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The Psionicle, Part VII

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Zhure

First Post
Osius

OOC: forget the readied stomp if they're all airborne, instead he will ready a melee attack on any illithidkin who manage to close with the carriage he is on

Initiative = 13 (11+2 Dex)
 

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Jarval

Explorer
"Desimus, use Jirlai's staff!" Jansson calls, as he holds on tight, hoping that the illithidkin attack won't be too BUMPy...
 
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dkoz

First Post
Desimus mentally kicks himself for not remembering the staff.

On his next avialable action Desimus will draw the staff and say hrive to activate it. Once the illithidkin are in range he will yell tayta and use the cone of ice ability
 
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GnomeWorks

Adventurer
Carriage Battle, Round 1

Jansson, Liat'ned, Tori'shel, and Jirlai are in the first carriage. I need to know who is driving (because he hasn't posted, for now I will assume it is Liat'ned, but I need to know before next round).

Syld, Osius, Animus, Nathan, and Desimus are in the second carriage (Nathan hasn't posted for awhile, but I want his character along for the ride in case Hand can start posting again).

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Initiatives
Jansson - 20
Animus - 14
Osius and Tori'shel - 13
Illithidkin - 12
Desimus - 10
Syld - 7
Jirlai - 2

Jansson sets himself in the left doorframe in his carriage carefully...

Balance check: 18. Passed.

...aims Niko's pistol, and fires a shot at one of the illithidkin.

The pistol has to overcome Jansson's TR. 10 succeeds.

Jansson gets a 17, and +3 is 20, which hits. He deals 5 points of damage to the first illithidkin.


Animus goes to the left doorframe in the second carriage, bracing himself...

Balance check: 16. Passed.

...and fires an arrow at an illithidkin.

He gets a 12, and +4 is 16, which hits. He deals 6 points of damage to second illithidkin.


Osius pulls one of the benches in the second carriage to the right doorframe.

The bench will provide a +5 tool bonus on Balance checks to those using it.

Meanwhile, in the first carriage, Tori'shel pulls out her pistol and, aiming over Jansson, fires at an illithidkin.

Balance check: 19. Passed.

She gets a 17, which hits. She deals 4 points of damage to the first illithidkin.


The illithidkin begin gaining on the carriages. Their unnatural flight, powered by unknown abilities. They are now chasing the carriages at 60 feet behind them.


Desimus leans out of the second carriage's right doorframe, where he is supported by the bench Osius put there.

Balance check: 17. Passed.

He then casts Sleep at two of the illithidkin that are grouped closely together.

Attempting to overcome the illithidkin's PR, Desimus gets a 12, which succeeds.

One of the two suddenly falls from the air, falling below the tops of the trees, and lands with a distant thud on the jungle floor. The other is unaffected.


Syld, in the driver's seat of the first carriage, concentrates on bringing forth an astral construct... and as he does, his concentration on driving the carriage fades slightly for a but a moment...

Concentration check: 8. Passed.

...but the carriage continues on its way.


Jirlai mumbles something about hating psionics, then goes to the right doorframe of the first carriage.

Balance check: 15. Passed.

He then pulls out a wand, points it at a third illithidkin, and says "Rithak."

Overcoming PR: 23. Passed.

A beam of red, pulsing energy shoots at the third illithidkin. The abberation screams, then falls to the trees and to the ground below, trailing small purple sparks.

He turns to Jansson, smiling cruelly. "Drains psionic power," He says, by way of explanation.
 


Jarval

Explorer
Re: Carriage Battle, Round 1

GnomeWorks said:
He turns to Jansson, smiling cruelly. "Drains psionic power," He says, by way of explanation.

Jansson nods to the mage. "Very effective."

Tucking the pistol into his belt, he pulls his Dorje of Ectoplasmic Missile from his belt pouch and looses a missile at the first illithidkin.

(OOC: If Jansson is subjected to anything needing a saving throw, he'll manifest Vigor)
 

dkoz

First Post
"That's a sleep it will never wake from!"

Desimus will use the staff's cone of ice ability.
 
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Dalamar

Adventurer
After completing his manifestation, Syld tries to spur more speed to the carriages. But if the illithidkin keep getting closer, he'll launch his crossbow at any wounded illithidkin.
 


GnomeWorks

Adventurer
Carriage Battle, Round 2

No more balance checks are necessary once you have made one - the doorframes are narrow enough that you can wedge yourselves into them, and the only problem is getting into the doorframes.

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Initiatives
Jansson - 20
Animus - 14
Osius and Tori'shel - 13
Illithidkin - 12
Desimus - 10
Syld - 7
Jirlai - 2

Jansson points his dorje at an illithidkin, and activates it...

Dorje gets an attack roll of 13, which hits. It deals 7 points of damage to the twelfth illithidkin.


Animus aims his bow at his illithidkin, and fires...

He gets a 10, which misses.


Osius waits near the doorframe in the second carriage, his mace ready to bash any illithidkin that come within range.

Meanwhile, back in the first carriage, Tori'shel fires off another shot...

She gets a natural 20, a crit! She then gets a 12, which misses. She deals 7 points of damage to the first illithidkin.

Her aim is true, and the illithidkin falls to the tops of the trees and continues falling.


Meanwhile, the remaining nine illithidkin seem to have decided as a whole that they are close enough to the carriages, and maintain a constant distance of roughly 60 feet.

Nine arrows materialize in front of the illithidkin, which appear to be made out of a fine green gelatinous substance - apparently ectoplasm. These weapons suddenly launch at those who are firing out of the carriages...

One goes for Tori'shel, one for Jirlai, one for Jansson, one for Osius, three for Animus, and two for Desimus.

Tori'shel takes 3 points of damage.

Osius takes 6 points of damage.

Animus takes 3 points of damage.

Desimus takes 7 points of damage.


Desimus aims the staff of frost, and manages to get three of the illithidkin in its blast.

SR: 11, 12, 20. All succeed.

One of them does not make its save.

The third illithidkin and the eighth illithidkin take 16 points of damage.

The fifth illithidkin takes 33 points of damage.

The third and fifth illithidkin both fall to the ground, quite dead.


Syld's manifestation finished, the construct heads for the eleventh illithidkin.

Syld finds that he is unable to make the carriages go any faster. However, the illithidkin are keeping a distance of roughly 60 feet away, behind the carriages.


Jirlai once again points his psionic-destroying wand at an illithidkin, this one being the ninth illithidkin, and it falls to the ground, purple sparks floating behind it as it goes.

-----

Only six of the illithidkin remain - the second (wounded), the fourth, the seventh, the eighth (wounded), the eleventh (which Syld's astral construct is heading towards), and the twelfth (wounded).
 

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