The Retrievers - Cast

tyrlaan

Explorer
Koraero Firironna - Rogue 2

Code:
[B]Name:[/B] Koraero Firironna
[B]Class/Level:[/B] Rogue 2
[B]Race:[/B] Sun Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Region:[/B] Silverymoon
[B]Alignment:[/B] Neutral
[B]Deity:[/B] None

[B]Str:[/B] 11 +0 ( 3p.        )     [B]Level:[/B] 2         [B]XP:[/B] 1,000/3,000
[B]Dex:[/B] 17 +3 (13p.        )     [B]BAB:[/B] +1          [B]HP:[/B] 12 (2d6+0)
[B]Con:[/B] 10 +0 ( 4p. -2 race)     [B]Grapple:[/B] +1      [B]Dmg Red:[/B] n/a
[B]Int:[/B] 18 +4 (10p. +2 race)     [B]Speed:[/B] 30'       [B]Spell Res:[/B] n/a
[B]Wis:[/B]  8 -1 ( 0p.        )     [B]Init:[/B] +3         [B]Spell Save:[/B] n/a
[B]Cha:[/B] 10 +0 ( 2p.        )     [B]ACP:[/B] -0          [B]Spell Fail:[/B] n/a

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +0    +0    +0    15
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12

                      [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 0     +0    +0      +0
[B]Ref:[/B]                  3     +3    +0      +6
[B]Will:[/B]                 0     -1    +0      -1

[B]Weapon              Attack          Damage     Critical    Range Increment[/B]
Rapier, MW            +2            1d6         18-20/x2
Longbow               +4            1d8         x3           100 ft.         

[B]Languages:[/B] Common, Chondathan, Dwarf, Elven, Illuskan, Orc, Sylvan

[B]Abilities:[/B] 
[i]Rogue[/i] - sneak attack +1d6, trapfinding, evasion

[B]Feats:[/B] Agile Athlete

[B]Skill Points:[/B] 60      [B]Max Ranks:[/B] 5/2
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Appraise                      4    +4    +0      +8
Balance                       5    +3    +2      +10
Bluff                         5    +0    +0      +5
Climb                         5    +3    +0      +8
Decipher Script               1    +4    +0      +5
Disable Device                5    +4    +0      +9
Forgery                       1    +4    +0      +5
Hide                          5    +3    +0      +8
Jump                          5    +3    +2      +10
Move Silently                 5    +3    +0      +8
Open Lock                     5    +3    +0      +8
Search                        4    +4    +2      +10
Sleight of Hand               5    +3    +2      +10
Tumble                        5    +3    +2      +10

[i]Untrained[/i]
Concentration                 0    +0    +0      +0
Diplomacy                     0    +0    +2      +2
Disguise                      0    +0    +0      +0
Escape Artist                 0    +3    +0      +3
Gather Information            0    +0    +0      +0
Heal                          0    -1    +0      -1
Intimidate                    0    +0    +2      +2
Listen                        0    -1    +2      +1
Ride                          0    +3    +0      +3
Sense Motive                  0    -1    +0      -1
Spot                          0    -1    +2      +1
Survival                      0    -1    +0      -1
Swim                          0    +0    +0      +0
Use Rope                      0    +3    +0      +3

[B]Equipment:                          Cost  Weight[/B]
Potion of Hide From Undead           50gp      -
Potion of Disguise Self x2          100gp      -
Potion of Pass Without Trace x2     100gp      -
Potion of Cure Light Wounds x2      100gp      -
Dagger                                2gp    1lb
Leather armor                        10gp   15lb
Masterwork rapier                       -    2lb (region equipment)
Longbow                              75gp    3lb
Arrows x20                            1gp    3lb
Arrows x20                            1gp    3lb (on horse)

Light horse                          75gp      -
Bit and bridle                        2gp      -
Riding saddle                        10gp      -
Saddlebags x2                         8gp      -
Traveler's outfit                       -    5lb
Belt pouch x2                         2gp    1lb
Waterskin                             1gp    4lb
Backpack                              2gp    2lb
Masterwork thieves' tools           100gp    2lb
Bedroll                               1sp    5lb (on horse)
Winter blanket                        5sp    3lb (on horse)
Sealing wax                           1gp    1lb (on horse)
Ink vial                              1gp  0.1lb (on horse)
Tindertwig x1                         1gp      -
Tindertwig x9                         9gp      - (on horse)
Ink                                   8gp      - (on horse)
Inkpen                                1sp      - (on horse)
Silk rope                            10gp    5lb (on horse)
Trail rations x7                  3gp 5sp    7lb (on horse)
Paper x2                              8sp      - (on horse)
Parchment x5                          1gp      - (on horse)
Scroll case x4                        4gp    2lb (on horse)
Everburning torch                   110gp    1lb (on horse)

[B]Total Weight:[/B]38lb      [B]Money:[/B] 111gp 

                           [B]Lgt   Med   Hvy    Lift   Push[/B]
[B]Max Weight:[/B]                38lb  76lb  115lb  230lb  575lb

[B]Age:[/B] 126
[B]Height:[/B] 5'10"
[B]Weight:[/B] 150lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Copper
[B]Skin:[/B] Bronze

Appearance: Koraero is tall for an elf at almost 6 feet in height. His skin is the typical bronze color for a sun elf, and he sports long flowing copper colored hair. One might almost think he was gilded in ornamental metals except for his piercing green eyes. Unlike the typical sun elf, Koraero wears plain clothes of simple earth tones, a style more typical of common human folk. More often than not, Koraero boasts an expression somewhere between a snicker and a grin – like he’s always in on some joke that others can’t see.

