperial Age: Faeries, and Imperial Age: Martial Arts (title??) be included as part of this omni-edition?
Is it collecting everything in one book?
Are there adventures for the setting?
Banshee
Hey all! Time for another update.
I'm finishing up Equipment, which is the last chapter of the book that needed drafting. All other chapters are just awaiting final edits and layout. <whew!>
New Developments:
Engines, Fisticuffs & Swordplay and the Gentleman Scientist are in.
While much of Grimoire was cut, there are 70 spells included in the book, all reflavoured for the Victorian setting. The Druid is in, but we dropped the two prestige classes.
Combat has been streamlined so that you can play without a battlemat (the assumption is that those who like full-on MSRD combat can simply port it back in). Hot Pursuit and Hot Pursuit: On Foot are incorporated.
We based initiative on Reflex rather than Dex (again, easily ported out).
Victorian Monstrosities was cut except for the Horror rules, which are in.
We have included Foe Factory: Modern for ease of NPC creation.
That's about it for now.
Walt Ciechanowski
Imperial Age Line Developer
Adamant Entertainment