the Jester's OLD story hour, UPDATED AT LAST!

the Jester

Legend
Dangers in the mist

As they leave the ship, they can feel a strange warmth at their backs. There are hissing noises behind them.

The gloom seems omnipresent. The mist is so thick they can’t see more than a few feet in any direction.

The party finally reaches land, but the mist around them is cloying and disorienting. Clambake, who can see through even magical mist and fog due to the touch of the obelisk in Var, cannot penetrate this. They don’t like it at all. And there’s no sign of either Titus or Anvar.

“Where are we?” wonders Spukoni. Nobody knows.

The move cautiously, trying not to get separated. It could easily happen, and the mist definitely does something funny to everyone’s sense of direction. They move inland a little way, away from the crashing surf and the beach. The island seems to have a fair number of sickly trees, clumps of tall grass all over, and lots of rocks. It gently ascends to a hillock, and though they can’t see with all the mist, they hope for better visibility in the morning. Dark is descending, and so the group camps. It’s all very moist, with the mist leaving a wet scum on everything. By midnight they might as well have spent the night in the rain. They set watches, and although they hear a few strange sounds in the night, they rest unmolested.

In the morning they find the fog allows them to see about 20’, which is better... but still bad. A few spells cast by Horbin verify that it’s magical in nature, but not evil. Not really knowing what to do, the group decides to head back down slope and try to find Anvar and Titus along the beach... if they survived. The party, worried and out of their element, moves back down towards the beach. It’s chilly and still the wet clings in the air. Clearly, this place is not good for them. They follow the coastline around until they come to a shielded lagoon. There, as they trudge along, Spukoni stops and motions for silence. “I hear something,” he squeaks. “It sounds like... a rowboat.”

A shadowy figure, rowing a small boat, emerges from the gloom: a human in a rowboat. It seems he is a fisher. This bizarre sight sets the party on edge. He comes towards them, a quizzical look on his face. “Who’re you?” he calls.

“Who’re you?” the group replies, pretty much all of them at once.

“I asked you first,” the fisherman says, looking more suspicious now.

The party exchanges glances, then: “I’m Krunkshank.”

“I’m the Inexplicable Enigma!” Spukoni exclaims. He can’t say his own name, but he doesn’t admit that.

“What’s your name?”

“Tell him my name!” Spukoni calls to the rest of the party.

“What’s your name?” asks Horbin.

“I’m Turk,” the fisherman answers. “I’m not used to having guests.” A pause, then: “You want some fish?”

“Sure,” says Clambake. “You got any clams?”

“No, just fish.”

“Tell him my name,” Spukoni insists.

“Oh. I like clams. But I like fish too.”

Turk takes the party to his hut. It turns out he’s quite the expert fisherman. He says he’s from the island of Pesh, well-known as one of the big economic powers in the region. Pesh is famous for its spices, silks and strange customs; it’s said that the men wear scarves and makeup, and that the ruler is the oldest member of a huge ruling family. But Turk isn’t in to any of that stuff; he’s into fish. He serves our heroes a big vat of fish stew and cheerfully relates his story. He hasn’t seen another friendly face in months. He’s been here, in the Isles of Gloom (“Aha! Now we know where we are!” Sith whispers to Spukoni), searching for an extremely rare fish he wants to catch. The conversation turns to religion; it seems that Turk is so comfortable here because he’s a cleric of the Sea Queen. The conversation turns long, and Turk invites them to spend the night in his hut. Finding him a trustworthy-seeming individual, the party gratefully agrees. He also offers to see if the Sea Queen might have some advice for them as to how to get away from this place.

The next day, the group heads to the beach. The fog is thick- visibility is again around 10’. Turk seems to contemplate for a while, and then the water starts to bubble and foam. Striding out of the sea comes an immense blue giant! Turk falls to his knees in awe. The rest of the party waits tensely, hoping the giant will be friendly- but it looks angry. Water pours from its brow, and it is covered in a harness of seaweed, shells, starfish and the like.

“You!” it booms out, pointing its finger directly at them. “You have done the sea a great wrong!” Turk’s eyes widen, and he looks at them with a betrayed expression. “Why did you allow the metal ship to descend? Now it rests on the bottom, active and dangerous!”

“We didn’t mean to,” says Horbin. “We turned it on by accident...”

“You ACTIVATED it!” The giant glares, and more water pours from its brow. Its great muscles ripple as its huge fists clench. “Then indeed, you are responsible for it! Very well, then: there is a cove of sacred sand nearby along the beach, but pirates have claimed the cove. The sand is needed for a most holy species of turtle to breed. Without it, their eggs will not mature, and now they cannot reach it is safety to lay their eggs because of the pirate ship!” He pulls a satchel from the webbing of seaweed he wears. “You will take some of the sacred white sand from the beach and bury these eggs somewhere else safe, near the water- or I will crash upon you like waves on a beach!”