Personality: Koraero is a friendly sort. He sees life as one huge game and tends to take very few things seriously. He spends his money freely and has been known to buy drinks for complete strangers just because he saw them do something amusing.

Koraero is one step from being a kleptomaniac, stealing stuff nearly all the time. It took him some time, but he has learned to avoid stealing from people that he knows, resisting his urges until he can steal from a “stranger.” Koraero’s big failing is that, although is incredibly intelligent, he has absolutely no common sense. If he had any sense, half the insane thieving stunts he has attempted he never would have tried. The problem is that Koraero is actually really good at what he does. Between his talent for thievery, his complete lack of sensibility, and his sun elf heritage, Koraero thinks he can steal anything if he puts his mind to it. Nine times out of ten, his overconfidence has been his downfall when caught by the guards, but he tends to blame such events on bad luck.

Background: [sblock]Koraero was born in the beautiful Metropolis of Silverymoon. As soon as he was capable of getting around on his own, Koraero took things. As a baby, and even a bit as a small child, his parents found this behavior cute and amusing. When a spoon or ladle went missing, Koraero’s mother knew where to look. However, as Koraero grew older this behavior became more of a problem. Other parents would complain that their child had been thieved by Koraero. Koraero always denied taking anything, but his parents knew different. They tried to teach him that stealing was wrong, but it was too late. It was like he had to take things. Sometimes he took things for no reason other than to take them.

After getting punished time and again, Koraero realized it was time to be sneakier about things. Putting al his effort into becoming exceptionally stealthy, Koraero became a very successful thief. Most of the time he took harmless objects of minimal value. However, this changed when he grew older and had to start worry about earning his keep on his own. Koraero found it much easier, and way more fun, to just take enough to get by rather than take up some boring apprenticeship. Eventually he was so good at stealing that just taking enough to get by wasn’t satisfying enough. The challenge wasn’t there. So he started taking up more and more ambitious “projects.”

It wasn’t long until Koraero’s overestimation of his abilities caught up with him. He was caught trying to break into the University of Silverymoon. Luckily for Koraero, he was only kicked out of Silverymoon for this. Told not to return until he had reformed, Koraero left Silverymoon. He jumped from town to town, stealing things here and there for enjoyment. Ultimately, he settled in Waterdeep, a city that seemed to support his “craft” a bit more than the others he had visited.

Koraero found mixed success in Waterdeep. The guards were more effective and vigilant than he was originally led to believe. He was caught several times for minor attempts at theft and found himself spending many nights in the jailhouse. Amusingly, this is where he met Durnn, an earth genasi who seemed to have some similar sensibilities. The two ran into each other off and on over the span of a year as each continued to get caught by the town guard while executing whatever scheme they had concocted. The two struck up a bit of a rivalry and friendship, exchanging tales of their successes and failures. When the two were jailed at the same time, they would pass the time pulling pranks on other prisoners. Koraero realized that Durnn just didn’t have the talent to be a thief, but he didn’t let that discourage the genasi. Instead, Koraero gave him pointers on how to improve his skills. Eventually realizing that Durnn just didn’t have the blood for a thief, Koraero started giving him deliberately bad advice to see what new and amusing ways Durnn could get caught in the act.

After one of the times Durnn was let out, more time passed than usual before he returned. In fact, it didn’t look like he was returning. Rumors made it into the jailhouse that Durnn had taken a position on the town guard. Koraero was of two minds. On one hand, he considered Durnn a friend and was not worried about the fact that he was on the town guard. On the other, he was concerned about how much Durnn knew about him and his methods. In the end, the latter mindset won out. When Koraero got out of jail he got out of Waterdeep as fast as possible.

Koraero settled down in Everlund for a few months. He kept to small thefts at the beginning, but he eventually got the better of himself and started taking on bigger and bigger thefts. About a week ago, Koraero stole an adventurer’s horse, along with all of the gear on it. Knowing he’d be dead for sure if he stuck around, Koraero literally stole the horse and rode straight out of town on it.

