S
Sunseeker
Guest
I disagree entirely. The game is going to need a basic class that anyone can jump into and feel like they are contributing. There shouldn't be any need for 'system mastery' to enter into a person's first game. They should be handed a single sheet of paper (a HUGE plus imo to the playtest fighter) and told this is everything you need to play. This is exactly how I view this fighter - a way to get someone who has never played a chance to sit down and play with minimal rule reading and page flipping. The characters for the 'advanced' players are the wizard and clerics. The Rogue is a middle ground PC. I have no doubt there will be other themes and builds to the fighter to give you the options you crave but this 'basic' fighter isn't meant to be it.
There should be "basic" wizards and "basic" clerics as well.
"Go and hit stuff with your sword" doesn't always appeal to folks, it shouldn't be assumed that the fighter is the "starter" class. I mean, I've played Fighters and Paladins and Knights and Rogues and Rangers and just about every melee class under the sun. But you know what's still tricky for me?
3.X spellcasting. There's no "basic wizard" I can jump into and learn on. It's all this idea that melee is dumb and easy and casting is complex and hard. That's why I love 4th ed. It eliminated this entirely. All classes use the same mechanics for resolution, so you can start out in any class and have the same learning curve.
I'm not going to buy another edition that advocates melee simplicity and caster complexity.