“Could you, ah, help us get out of here?” Sith asks, always looking to make a bargain since his time in the Bastion of Law.

The giant’s glare darkens further, and for a moment it seems the huge creature will attack him for his impudence. But finally, he says, “If you succeed I will do what I can for you.” Then it turns and stalks back down into the depths, vanishing into the mist before it’s even waist-deep.

“Well, at least now we might be able to get out of here,” Sith says.

The party moves down the beach, hoping to find this cove. Turk goes to fetch her boat and fishing gear, saying he’ll catch up. “Couldn’t we just take the pirate ship?” Clambake asks. The group seems to like this idea, but Krunkshank points out that none of them know how to sail. Then-

Three creatures emerge from the mist out of nowhere. It seems obvious that they can sense the group without seeing them, because one of them breathes on them before it emerges, and a darker, swirling mist falls around the group. They cry out, feeling their senses dull and their willpower weaken. Spukoni drops back into the mist to try to hide, but the monsters’ superior senses lead them right to him and they move into flanking.

The monsters are horribly unlike anything anyone in the group has ever seen. They are hard to see in the mists but seem to stand about 7’ high. Their flesh on their strange faces churns like the mist itself. Their skin and hair are shades of white and misty grey, and their arms are long and thin. They wear clothes but no weapons, and as they slam at Spukoni he feels his precarious grip on his will slipping to the edge. The other one moves in on Horbin, slamming him with both claws and a savage bite! Horbin’s wisdom sinks below the point of casting spells. Screaming at the edge of his sanity, the cleric of the Light turns and flees into the mist!

Spukoni desperately throws a couple of polymorphs at the two creatures flanking him, and both succeed! The monsters turn into carp, flopping around like the fish in the end of that old Faith No More video. Sith drops after the wisdom-draining attentions of the final creature, and with a chill Spukoni realizes he’s facing it alone with 2 points of Wisdom left. The monster springs at him, biting and knocking him prone, and he desperately scrambles back and up and fires a volley of magic missiles- and it drops.

Carefully, Spukoni drags his fallen comrades to a safe spot, figuring a week or so ought to be enough time to rest and recuperate...



Next time: The party loses someone, and this time they aren't just lost- they die!

By the by, the sea giant is in the homebrew monsters forum right now, and I posted the glumring (the monsters that drain all the wisdom the party's got) about a month or two ago, you can prolly still find it if you want to take a look.
 

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the Jester

Legend
Attack of the mist spider

[Disclaimer: I lied, nobody dies this time... I'd originally thought that this update would cover more; that's next time. But yes, one of our heroes does indeed bite the metaphorical bullet very soon.]






The problem is, there’s no cleric handy.

Turk never returned to them after going to fetch his boat; but this probably has to do with the fact that almost immediately they were attacked and then hiding. Horbin’s missing, too; he probably couldn’t find them either after fleeing into the mist. And where are Bolfol and Clambake? They thought they heard someone calling in the distance once, but... that ways days ago.

In short, Spukoni, Sith, Krunkshank are alone and lost in the mist, and it’s been a week since the fight. A week, by the way, is nine days long in Cydra.

Cautiously, after edging their way down to the beach again, the three move along, hoping to find someone or something. What if Turk and the rest have already left with the giant? What if they’re dead? The three of them know that they don’t have much chance in this place by themselves.

But along they go, since they don’t have a choice, seeking... well... anything or anyone. And before too long, they stumble across a dwarf, of all things. “I remember you!” exclaims Krunkshank. “We met you before! You’re Stone Phillips!”

Indeed; this dwarf has crossed paths with the party once or twice. He even accompanied them on a brief adventure, but that was far away. Gloomily, Stone tells his tale: he was on a ship attacked by pirates and only survived by clutching to some driftwood. The party and Stone get reacquainted, and the do the logical thing- they join forces. “There’s nasty things in the mist!” Spukoni exclaims.

How right he is.

The group of four travels a few hours down the rocky beach. It’s an exhausting walk, between sand and stones and the constant chill. They are all ill-spirited, fearing more wisdom damage and not having the wisdom to take much of it. But it isn’t wisdom damage that finds them; it’s constitution damage.

They settle in to rest a little way from the beach. Krunkshank takes the first watch, and the rest settle in to sleep. A fire helps cut the chill a little. And then, out the mist, rushing quickly at Krunkshank, comes an almost-silent vaporous looking thing. In fact, there’s a picture I couldn’t show the pcs at the time here: http://www.wizards.com/dnd/images/mm2_gallery/88268_620_23.jpg.