Koraero is currently traveling north. He swung wide of Silverymoon and is near the outskirts of Quaevarr. In the distance he noticed some sort of portal open and a bunch of people come out. And that one guy looked really familiar…
[/sblock]
 

log in or register to remove this ad

Mimic

First Post
Code:
[B]Name:[/B] Rienn
[B]Class/Level:[/B] Warmage 1
[B]Race:[/B] Aasimar
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Region:[/B] unknown
[B]Alignment:[/B] Neutral
[B]Deity:[/B] None

[B]Str:[/B] 14 +2 ( 6p.        )     [B]Level:[/B] 1         [B]XP:[/B] 1,000/3,000
[B]Dex:[/B] 14 +2 (6p.        )     [B]BAB:[/B] +0          [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 ( 4p.       )     [B]Grapple:[/B] +2      
[B]Int:[/B] 15 +2 (8p.        )     [B]Speed:[/B] 30'       
[B]Wis:[/B]  10 +0 ( 0p. +2 race)     [B]Init:[/B] +2         
[B]Cha:[/B] 17 +3 ( 8p. +2 race)               

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]       10       +4    +1    +2    +0    +0    +0    +0    17
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 15

                      [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 0     +1    +0      +1
[B]Ref:[/B]                  0     +2    +0      +2
[B]Will:[/B]                 2     +0    +0      +2

[B]Weapon              Attack          Damage     Critical    Range Increment[/B]
Light Crossbow            +2            1d8         19-20/x2  80 ft.
Morningstar                +2            1d8+2         20/x2           
Shortspear                 +2            1d6+2         20/x2     20 ft

[B]Languages:[/B] Common, Celestial, Draconic, Elven

[B]Abilities:[/B] 

• Base land speed of 30 feet.
• Darkvision 60 feet.
• Resistance to Acid 5, Cold 5, and Electricity 5.
• +2 racial bonus on Listen and Spot checks.
• Daylight(Sp): You can use daylight once per day.
• Proficient in light armor, and light shields
• Proficient with all simple weapons.
• Wearing light armor and shield doesn't impose spell failure chance
• When casting a spell that does hitpoint damage Int. bonus is added to damage

–– FEATS ––
• Combat Casting	

[B]Skill Points:[/B] 16      

[B]Skills                      Ranks  Mod  Misc  Total[/B]
Appraise                      0    +2    +0      +2
Balance                       0    +2    -1      +1
Bluff                         0    +3    +0      +3
Climb                         0    +2    -1      +1
Concentration                 4    +1    +0      +5
Diplomacy                     0    +3    +0      +3
Disguise                      0    +3    +0      +3
Escape Artist                 0    +2    -1      +1
Forgery                       0    +2    +0      +2
Gather Information            0    +3    +0      +3
Heal                          0    +0    +0      +0
Hide                          0    +2    -1      +1
Intimidate                    4    +3    +0      +7
Jump                          0    +2    -1      +1
Knowledge (Arcana)         2    +2    +0      +4
Knowledge (History)         2    +2    +0      +4
Listen                        0    +0    +2      +2
Move Silently                 0    +2    -1      +1
Ride                          0    +2    +0      +2
Search                        0    +2    +0      +2
Sense Motive                  0    +0    +0      +0
Spellcraft                     4    +2    +0      +6
Spot                          0    +0    +2      +2
Survival                      0    +0    +0      +0
Swim                          0    +2    -2     +0
Use Rope                      0    +2    +0      +2

Spells: 5/4
Spell list

[B]lvl 0:[/B]
Acid splash
Distrupt undead
light 
ray of frost

[B]lvl 1:[/B]
Accuracy
Burning hands
Chill touch
Fist of stone
Hail of stone
Orb of acid, lesser
Orb of cold, lesser
Orb of electrcity, lesser
Orb of fire, lesser
Orb of sound, lesser
Shocking grasp
True strike

[B]Equipment:                          Cost  Weight[/B]

Potion of Cure Light Wounds x4      200gp      -
Shortspear                            1gp    3lb
MW Chain shirt                       250gp   25lb
Light steel shield                     159    6lb 
Light crossbow                       35gp    4lb
Bolts   x10                            1gp    1lb
Bolts   x10                            1gp    1lb 
Morningstar                           8gp    6lb 
Light horse                          75gp      -
Bit and bridle                        2gp      -
Riding saddle                        10gp      -
Saddlebags x2                         8gp      -
Traveler's outfit                       -    5lb
Belt pouch x2                         2gp    1lb
Waterskin                             1gp    4lb
Backpack                              2gp    2lb
Bedroll                               1sp    5lb (on horse)
Winter blanket                        5sp    3lb (on horse)
Silk rope                            10gp    5lb (on horse)
Trail rations x7                  3gp 5sp    7lb (on horse)

[B]Total Weight:[/B]58lb      [B]Money:[/B] 133gp 

                           [B]Lgt   Med   Hvy    Lift   Push[/B]
[B]Max Weight:[/B]                58lb  116lb  175lb  175lb  875lb

[B]Age:[/B] 21
[B]Height:[/B] 6'4"
[B]Weight:[/B] 128lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] White

Bio: coming soon

History: coming soon
 



Remove ads

Top