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The Retaking of Forgehold - 4E

Vargo

First Post
OOC: Was thinking that there might be stairs or something through the door. And in order for someone 10' up to flank, he'd have to jump down first.
 

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Atanatotatos

First Post
OOC: well vargo you're last in initiative order if i remember right... if that's your intended action you have time to change it along the events...i too don't think it's a good idea
 

Shalimar

First Post
Vargo said:
OOC: Was thinking that there might be stairs or something through the door. And in order for someone 10' up to flank, he'd have to jump down first.

OOC: The Kobolds can jump as part of a move action allowing them to flank and attack you at E10 and G10, and the Slingers have melee weapons as well.
 


SarahRequiem

First Post
Angel, 30/30hp.

Angel Aims another bolt of eldritch magic at the bloodied Kobold slinger. The bolt flies through the room, but Angle is distracted for a second by Telsayn's weird battle stratgey and the blast misses the kobold by barely an inch.

[sblock]Eldritch Blast (1d20 4=13, 1d10 4=13, 1d6=6)[/sblock]

"Damn it... Stop acting like a novice Telly, you're better than that!" curses Angel.

She then moves 4 squares to the right (shadowwalk activates, +2 to defences) and curses the Kobold Slinger on H11.
 
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Charwoman Gene

Adventurer
[sblock=Enemy Stats](AC/F/R/W) Slinger(13,12,14,12) --
Kobold(15,11,13,11)[/sblock]
Mira's fingers dart once more to her pouch and a glint of light later a Shuriken is buried in the chest of the injured slinger.

Arden aims a magical dart at the injured slinger but misses him by far. He grits his teeth and with a gesture sends forth the sunrod, magically suspended in the air.

Aelek throws a hammer at the wounded slinger. (1d20 4=17, 1d8 2=3) You hear a sickening crunch as the hammer strikes the slinger in the face. It falls forward off the platform. A streak of dark energy flies to Angel.

Angel aims another bolt of eldritch magic at the bloodied Kobold slinger. The bolt flies through the room, but Angel is distracted for a second by Telsayn's weird battle strategy and the blast misses the kobold by barely an inch.

-''GLUE! AGAIN! ******* GLUE! AAARHGG!''

Mal furiously throws his axe at the slinger that perfidously glued him. (1d20+7=9, 1d6+4=9)

He misses widely which only enrage him more.

Mal struggles to get free from the glue. (1d20=8)

-''*&*%*&'' **

The two kobolds hurling the skull send it back out into the room. (1d20 8=9, 1d8 2=6, 1d20 8=24, 1d8 2=10) Seing Mal's predicament, they aim at Mal. He easily dodges the first pass, but the second slams into him, sending him back a few feet, nearly tripping as he is pushed back past Mira. Fortuitously, you are free of the glue. You hear a draconic exclamation and the kobolds skitter out of sight via the stairs on their platforms.

The slinger, seeing Mira exposed, hurls a glue shot at her. (1d20 6=16, 1d6 3=7)
She is now stuck in place. This kobold also drops out of sight.

Initiative Order:
Mira<----Narrative begins here.
Arden
Aelek*
Angel
Telsayn
Mal
Kobold Slinger
Kobolds<----Narrative ends here.

Mira<---- Current initiative
Arden
Aelek
Angel
Telsayn
Mal

Battle Summary:
Mira - 17/24 hp, immobilized;
Arden - 24/24 hp;
Aelek - 25/25 hp;
Angel - 30/30 hp, 1 thp;
Telsayn - 24/29 hp;
Mal
Slinger 1 - Uninjured
Slinger 2 - DEAD
Slinger 3 - DEAD
Kobold 1 - Uninjured
Kobold 2 - Uninjured
Kobold 3 - Uninjured
Kobold 4 - Uninjured

* I gave Aelek a set of actions as Everyone else had posted and I won't be able to post later today. If you object. I will edit this post.
** I'm already think about vastly modifying the remaining encounters to either get rid of the slinger glue dependency and toughen them up a bit.
2599889299_b29b705e60_o_d.png
 

Velmont

First Post
OOC: I was a bit too slow, but it was exactly what I wanted to do, except I would have move a bit foward to end in short range. So assume I end in C6

Hehe, two times the minimum damage, but two times, I finish the slinger. Nice.
 


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