Kaz takes a moment to recuperate, calling upon his inner strength.
Perhaps soon the dead will stay dead, but Fredrock seems a bit preoccupied with this grim business and swings wildly once again.
Corvus continues to direct Livia's bow and with particularly effective strike, one of the swarms dissipates and flies away.
"Nice shots" the warlord calls back to her.
Yimayngurr jumps back, thrusting his spear into the cloud of undead birds, skewering several more and leaving the swarm looking much worse for the wear. He then backs up further, seeking a more defensible position from which to bombard the ravening swarms of ravens.
Livia scrambles out of the undergrowth, seeking a better shot, and fires into a cloud of ravens, her arrow following Yimayngurr's spear. The birds fly around erratically and disperse.
"Awlrayaht! 'Nuff's 'nuff!" Eithal swings a great arc and slices the remaining birds cleanly enough to serve,
"Okie Dokie Zombie Fella! Yew're nayext!"
Eithal strides over to the fray at the brige, hoping to give Gurk an edge.
Gurk charges over next to the mostly dispersed swarms and attempts to finish them both off.
[sblock=Gurk's Actions]Move: to E7.
Standard: Coup de grace (Five Storms), 1d20+5+2(CA)=
11 and
20 Reflex, hit, crit, dead[/sblock]
---
The last remaining raven swarm reforms, dozens of dead ravens rising from the dead an joining their brethren.
The last of the two rerisen dead attack Eithal, one connecting and knocking the Goliath back briefly.
[sblock=Note, when Rerisen "die"]When these things die, all status effects (marked, oathed, ongoing damage, etc) immediately end. As a side note, you can coup-de-gras them with any attack power while dead (they have -5 defenses due to being unconscious, you have CA due to them being prone, and any hit is an automatic critical), making them dead for good.[/sblock]
[sblock=Enemy Actions]
Rerisen Raven Swarm 3: Rerise, stand
Rerisen Dead 1: Charge to G8, Slam: 19 AC vs Eithal, hit, 5 damage and push 1.
Rerisen Dead 2: Slam: 14 AC vs Eithal, miss.[/sblock]
[sblock=Combatants]
Gurk: J9, 5 damage taken
Livia: n9
Yimanyngurr: M7, 7 damage taken
Eithal: I8, 21 damage taken, bloodied
Corvus: L8, 13 damage taken
Kaz: H13, 8 damage taken, +2 speed, +2 damage
Fedrock: I9, 8 damage taken,
4 DR
Rerisen Raven Swarm 1: K4, 33 damage taken, bloodied, dazed
Rerisen Raven Swarm 2: -Dead-
Rerisen Raven Swarm 3: -Dead-
Rerisen Raven Swarm: 34 max hp, AC 16, Reflex 14, Swarm, Vulnerable 5 Burst/Blast, Winged Pestilence: Aura 1 - any creature that ends its turn in the aura takes 5 necrotic damage. MBA: +7 vs AC, 1d4+4 damage +1d4 necrotic damage.
Swarm: Swarms take 1/2 damage from ranged and melee attacks. They are vulnerable 5 to Burst and Blast attacks.
Rerisen Dead 1: G8
Rerisen Dead 2: H9, marked(Eithal)
Rerisen Dead 3: -Dead-
Rerisen Dead 4: -Dead-
Rerisen Dead 5: -Dead-
Rerisen Dead 6: -Dead-
Rerisen Dead 7: -Dead-
Rerisen Dead 8: -Dead-
Rerisen Dead 9: -Dead-
Rerisen Dead 10: -Dead-
Rerisen Dead 11: -Dead-
Rerisen Dead 12: -Dead-
Rerisen Dead: Minion, AC 14, Ref 12. MBA: +6 vs AC, 5 damage and push 1.
Rerisen Hulk 1: -Dead-
Rerisen Hulk 2: -Dead-
Rerisen Hulk 3: -Dead-
Rerisen Hulk: 36 max hp, AC 15, Will 12, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.[/sblock]
[sblock=Rerisen Raven Swarm Aura]Any creature that ends their turn in the aura takes 5 necrotic damage.[/sblock]
[sblock=Battlefield Information, (don't forget the Mist ranged attackers)]The broken tower falls 10 feet into water, anyone who falls in takes 1d6 damage, though what's left of the wall gives +2 to saving throws against falling in. The walls of the pit are DC 18 to climb.
Trees: Squares with green trees are difficult terrain, as are those with bare rock(at the north end of the map and near the bridge). The brown trees near the left-center have no effect.
Mist: Anything more than 5 squares away has concealment(-2 to attack[/sblock]
[sblock=Map]
[/sblock]