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The Lost Son- Rogue's Gallery

Jerrand Redband

First Post
For Arabesu

Hi Arabesu,

couple things first is the apperance and background those are big needs
and second i have you at 56 gp left unless powerstones cost more than 50gp

starting tomorrow

J
 

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Leif

Adventurer
Spell DCs: I went ahead and calculated the DCs for spells that get saving throws, and I did it the way that you said.

Search/Spot: I fixed it. Also made a note that Listen is also cc, even though I've spent no points to get any ranks in that one, yet. (Just have racial bonus and ability penalty.)

Weapon attack and damage: I just did that because I wanted to do it to keep from looking stuff up as much.

Spellbook: Paid for and everything! :)

Quarter Staff - Full Attack: All fixed, just in case I use it that way. (Which is doubtful.)
 
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Jerrand Redband

First Post
For Gobletchica

Could find anything wrong guess it helps to be LEW approved those guys find everything

just wanted you to know i don't know much about craft points so as you want to use them i guess i'll learn as we go


Jerrand
 
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jcb2772

First Post
How funny is that!!

Very strange you found all those mistakes since you filled in the numbers. I just gave you the concept of what I wanted to play. Maybe my description was wrong I'll check. Saw you got into that "Doom" game you thought wouldn't take you. Have fun just remember us little guys o.k.
 

Walking Dad

First Post
I used Leif's formation as a basis

Code:
[B]Name:[/B] Midias Sunchosen
[B]Class:[/B] Cleric 
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] N/G
[B]Deity:[/B] Hyragn
[url]http://www.enworld.org/showthread.php?t=61528&page=2&pp=15[/url] 

[b]Abilities:[/b]                [b]Level:[/b] 1        [b]XP:[/b] 0
[B]Str:[/B] 14(06pt) [+2] 
[B]Dex:[/B] 12(04pt) [+1]     [B]BAB:[/B] +0         [B]HP:[/B] 10 (d8) Dam.: -*
[B]Con:[/B] 14(06pt) [+2]     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] ---
[B]Int:[/B] 12(04pt) [+1]     [B]Speed:[/B] 30'                [B]Spell Res:[/B] -
[B]Wis:[/B] 14(06pt) [+2]     [B]Init:[/B] +1                  [B]Spell Save:[/B] -
[B]Cha:[/B] 12(04pt) [++1]     [B]ACP:[/B]  -4                  [B]Spell Fail:[/B] 0%


           [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]      10     4     2    1     -      -     -     17
[B]Touch:[/B] 11
[B]Flatfooted:[/B] 16    

SAVES:
                     [B]Base   Abil Mod  Misc  Total[/B]
[B]Fort:[/B]                +2       +2               +4
[B]Ref:[/B]                  0       +1               +1
[B]Will:[/B]                +2       +2               +4


[B]Weapon                  Attack    Damage      Critical[/B]
Morningstar              +2        1d8+2          20/X2
Dagger                   +1        1d4+1       19-20/X2    Range:  10 feet
L. Crossbow              +1        1d8         19-20/X2    Range:  80 feet


[B]Languages:[/B] Common, Celestial

[B]Abilities:[/B]
Bonus Feat at first level
1 bonus skill point every level (x4 at first level)
Aura of good
Divine Prepared Spellcasting
Healing Domain: +1 CL on healing Spells
Sun Domain: Greater Turning once per day
Spontanous Casting (cure spells)
Turn Undead

[B]Feats:[/B]
H: Improved Turning
1: Extra Turning

[B]Skill Points:[/B] 16pts       [B]Max Ranks:[/B] 4/2
[B]Skills                              Ranks  Mod    Misc   Total[/B]
Concentration                        4      +2     -      +6
Knowledge (Religion)                 4       +1     -      +5
Heal                                 4       +2    -       +6
Spellcraft                           4       +1    -       +5

(Domains: Healing, Sun)
[b]Spells Memorized[/b] 3/1+1+1
[b]0 Level:[/b]  Cure Minor Wounds, Detect Magic, Light
[b]1 Level:[/b]  Cure Light Wounds (d) - Bless, Command


[B]Equipment: (starting 200gp)

Explorer's Outfit (1 outfit free, PH p.111) (0 lb)
Morningstar (8gp) (6lbs)
Crossbow, light (35gp) (4lbs)
Bolts, crossbow (20) (2gp) (2lbs)
dagger (2gp) (1 lb)
Shield, heavy wooden (7gp) (10 lbs)
Chain Shirt (100gp) (25 lbs)
Holy Symbol, Wooden (1gp)
Whetstone (2cp) (1 lbs)
Backpack (2gp) (2 lbs)
-
Shoulder Bag / Satchel (2gp) (1 lb)
- Bedroll (1sp) (5 lbs)
- Rations, trail (2 days) (1gp) (2 lbs)
- Waterskin (2) (2gp) (8 lbs)
- Rope, hempen (50 ft.) (1gp) (10 lbs)
Spell Component Pouch (5gp) (2 lbs)
Large Belt Pouch (1gp) (0.5 lbs)
- Sunrods (4) (8gp) (4lbs)
- Small Mirror (10gp) (0.5 lbs)
190,12

