The Key to Victory

HolyMan

Thy wounds are healed!
MAP:


l lAlBlClDlElFLGlHlIlJlKlLlMlNlOlPlQlRlSlTlUlVlWlXlYlZl1l2l3l4l5l6l7l8l0lal
lwl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lyl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lzl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l1l l l l l l l l l l l l l l lZl l l l lZl l l l l l l l l l l l l l l l l
l2l l l l l l l l l l l l l l lZl l l l lZl l l l l l l l l l l l l l l l l
l3l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l4l l l l l l l l l l l l l l l l l lAl l l l l l l l l l l l l l l l l l l
l5l l l l l l l l l l lZl l l lEl ltl l l l l l l l l l l l l l l l l l l l
l6l l l l l l l l l lZlZl l l l l l lTl l l l l l l l l l l l l l l l l l l
l7l l l l l l l l l l l l l l l lMlCl l l l l l l l l l l l l l l l l l l l
l8l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l9l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l0l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l+l l l l l l l l l l l l l l l l l lZlZl l l l l l l l l l l l l l l l l l
l?l l l l l l l l l l l l l l l l l l lZl l l l l l l l l l l l l l l l l l
l!l l l l l l l l l l l l l l l l l l lZl l l l l l l l l l l l l l l l l l

Key:

l l = impassable
l l = open, explored
l l = grease effect

M = Malaroc
T = Trinham
C = Cedric
A = Aver
E = Ernestine
t = Tira
Z = Zombie

_
 
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HolyMan

Thy wounds are healed!
Cedric is quick to protect himself and Far from the upcoming fight, and Trinham now a veteran of a few fights let's loose one of his newly found spells. Aver stands ready to defend himself. The rest of the group also gets ready thinking of tactics and spells to cast but somehow the creatures are a little faster and start forward making them rethink about what they should do.

[sblock=OOC] Ok since you are so low on init counts I will for go other actions and you should repost them after the zombies go. and then it will be almost back and forth between monsters and heroes. Ok jackslate45 please post up an action the top map is current as Aver and Cedric didn't move. [/sblock]

[sblock=Combat]
Posted in init order - Ernestine is up.
Code:
[U]Character       AC  HP  InHand/Condition[/U]
Cedric          [COLOR=royalblue]17[/COLOR]   5  none/[I][COLOR=royalblue]mage armor-ends round 600[/COLOR][/I]
Aver            [COLOR=lime]18[/COLOR]   7  none/[COLOR=lime][I]totalD.[/I][/COLOR]
Ernestine       13   6  none/none
Zombie(x6)      11  16  none/none
Tira            ??  ??  s.sword/none
Zombie(x6)      11  16  none/none
Malaroc         17  16  d.guantlets/[I][COLOR=olive]aura-energy[/COLOR][/I]
Trinham         15  23  none/none
http://invisiblecastle.com/roller/view/2775268/ - balance checks (will not use) [/sblock]
 
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jackslate45

First Post
After seeing some of the living creatures start reacting, Ernestine feels some relief. It looks like they are fighting here, so let us help them.

Ernestine speaks the words from memory, weaving the spells power between her hands. Looking over long enough to point to the destination, she can see the dog already attempting to bite at the first zombie in line. She settles in between her new combatnat friends.


[sblock=Celestial]I call thee from the planes above, as I have many times before. Protect me from those that will do evil to me, and be on your way![/sblock]

[sblock=Actions]Standard: Summon Monster I (Celestial Dog) at O3. The dog will attack the Zombie in front of it.
Move: Move to Q6

Celestial Dog:
AC: 15; HD: 1d8 + 4; HP: 8; Attack: Bite +4 melee (1d4+3); SR 6; Acid, Cold, Electricity: Resist 5; Fort: +6; Reflex +5; Will +1; Smite Evil 0xDay
Dog: Attack Zombie at O2 with Smite Evil!

[/sblock]
 
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HolyMan

Thy wounds are healed!
[sblock=OOC] I have edited the top to post as they way I had them were wrong and didn't give a benefit to the the surprise round. So the mage armor and grease spell went off in the surprise round. So Cedric needs to go real quick before the NPC and Zombies for this round. [/sblock]
 

Lughart

First Post
Cedric draws his crossbow. Hoping the zombies behind the grease field are dealt with for the moment, he turns around and sends a bolt over Malarocs shoulder.

