Knight Otu
First Post
[Sblock=Ashnar's spells prepared and so on]
Wand of scorching ray, CL 3 (37/50)
Spells prepared (Save DC 16 + spell level, or 17+ spell level for Evo/Nec spells; 4+1/6+1/5+1/4+1/3+1):
Link to Ashnar's custom spells
0 - Acid splash, detect magic, flare*|x3;
1st - Ashnar's markx2, Ashnar's sparkstrike*|,mage armor, magic missile*, ray of enfeeblement§, shocking grasp*;
2nd - Ashnar's athleticate augmentation, Ashnar's fiery shacklesx2, Ashnar's l. pyromagical enhancement, protection from arrows, scorching ray*|;
3rd - Ashnar's shield swarm,fireball*|, dispel magic, lightning bolt*, protection from energy
4th - Dimension door, mnemonic enhancer, wall of fire*|, wall of ice*
Spells cast into necromantic nexus (see character sheet)
0 - disrupt undead§
1st - cause fear§
2nd - false life§
3rd - ray of exhaustion§
Spell cast into arcane storage amulet (see character sheet): false life§
* Evocation spell
§ Necromancy spell
| Bonus spell slot; for Evocation spells only
[/sblock]
If Ashnar can do so without hitting her companions, she'll cast a fireball so to catch the behir and as many of the troglodytes as possible (8d6=23; Reflex DC 20 halves. Have I mentioned recently that Invisible Castle doesn't like me? ).
Wand of scorching ray, CL 3 (37/50)
Spells prepared (Save DC 16 + spell level, or 17+ spell level for Evo/Nec spells; 4+1/6+1/5+1/4+1/3+1):
Link to Ashnar's custom spells
0 - Acid splash, detect magic, flare*|x3;
1st - Ashnar's markx2, Ashnar's sparkstrike*|,
2nd - Ashnar's athleticate augmentation, Ashnar's fiery shackles
3rd - Ashnar's shield swarm,
4th - Dimension door, mnemonic enhancer, wall of fire*|, wall of ice*
Spells cast into necromantic nexus (see character sheet)
0 - disrupt undead§
1st - cause fear§
2nd - false life§
3rd - ray of exhaustion§
Spell cast into arcane storage amulet (see character sheet): false life§
* Evocation spell
§ Necromancy spell
| Bonus spell slot; for Evocation spells only
[/sblock]
If Ashnar can do so without hitting her companions, she'll cast a fireball so to catch the behir and as many of the troglodytes as possible (8d6=23; Reflex DC 20 halves. Have I mentioned recently that Invisible Castle doesn't like me? ).