[sblock=Gil's Token]
http://www.clipartandcrafts.com/clipart/holidays/halloween/thumbs/wizard-hat-th.gif
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[sblock=Final Contract]
Round One: Warming up the crowd...
Easy
Simple
Objectives No
Normal
Round 2: Whipping the crowd into a frenzy...
Hard
Hazardous
Objectives Yes
Normal
Round 3: The crowd is rioting on the boat...
Brutal
Extreme
Objectives No
Normal
[/sblock]
[sblock=Ministat]
Under the affect of Martelai's Cast Fortune;
Cast fortune for Gilgamesh (1d20=1, 1d20=3, 1d20=14) These results replace the next three non-trivial rolls of the type: attack roll, saving throw or skill check. At DM's discretion trivial rolls or rolls in non-dangerous situation cannot be replaced by prepared rolls. The effects ends when all three rolls are used or on the next extended rest. The target doesn't know his/her fortune unless Martelai tells it. (Gil has been informed.)
Gil Human Hybrid Wizard/Artificer multiclass Assassin theme Scholar
AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion)
HP 36 bloodied 18, Surges 7 Surge value 9
Passive Insight 19, Passive Perception 19, Normal vision
Second Wind: Not Used,
Saving Throws: +5 vs Fear Effects (Battle Hardened)
AP total 1, Speed 6, Initiative +6, Languages Common, Draconic, Elven
At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand
Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive, Orb Shift
Daily powers; Caustic Rampart
Action point; Demonskin Tattoo
[/sblock]
Glad to be a diverse group, I'm Gil. says the human in the purple and gold tiger striped robes,
Never want to be in a group of your own kind, end up on the wrong side of a "historical" match. the young scholar shakes his head, and his hat skews a bit.
So what does everyone here do, I've got some experience with the Arena, not this one, but they're all similar. We'll feel each other out the first match, hold back so we don't get the crowd going too early. We can let loose in the second match, but make sure to hold at least one great trick for the end. Remember this is a show as much as a competition. Gil smiles widely,
Now who needs a healing potion? The wizard reaches into his robes, producing an orb in one hand, and a vial in the other.
OOC:
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Gil owns 4 potions of healing, would our defender like a couple? Whomever else volunteers first for "front line" duty, can have one as well. Gil will keep one on himself, in case he goes down, and no one nearby has a decent "heal" skill.
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