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The Laws of the Dungeon

SkidAce

Legend
Supporter
/hijack

Richards said:
[Hijack]Hey, SkidAce, it looks like we had some overlap! I was stationed at Vandenberg AFB from 1994-1997, in the 576 FLTS.[/Hijack]

Johnathan

Security Forces from 90-97.

Cool....why didn't you join our game../grin
 

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the shmoopie

First Post
You run out of lantern oil before the first real fight, and improvised torches before reaching the room with all the books written in arcane languages.
 

werk

First Post
Don't forget to look up.
Immediately break all mirrors, from a distance.
If you find someone asking for help, just kill and search them so they won't turn on you during the first combat after they join the party.
If you are searching for a maguffin, don't be the first to touch the maguffin.
Dried blood stains on the floor are not just decoration.
Unseen servants are your friend.
Scrolls are for spells that you rarely cast, not spells that you cast so often that you run out...that's what wands are for.
If you roll horribly on your spot and listen checks, make sure to ask "Do I smell anything?"
When confronted by overwhelming numbers, fall back to a pinch point, like a doorway.
If you need to rest, be sure to not camp where your last combat was.
If you find a toilet, you are not in a dungeon, you are in your new base of operations!

It's been said several times before but...NEVER SPLIT THE PARTY (unless the DM hands out individual XP rewards).
 

Wissereth

First Post
Don`t be first, don`t be last, DO NOT volunteer to do anything
Whenever you set out to do something, something else must be done first.
Dungeons's golden rule: whoever has the gold makes the rules.
If your attack is going really well, it's an ambush.
If you are short of everything but the enemy, you are in the dungeon.
Flying is better than walking. Walking is better than running. Running is better than crawling. All of these, however, are better than being carried by a dragon to his lair, even if it is, technically, a form of flying.
If you see an old mumbling lady kill her in 9 cases out of ten she will be witch casting a spell. That one case hovewer will be the NPC that you were suposed to speak with.
 

KrazyHades

First Post
A recent quote (from two sessions ago):
Rogue: OK, finally we found it. I grab the map.
Ranger: NO! Check for traps.
Rogue:But...
Ranger: Do it! If the map isn't trapped, the DM is losing his touch.
DM: *evil grin*
 

Humanaut

First Post
Never travel by water. The Dm will attack you and you have nowhere to run. If you wear armor, you will fall in the water and have to choose between drowning or dumping your (magic) armor.
 

palleomortis

First Post
Thought someone would have posted this by now. Maybe I missed it. But the NUMBER ONE rule that I learned, the hard way:

NEVER, in ANY sircumstance, EVER say, in ANY language, be it in game or out, "Suprise me."
 

Switchblade

First Post
If you hang back, the enemy has more bows than you, if you charge the mage will cast into combat.
A pyromaniac with a fireball is not your friend, no matter who’s side he is on.
The squeaky wheel gets the grease, complain often about hp and get the healing.
Clerics have non healing spells - this should be discouraged
Never go grave robbing with a paladin or death priest - it never ends well
Good PC’s are neutral, neutral are evil, evil are ambivalent and after a prestige class.
Scouting ahead means 30 feet in front of the party or a dead scout.
The PC with the social skills is controlled by the player with none
No character concept survives contact with the DM
When you have 3 PCs with maxed out stealth skills the 4th is a cross-class bard/cleric in plate with a drum.
Someone who has been doing the same job for 20 years is not as good as a dabbler who’s killed a lot of people so remember, when hunting the serial killer look to the best craftsman in town.
The evil villain never keeps his wealth in the bank, investments, in credit notes or nation specific currency.

The campaign will always stop one level short of the prestige class you are after
If you play cavalry you will only see tunnels, play a tunnel fighter you will only see steppes.
Sunder is only unfair when the monsters do it

A solid breastplate which you can’t bend in is less restrictive than chain when you can.
 

Phlebas

First Post
When the DM says "you don't really have the right skill, but if you REALLY want to try you could roll against dex", Don't

When the DM says "you don't really have the right skill, but if you REALLY want to try you could roll against Con", Don't and start running away
 


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