Krunkshank gives a garbled, surprised shout as the mist monster moves on top of him. He feels his blood chill further and the mist starts to turn red around him. Spukoni and Sith sit bolt upright, wakened by their dwarf companion’s cry, and scramble to their feet. Spukoni gives a great shiver and changes into a multi-tentacled, dripping, abhorrent form- his pseudonatural shape! Sith pulls out his wand of haste and uses it on himself. And Krunkshank steps out of the monster and drops a fireball on it. There is a terrible roar as the flames burst out just next to him- and the monster gives a hissing laugh, seemingly unaffected by it!

Then, since it’s already in their midst, the scarlet vapor turns and reaches for Spukoni. His tentacles lash about as the monster claws at him. He burbles back a step, then hastes himself and sprouts a field of mirror images. Sith steps back too, drawing out his chain and tossing a handful of magic missiles at the monster- which also zing off it ineffectively. Krunkshank, noting the crimson creature’s seeming spell resistance, steps back and casts a spell not on it, but on his axe.

Then, as the mist monster slides in towards Sith, all three of them engage it in melee. Stone finally hears the noise as it squeals before the combined onslaught of Sith’s chain, Spukoni’s tentacle-wielded blade and Krunkshank’s axe. The creature seems to burst like a water balloon, and the red color splatters to the ground as blood while the misty part of the creature seems to evaporate.

“What was that?” Stone exclaims.

“Something nasty,” says Krunkshank. “I think we should move our camp.”

The party agrees, and they spend the rest of the night in a new location, screened by some of the sickly-looking trees. The rest of the night they are undisturbed, but in the misty morning they’re not much better off than they were. But what choice do they have? Back to the sea shore.

That day, while traveling, they meet the mist spider. Its body looks hairy, but the hair is white and writhes like mist. Its eyes seem to swirl and change from white to grey to a pale blue color. Strange filaments seem to extend and retract from the creature’s body almost like hooks. It barrels down on them, looking very unfriendly, and they can feel an aura sapping their will, blurring their senses, as it advances.

“Not good!” shouts Stone.

Spukoni tumbles away, then hastes and mirrors himself again. Sith pulls out his wand of haste and uses it on himself, then casts a shield spell. Krunkshank takes a step back from the huge monster and unleashes a flame strike on it.

And once again, the spell slides off of its spell resistance.

Stone is screaming his deity’s curses on the spider as it skitters up to Sith and bites him, its terrible fangs breaking through his shield spell like paper. He gives a terrible cry as he feels a numbness enter him from a poison, but manages to resist it. The eldritch master Spukoni fires off a pair of lightning bolts, and one of them sizzles and burns it, but the other just deflects off of its resistance. Sith lays into it with his diabolical spiked chain, lashing it thrice and dealing terrible damage. Krunkshank tosses another fireball at it, and again his magic slides off its resistance like oil meeting water. Cursing creatively in frustration, he pulls his axe out.

With another pair of bites, the spider drops Sith into an insensate state. The chain drops from his senseless fingers as he tumbles to lie on the rocks before it, drooling and mumbling. Still cursing, Stone invokes an area of darkness and steps up to grab Sith’s body.

Seeing the darkness fall, Spukoni takes his best shot with two more lightning bolts and tumbles back. Krunkshank keeps backing away, once again enchanting the trusty ol’ axe. And, like most predators that live in the gloom, the mist spider can sense life, and so it takes a big bite out of Stone, who gives a great cry of pain as the venom enters him. But like Sith the first time, he shrugs it off, heroically healing himself and grabbing Sith and making ready to pull him back. But the spider’s right there and takes another good bite out of him, and this time Stone feels his wisdom dwindling. With a cry of frustration, he pulls out a scroll and reads it off (yes, even in the darkness) to summon a fire elemental.

The spider, sensing a new target, takes but a moment to devour it. But it’s enough time for Stone to pull Sith away. Krunkshank tries firing a searing light into the darkness, more from frustration than anything else, but things are looking better as Stone manages to restore enough wisdom that Sith can stand and fight. When the mist spider emerges from the darkness a moment later, it finds itself facing Stone, Sith and Krunkshank, all angry and scared and with weapons ready. The three smack at it, and though it succeeds in biting Stone Phillips again, they destroy it. With a squeal, it curls up.

“Good lord,” chokes Krunkshank, “that thing was tough!”




Next time: What happens when you play with a dire bear? Find out as one of our heroes dies!
 




the Jester

Legend
Don't Pet the Dire Bears

Have I mentioned that I typically run a very high-fatality game?








