This is a generic PrC that essentially is an extension of the Exotic Weapon Master in Masters of the Wild. I felt that I needed a class for those fighters who wants to use many weapons instead of specialising in one.
I think I will use this PrC instead of the Exotic Weapon Master in my world, but I wonder if it needs some twitching.
Master of Many Weapons
Some Fighters throughout the world do not seek ultimate specialisation in one weapon or special powers. They feel that they are better prepared for situation if they are versatile and do not depend on special gadgets or rare powers to be at the edge at any situation, and therefore they seek knowledge on how to use anything as weapons, to create weapons, and to master those. This rigorous pursuit for broad knowledge makes the Master of Many Weapons an unpredictable and dangerous foe.
Class Skills:
Craft (any) (int), Profession (any) (int), Knowledge: Weapons (int), Perform (weapons)
Skill Points Each Level: 2 + int modifier
Hit Die: D10
Prerequisites:
BAB: +9
Feats: Exotic Weapon Proficiency (any three), Weapon Focus (any two), Improved Critical (any one)
Knowledge: Weapons: 6 ranks
Craft: Weaponsmith: 10 ranks
Craft: Bowmaking: 10 ranks
Class Features:
Simple Focus: The Master of Many Weapons gains +1 bonus to on attack rolls when using any simple weapon as if he had the Weapon Focus feat with them.
Partial Exotic Proficiency: The Master of Many Weapons can use any exotic weapon with which he is not already proficient at a –2 penalty instead of a –4 penalty on the attack roll.
Martial Focus: The Master of Many Weapons gains +1 bonus to on attack rolls when using any martial weapon as if he had the Weapon Focus feat with them.
Improvised Weapons: The Master of Many Weapons can use artisan’s tools to craft a usable throwing or melee weapon from any object. This process takes at least an hour and the weapon crafted deals 1d6 20/x2 damage on a hit.
Full Exotic Proficiency: The Master of Many Weapons is now proficient with all exotic weapons.
Simple Specialisation: The Master of Many Weapons gets +2 bonus to damage with any simple weapon he wields as if he had the Weapon Specialisation Feat with them.
Martial Specialisation: The Master of Many Weapons gets +2 bonus to damage with any martial weapon he wields as if he had the Weapon Specialisation Feat with them.
Simple Critical: The critical range doubles for any simple weapon as if the Master of Many Weapons had the Improved Critical feat with them.
Exotic Specialisation: The Master of Many Weapons gets +2 bonus to damage with any exotic weapon he wields as if he had the Weapon Specialisation Feat with them.
Martial Critical: The critical range doubles for any martial weapon as if the Master of Many Weapons had the Improved Critical feat with them.
Exotic Critical: The critical range doubles for any martial weapon as if the Master of Many Weapons had the Improved Critical feat with them.
Table
I think I will use this PrC instead of the Exotic Weapon Master in my world, but I wonder if it needs some twitching.
Master of Many Weapons
Some Fighters throughout the world do not seek ultimate specialisation in one weapon or special powers. They feel that they are better prepared for situation if they are versatile and do not depend on special gadgets or rare powers to be at the edge at any situation, and therefore they seek knowledge on how to use anything as weapons, to create weapons, and to master those. This rigorous pursuit for broad knowledge makes the Master of Many Weapons an unpredictable and dangerous foe.
Class Skills:
Craft (any) (int), Profession (any) (int), Knowledge: Weapons (int), Perform (weapons)
Skill Points Each Level: 2 + int modifier
Hit Die: D10
Prerequisites:
BAB: +9
Feats: Exotic Weapon Proficiency (any three), Weapon Focus (any two), Improved Critical (any one)
Knowledge: Weapons: 6 ranks
Craft: Weaponsmith: 10 ranks
Craft: Bowmaking: 10 ranks
Class Features:
Simple Focus: The Master of Many Weapons gains +1 bonus to on attack rolls when using any simple weapon as if he had the Weapon Focus feat with them.
Partial Exotic Proficiency: The Master of Many Weapons can use any exotic weapon with which he is not already proficient at a –2 penalty instead of a –4 penalty on the attack roll.
Martial Focus: The Master of Many Weapons gains +1 bonus to on attack rolls when using any martial weapon as if he had the Weapon Focus feat with them.
Improvised Weapons: The Master of Many Weapons can use artisan’s tools to craft a usable throwing or melee weapon from any object. This process takes at least an hour and the weapon crafted deals 1d6 20/x2 damage on a hit.
Full Exotic Proficiency: The Master of Many Weapons is now proficient with all exotic weapons.
Simple Specialisation: The Master of Many Weapons gets +2 bonus to damage with any simple weapon he wields as if he had the Weapon Specialisation Feat with them.
Martial Specialisation: The Master of Many Weapons gets +2 bonus to damage with any martial weapon he wields as if he had the Weapon Specialisation Feat with them.
Simple Critical: The critical range doubles for any simple weapon as if the Master of Many Weapons had the Improved Critical feat with them.
Exotic Specialisation: The Master of Many Weapons gets +2 bonus to damage with any exotic weapon he wields as if he had the Weapon Specialisation Feat with them.
Martial Critical: The critical range doubles for any martial weapon as if the Master of Many Weapons had the Improved Critical feat with them.
Exotic Critical: The critical range doubles for any martial weapon as if the Master of Many Weapons had the Improved Critical feat with them.
Table
Code:
Class Level BAB Fort Ref Will Special
1 1 2 0 0 Simple Focus
2 2 3 0 0 Partial Exotic Proficiency, Improvised Weapons
3 3 3 1 1 Martial Focus
4 4 4 1 1 Full Exotic Proficiency
5 5 4 1 1 Simple Specialisation
6 6 5 2 2 Martial Specialisation
7 7 5 2 2 Simple Critical
8 8 6 2 2 Exotic Specialisation
9 9 6 3 3 Martial Critical
10 10 7 3 3 Exotic Critical
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