the Jester
Legend
The pcs rest on the top deck of the steelship, sleeping in the open sea air. The huge hulk seems inert, but the party does not trust it. Indeed, it seems likely that, given its size, there may be more adversaries somewhere. The party sets watches and tries to get some rest. While he’s on watch Spukoni attracts seagulls and polymorphs them into shriekers to serve as alarms. He also uses his chaos touch ability on them, and soon they are not just shriekers but are instead weirdly altered shriekers. Strangely the party rests undisturbed, and after regaining spells and the like they set out to explore some more of the strange ship.
They manage to open a hatch inside the structure that previously wouldn’t give way. It leads to a chamber with a strange panel of holes and many long crystals, some inserted into some of the holes. After a few head-scratching minutes during which they experiment with inserting more rods into more holes, the party looks for a way to move on, opening a small portal that Krunkshank crawls through- the space is small and tight, but he can fit on his hands and knees- and emerges from into a large chamber facing a quartet of metal hounds, growling at him. Behind them, flanked by two large humanoid metal constructs, is a man wearing a chain shirt of fine mithral, with several more of the iron dragons roosting above him on some of the omnipresent metal beams that seem to crisscross the steelship.
Wisely, Krunkshank, currently alone, does not launch an immediate attack. The man greets him: “Hello. I presume you are one of the individuals who... disposed of the chain users?”
“Uh... yeah,” the dwarf replies gruffly.
“I hope we can come to some sort of accommodation,” the human says smoothly, “or I’ll have to sic my hounds on you. What are you doing here?”
“Uh... we just want to find a way home.”
“Really,” the human replies drolly. “Well, this is my ship that you’re on. Perhaps we can come to an agreement.”
Later, the party is on deck and the human emerges to “discuss” things with them. He is still guarded by the hounds and the humanoid constructs. He introduces himself as Titus, and after some talk the party comes to an arrangement with him. They won’t interfere with him and in return he’ll give them a ride to somewhere in the direction of Dorhaus, the continent where the Temple of Elemental Evil is. Anvar is once again itching to get back to it, and keeps muttering about the ongoing disruption of the elemental gates caused by the Temple’s activities. Spukoni keeps on changing seagulls into shriekers; as a sorcerer he is in no danger of running out of polymorphs any time soon.
“Why did you have those chain guys on the ship?” Horbin wants to know, hoping that this fellow isn’t some sort of Bleak-worshiper or something.
“A temporary alliance of convenience,” Titus answers him. “They were helping me. The two of them were partners. They had information that some sort of construct from Hell is on this ship somewhere, but I haven’t seen any sign of it yet.”
Indeed, it seems that Titus has not yet mastered the ship. He tells them that he’s nearly got it running, leaving unanswered the question of where it came from in the first place, and he gets their help loading fuel into the engines. The panel they found before was a control panel, he tells them, and urges them not to tamper with it. A few guilty looks ensue. “You already did,” Titus realizes with a cry, and sprints to the chamber where he cries out again in frustration and- fear? A few moments later, he’s undone whatever it is that the party messed up and shakes his finger at them. “DON’T touch that!” he yells at them, and properly chagrined- and wanting to get home- they agree.
Soon enough the ship is active and starts moving through the jagged shallows of the Serpent’s Tail. There is a horrible grinding noise, and the group fears that the hull is being rent by the choppy stones of the area; but instead, it seems to be plowing through, tearing a hole through anything in the way, breaking rocks and merely scratching the hull.
“A formidable ship,” Clambake offers.
The party is on their way home at last!
A few days pass. A large number of shriekers now claims the top of the boat as their home, making it hard to move or bring a light up in quiet, but Spukoni just laughs. Several are pushed off the edge; they can’t seem to stick to the surface too well, but what they lack in staying power they make up in quantity.
Then a whale breeches next to them- an orca!- and calls out: “Hello up there! I wonder if you could help me...”
Next time: Marital troubles for a killer whale, or, “Hey, I’m a cleric- is this against my religion?”
They manage to open a hatch inside the structure that previously wouldn’t give way. It leads to a chamber with a strange panel of holes and many long crystals, some inserted into some of the holes. After a few head-scratching minutes during which they experiment with inserting more rods into more holes, the party looks for a way to move on, opening a small portal that Krunkshank crawls through- the space is small and tight, but he can fit on his hands and knees- and emerges from into a large chamber facing a quartet of metal hounds, growling at him. Behind them, flanked by two large humanoid metal constructs, is a man wearing a chain shirt of fine mithral, with several more of the iron dragons roosting above him on some of the omnipresent metal beams that seem to crisscross the steelship.
Wisely, Krunkshank, currently alone, does not launch an immediate attack. The man greets him: “Hello. I presume you are one of the individuals who... disposed of the chain users?”
“Uh... yeah,” the dwarf replies gruffly.
“I hope we can come to some sort of accommodation,” the human says smoothly, “or I’ll have to sic my hounds on you. What are you doing here?”
“Uh... we just want to find a way home.”
“Really,” the human replies drolly. “Well, this is my ship that you’re on. Perhaps we can come to an agreement.”
Later, the party is on deck and the human emerges to “discuss” things with them. He is still guarded by the hounds and the humanoid constructs. He introduces himself as Titus, and after some talk the party comes to an arrangement with him. They won’t interfere with him and in return he’ll give them a ride to somewhere in the direction of Dorhaus, the continent where the Temple of Elemental Evil is. Anvar is once again itching to get back to it, and keeps muttering about the ongoing disruption of the elemental gates caused by the Temple’s activities. Spukoni keeps on changing seagulls into shriekers; as a sorcerer he is in no danger of running out of polymorphs any time soon.
“Why did you have those chain guys on the ship?” Horbin wants to know, hoping that this fellow isn’t some sort of Bleak-worshiper or something.
“A temporary alliance of convenience,” Titus answers him. “They were helping me. The two of them were partners. They had information that some sort of construct from Hell is on this ship somewhere, but I haven’t seen any sign of it yet.”
Indeed, it seems that Titus has not yet mastered the ship. He tells them that he’s nearly got it running, leaving unanswered the question of where it came from in the first place, and he gets their help loading fuel into the engines. The panel they found before was a control panel, he tells them, and urges them not to tamper with it. A few guilty looks ensue. “You already did,” Titus realizes with a cry, and sprints to the chamber where he cries out again in frustration and- fear? A few moments later, he’s undone whatever it is that the party messed up and shakes his finger at them. “DON’T touch that!” he yells at them, and properly chagrined- and wanting to get home- they agree.
Soon enough the ship is active and starts moving through the jagged shallows of the Serpent’s Tail. There is a horrible grinding noise, and the group fears that the hull is being rent by the choppy stones of the area; but instead, it seems to be plowing through, tearing a hole through anything in the way, breaking rocks and merely scratching the hull.
“A formidable ship,” Clambake offers.
The party is on their way home at last!
A few days pass. A large number of shriekers now claims the top of the boat as their home, making it hard to move or bring a light up in quiet, but Spukoni just laughs. Several are pushed off the edge; they can’t seem to stick to the surface too well, but what they lack in staying power they make up in quantity.
Then a whale breeches next to them- an orca!- and calls out: “Hello up there! I wonder if you could help me...”
Next time: Marital troubles for a killer whale, or, “Hey, I’m a cleric- is this against my religion?”