Sacrosanct
Legend
This may be too radical as it won't be D&D, but I'd do stats with 2 impacts:
Roll under ability checks (like we used to do in AD&D. Want a skill check? Roll d20 and hope to get your score or lower. May get penalty or bonus depending on what you're doing.). This allows every point in an ability to matter, and not just every other point when you get an extra bonus like now.
Abilities, powers, feats, spell level, etc have a min stat requirement. Sort of like 3e feats. Being extra strong doesn't give you a +4 to hit and damage, but does allow you the option to get a feat that might give those bonuses (along with a non combat feature--every feat has at least a non combat feature whenever possible as well as combat)
But get rid of individual stat bonuses. No more + to hit, damage, etc. Maybe bonuses are level based instead of stat based. So at level 10, you have a +5 bonus to saving throws, attack rolls, etc. Just tossing out thoughts here.
Roll under ability checks (like we used to do in AD&D. Want a skill check? Roll d20 and hope to get your score or lower. May get penalty or bonus depending on what you're doing.). This allows every point in an ability to matter, and not just every other point when you get an extra bonus like now.
Abilities, powers, feats, spell level, etc have a min stat requirement. Sort of like 3e feats. Being extra strong doesn't give you a +4 to hit and damage, but does allow you the option to get a feat that might give those bonuses (along with a non combat feature--every feat has at least a non combat feature whenever possible as well as combat)
But get rid of individual stat bonuses. No more + to hit, damage, etc. Maybe bonuses are level based instead of stat based. So at level 10, you have a +5 bonus to saving throws, attack rolls, etc. Just tossing out thoughts here.