The party moves on, again after a few moments’ rest. Are their missing companions as lost as they are? What happened to that Turk guy? Where are the damn pirates? What day is it? How long were they on the astral plane anyway? They haven’t checked the date since then. For all they know, it might have been a year on that empty plane!

They mostly continue edging along the coast, though they use their clearest afternoon yet (the mist allows them to see 30’) to explore a little inland and they find that the isle seems to ascend to some ruins. But after a brief flirt with the idea of exploring them, they decide to keep trying to find the pirates. Stone tries casting a locate object spell to find a ship, but unfortunately his range is too short and he fails to locate them. So the group descends again towards the coast, where they plan to continue along the way they were going. After all, how big can the island be?

Before they reach the beach, however, they stumble upon a humungous bear with feral, brutal features scratching its back against the largest tree they’ve seen on the island. They come to a quick halt, but it’s noticed them. It doesn’t seem to be angry or hostile, but our heroes tense; this could be ugly if it gets into a fight. Krunkshank enchants his axe- he’s done that a lot lately- as it ambles on over, and by the time most of them even realize what’s happening, it’s right next to them, sniffing at the group. Sith pulls out his wand of haste and gets uses it on himself , then says, “Nice bear... nice bear...” and tries to handle the huge animal. Krunkshank has readied a fireball, and Stone isn’t sure what to do, because after a cursory sniff it closes its massive jaws gently on his leg! It isn’t biting him, but he sure isn’t happy.

Stone chokes out a “Nice... bear...” of his own, starts trembling and pats it on the head himself.

Whether it’s the pat on the head, whatever the bear smelled on Stone’s leg, or the smell of fear- the dire bear suddenly bites down as hard as it can. The dwarf cleric lets out a shriek of pain as there’s the sound of armor and flesh, and maybe bone? –crunching under the bear’s terrific jaws. Krunkshank roars, “STUPID BEAR!” and hurls his ready fireball onto its hindquarters, while Sith tries to cast a spell defensively. Unfortunately the orcish necromancer can’t muster his concentration and loses his fly! Still, he’s hasted, so he steps back to displace himself with another spell- and falls through a shallow screen of bushing down a slope. With a groan he stumbles to his feet

“GRRRRRR!” says the bear, and it tenses its massive jaws on Stone’s thigh again. He cries out again, and then it spits him out like a discarded rag doll. “Ya bastard!” he coughs, whipping out his morningstar and swinging it, but his leg is pouring out blood. He almost slips, then stumbles back 5’- and falls off a depression, dropping about 5’ into a shallow pit! Krunkshank fires out a searing light spell, burning the giant bear’s eyes, and Sith first magic missiles the beast and then clambers up. At the top, he draws forth the chain Senotyfe he claimed from the mistress of chains. They’ve been talking, you see.

The bear, however, moves before he has a chance to strike at it, and he’s in perfect position for it to full attack him. He has no defensive magic up, either. It swats him with a tree sized limb, then grabs him and pulls him forward into its deadly embrace. Krunkshank fires another blast of searing light at it, and Sith struggles to loose himself from the monster’s grip. The bear continues to maul him, then takes a swipe at Krunkshank, leaving terrible rakes across his face and chest. With a cry, the dwarven elementalist brings his axe around, but he’s so shaken by the damage he took that he misses an easy shot.

At the bottom of the small pit, Stone drags himself up and out, then brings up his morningstar. He’s just in time to see his orcish ally break free, stagger 5’ back and unleash a blistering wave of attacks with the chain. It almost seems to howl through the air as it crashes against the bear’s forelimb and head.

With an ear-shattering roar, the dire bear moves in on Sith again, and it tears him literally in two.

“Sith!” cries Stone, dropping his morningstar and leaping on the bear with his punch dagger (*why, I have no idea.) Then Krunkshank steps in and hews its head from its shoulders. The massive bear dies, its head giving out one last surprised snarl.

But it’s too later for Sith. And looking at each other, Stone and Krunkshank realize... now they are two.






Next time: We find our missing people! 'Bout time, especially with Sith- one of the highest level members of the party- dead...
 


the Jester

Legend
Welverin said:
Damn it man, where are you!

Heh... actually, I was off at Burning Man for a week, but I just got back a few hours ago and will post another update here in by, um, tomorrow night- I promise! :D :D

And thanks for the encouragement, it's certainly some work to write all this stuff up- I'm glad you're enjoying it.
 

Welverin

First Post
the Jester said:

Heh... actually, I was off at Burning Man for a week, but I just got back a few hours ago and will post another update here in by, um, tomorrow night- I promise! :D :D

Burning Man?

And thanks for the encouragement, it's certainly some work to write all this stuff up- I'm glad you're enjoying it.

Well, thanks for writing it up, it's appreciated.
 


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