[sblock=Enemy Stats](AC/F/R/W) Slinger(13,12,14,12) --
Kobold(15,11,13,11)[/sblock]
Mira's fingers dart once more to her pouch and a glint of light later a Shuriken is buried in the chest of the injured slinger.
Arden aims a magical dart at the injured slinger but misses him by far. He grits his teeth and with a gesture sends forth the sunrod, magically suspended in the air.
Aelek throws a hammer at the wounded slinger. (1d20 4=17, 1d8 2=3) You hear a sickening crunch as the hammer strikes the slinger in the face. It falls forward off the platform. A streak of dark energy flies to Angel.
Angel aims another bolt of eldritch magic at the bloodied Kobold slinger. The bolt flies through the room, but Angel is distracted for a second by Telsayn's weird battle strategy and the blast misses the kobold by barely an inch.
-''GLUE! AGAIN! ******* GLUE! AAARHGG!''
Mal furiously throws his axe at the slinger that perfidously glued him. (1d20+7=9, 1d6+4=9)
He misses widely which only enrage him more.
Mal struggles to get free from the glue. (1d20=8)
-''*&*%*&'' **
The two kobolds hurling the skull send it back out into the room. (1d20 8=9, 1d8 2=6, 1d20 8=24, 1d8 2=10) Seing Mal's predicament, they aim at Mal. He easily dodges the first pass, but the second slams into him, sending him back a few feet, nearly tripping as he is pushed back past Mira. Fortuitously, you are free of the glue. You hear a draconic exclamation and the kobolds skitter out of sight via the stairs on their platforms.
The slinger, seeing Mira exposed, hurls a glue shot at her. (1d20 6=16, 1d6 3=7)
She is now stuck in place. This kobold also drops out of sight.
Initiative Order:
Mira<----Narrative begins here.
Arden
Aelek*
Angel
Telsayn
Mal
Kobold Slinger
Kobolds<----Narrative ends here.
Mira<---- Current initiative
Arden
Aelek
Angel
Telsayn
Mal
Battle Summary:
Mira - 17/24 hp, immobilized;
Arden - 24/24 hp;
Aelek - 25/25 hp;
Angel - 30/30 hp, 1 thp;
Telsayn - 24/29 hp;
Mal
Slinger 1 - Uninjured
Slinger 2 - DEAD
Slinger 3 - DEAD
Kobold 1 - Uninjured
Kobold 2 - Uninjured
Kobold 3 - Uninjured
Kobold 4 - Uninjured
* I gave Aelek a set of actions as Everyone else had posted and I won't be able to post later today. If you object. I will edit this post.
** I'm already think about vastly modifying the remaining encounters to either get rid of the slinger glue dependency and toughen them up a bit.