[sblock=actions]Move: draw crossbow
Standard: shoot zombie at K5.[/sblock]
 

HolyMan

Thy wounds are healed!
MAP:


l lAlBlClDlElFLGlHlIlJlKlLlMlNlOlPlQlRlSlTlUlVlWlXlYlZl1l2l3l4l5l6l7l8l0lal
lwl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lyl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lzl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l1l l l l l l l l l l l l l l lZl l l l l l l l l l l l l l l l l l l l l l
l2l l l l l l l l l l l l l l lZl l l l l l l l l l l l l l l l l l l l l l
l3l l l l l l l l l l l l l l ldl l l lZl l l l l l l l l l l l l l l l l l
l4l l l l l l l l l l l l l l l l l lAlZl l l l l l l l l l l l l l l l l l
l5l l l l l l l l l l l l l l l lZltl l l l l l l l l l l l l l l l l l l l
l6l l l l l l l l l l l l l l lZl lElTl l l l l l l l l l l l l l l l l l l
l7l l l l l l l l l l l l l l lZlMlCl l l l l l l l l l l l l l l l l l l l
l8l l l l l l l l l l l l l l l l l lZlZl l l l l l l l l l l l l l l l l l
l9l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l0l l l l l l l l l l l l l l l l l lZlZl l l l l l l l l l l l l l l l l l
l+l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l?l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
l!l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

Key:

l l = impassable
l l = open, explored
l l = grease effect

M = Malaroc
T = Trinham
C = Cedric
A = Aver
E = Ernestine
t = Tira
Z = Zombie

 
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HolyMan

Thy wounds are healed!
Round 1.5

Those zombies that can advance slowly shuffle forward, some limping some dragging a leg behind them as the move slowly forward.

Tira takes a swing as one approaches her and takes it's arm clean off. Unflinching it raises the other ready to bring down a blow of it's own.

[sblock=Combat]
Posted in init order
Code:
[U]Character       AC  HP  InHand/Condition[/U]
Cedric          [COLOR=royalblue]17[/COLOR]   5  none/[I][COLOR=royalblue]mage armor-ends round 600[/COLOR][/I]
Aver            [COLOR=Orange]18[/COLOR]   7  none/[COLOR=lime][I][COLOR=Orange]totalD[/COLOR].[/I][/COLOR]
Ernestine       13   6  none/none
Zombie(x4)      11  16  none/none
[COLOR=Red]Zombie[/COLOR]          11  [COLOR=Red]10[/COLOR]  none/none
[COLOR=Lime]Zombie[/COLOR]          11   [COLOR=Lime]6[/COLOR]  none/none
Tira            ??  ??  s.sword/none
Zombie(x6)      11  16  none/none
Malaroc         17  16  d.guantlets/[I][COLOR=olive]aura-energy[/COLOR][/I]
Trinham         15  23  none/none
Roll Lookup - balance checks (will not use - edit: I did use them after all) [/sblock]

OOC: Malaroc and Trinham are up.
 
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Fangor the Fierce

First Post
Mal quickly strikes out at the nearest Zombie (O,7) and spins. His pair of gauntlets streak forwards with speed, hoping to find a weak spot on the undead.

Two quick strikes test the undead flesh, wondering if they would be enough to bring down his foe.
 

ghostcat

First Post
Triham's first spell was released more on pure reflex then thought. Now, however, he realises that they are dealing with the walking dead. Trinham gives a fearful shudder but does not let his fright interfere with his actions.

Although not sure if it will work on undead, Trinham is never-the-less prepared to try. He mutters {{Arco iris}} and points. A vivid cone of clashing colors springs from his hand washing over the zombies in front of him. Determined not to get mixed up in melee, Trinham back away from the zombies as soon as the spell goes off.

[sblock=OOC]Cast color spray on S17. Move to U16[/sblock][sblock=Statblock]Defence: AC 15, HP 23/23

Attack:
Crossbow, Light +5 1d8 19-20/x2 80'
Dagger +4 1d4+1 19-20/x2
Dagger (Thrown) +5 1d4 19-20/x2 10'
Longsword +4 1d8+1 19-20/x2

Saves: Fort +3, Ref +3, Will +4

Crossbow Bolts: 30, 29, 28, ??

Code:
[b]Active Spells:[/b]
[i]Spell            Rounds Remaining[/i]

[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.
Sorcerer Level 1 Spells: Grease, Magic Missile, Sleep
Sorcerer level 2 Spells: Protection from Arrows
[/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_)
1 Level: (X) (X) (_) (_) (_) (_)
2 Level: (_) (_) (_) (_)[/sblock][/sblock]
 

Lughart

First Post
Cedric lets out a loud yelp when the zombies close in on them. He takes a step back, places another bolt in his weapon and fires.

[sblock=actions]Free: 5' step to R6
Move: Load crossbow
Standard: Shoot at zombie on R8[/sblock]
 

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