[B]Total Weight:[/B] ? lbs      [B]Money:[/B] 9gp 8sp 8cp
 
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Jerrand Redband

First Post
Walking Dad

hmmmm... where to start

First thanks very much for posting the thread to Hryagn very cool

I'm going to go down the list I know you said you weren't finished:

1.Clerics base hit dice are d8 (not d4) should have 10hp
2.AC 10 base +1 dex = 13?? maybe you want to wait to figure all that up after you buy armor and a shield
3.Clerics are only proficient with simple weapons (so Midias could use the longsword and short bow but would be -4 on attack rolls with each)
4.Between Languages and Feats you need to put Abilities: you would list your racial and class abilities(i.e. +4 skill points at 1st lvl, Arua(good), turn undead, etc.)
5.Should move Domains down to the same line as spells memorized and put a (d) next to your domain spell
6.Finish buying equipment and I'll help with the weight and carrying capacity

You know if you want you could e-mail and I'd send you back a blank document that you could fill out jcb2772@rock.com Later
 

Jerrand Redband

First Post
Great job Walking Dad

o.k i got you at 84lbs (medium load)

under total weight should have carrying capacity:
light;58 medium;116 heavy;175 lift;350 push;875

money should be 7gp 7 sp 8 cp

200gp- 190gp = 9gp
change 2 gp to silver 7gp 20sp
20sp- 12sp = 8sp
change 1sp to copper 7sp 10cp
10cp- 2cp = 8cp

you haven't done your background or apperance yet and that's good need for you to put in your background that a friend of yours a few months back went looking for an old Hrygan temple near the village mentioned in the begin of the adventure (your friend is an archeologist)
you were coming into the villaage just like all the other PC's and when the spilt into groups you got put with the fur trappers party and headed up river

p.s. don't forget your apperance that is very important
 

Jerrand Redband

First Post
Hey walking Dad the combat is over I'm ready to bring you in when your ready please read post above and edit your character background can wait a couple days since noone knows it anyway let me know when you want to start and I'll bring you up to speed then merge you in
 

Rayex

First Post
[sblock=dorgunna]
Female Dwarven Rogue

Alignment: N
Size: M
Type: Humanoid
Base Speed: 20ft.
Space: 5ft.
Reach: 5ft.

Str: 12 (+1) [4pts]
Dex: 16 (+3) [10pts]
Con: 14 (+2) [4pts + 2racial]
Int: 14 (+2) [6pts]
Wis: 12 (+1) [4pts]
Cha: 08 (-1) [2pts - 2racial]

HP: 6

AC: 16 [10base + 3dex + 3armor] / 13 / 13
+4 dodge vs. giants.

Saves:
Fortitude: +2 [0base + 2con]
Reflex: +5 [2base + 3dex]
Will: +1 [0base + 1wis]
+2 vs. poisons
+2 vs. spells & spell-like abilities

Init: +3

Base attack bonus: 0

Attack:
Shortbow: +3 [0base + 3dex], 1d6 dmg, Threat 20/x3, Range 60ft.
+1 attack, +1 dmg within 30 range.
Punching Dagger: +1 [0base + 1str], 1d4+1 dmg, Threat 20/x3
Sneak Attack: +1d6
+1 vs. orcs and goblinoids.

Skills:
Skill points: 40
Max Skill Ranks: 4
Balance: +6 [3ranks + 3dex]
Climb: +4 [3ranks + 1str]
Disable Device: +5 [3ranks + 2int]
Hide: +5 [2ranks + 3dex]
Jump: +4 [3ranks + 1str]
Knowledge (Local): +5 [3ranks + 2int]
Listen: +4 [3ranks + 1wis]
Move Silently: +5 [2ranks + 3dex]
Open Lock: +6 [3ranks + 3dex]
Search: +5 [3ranks + 2int]
Sleight of Hand: +6 [3ranks + 3dex]
Spot: +4 [3ranks + 1wis]
Tumble: +6 [3ranks + 3dex]
Use Rope: +6 [3ranks + 3dex]

Feats:
Lvl 1 - Point Blank Shot.

Languages:
Common
Dwarven
Goblin
Orc

Equipment:
Punching Dagger [2gp]
Shortbow [30gp]
Arrows x40 [2gp]
Studden Leather Shirt [25gp]
Backpack [1gp]
Bedroll [1sp]
Thieves Toosl [30gp]
110gp 9sp

Proficiencies:
Simple weapons, hand crossbow, rapier, shortbow, short sword.
Light Armor.

Class Features:
Sneak attack.
Trap Finding.

Racial Features [/sblock]
 

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