Session 4, part 1
Out of the House Dragon
It is with great relief that we leave the chamber at House Dragon to visit the bodies of our fallen companions in the Shugenja temple, where we have been all but assured that our companions in the hands of the Priests will be brought back from death. Can these nobles perform such miracles? Two dwarves guard the entrance to the main altar. It is so unusual to see dwarves, and their appearance is so barbaric, that their presence in this temple seems so…out of place. The priests, give them accusatory looks and shy away from them. When they speak of them at all (never too them), they call the dwarves barbarians. They are worse than the lower-castes, except for the untouchables. Not only are the dwarves not nobles, but they eat the holy flesh of the most sacred of animals. These dwarves are crude and distasteful, even for dwarves.
The bodies of Intelligent Chameleon Survives and Swift Serpent Strikes lie alone on the cold slabs, eerie in the light of the lamps. Cloying incense permeates the air. One Shugenja, more elaborate in raiment than the others, acknowledges our presence, scowling at the monkey perched on the halfling’s shoulders and the small tiger cub playing on the monkey's head. The Shugenja speaks. "This will require some sacrifice…I will have to…touch…the body. We will revive one now and one tomorrow." The tiger cub, playful, drops to the floor and leaps upon the Chameleon's body, and we nod to the priest to proceed. It is recorded. We owe the Shugenja a debt of honor. We begin our wait, as the Shugenja starts his ceremony. Fighting Man Dances and I both meditate, but each time I close my eyes I struggle to keep out the black image of the terrible spider.
As the halfling sinks deeper into the void of meditation, the monkey snatches the bag of Rice-Months given to the halfling by Dragon Silently Hunts, and scampers out of the temple. Fighting Man Dances casts a longing look toward him but he does not interrupt his mantra. The antics of the monkey are a foreshadowing of what is to come, I think.
DM note: the monkey is being summoned as a familiar. Because I wanted to add some humor, I decided that the material cost for the summoning would be dealt with in this manner. When the monkey returns, he will come back with less (or none) of the halfling’s money.
And then, I notice the tiny spiders playing in the far corner and close my eyes again. I have seen enough of spiders.
Near dawn, and near exhaustion, Chameleon's willing soul returns to his body. A deep chorus of singing fills the church, as the Dream rejoices in the rebirth of Intelligent Chameleon Survives. But the Chameleon does not hear it; he screams, "I wasn't supposed to die!" and plows through the guards before they can subdue him. He rushes out into the street and is gone.
DM note: Intelligent Chameleon Survives has retired and is now an NPC. Later, it is possible that the character may be picked up again as a PC.
A lower-ranking Shugenja enters the chamber and whispers to the high priest. Shortly after, another enters and does the same. Then the exhausted priest raises his head to face us. He is about to speak when yet another Shugenja bursts into the temple and shouts out, "Another one has been spotted in House Typhoon!" Only then does the head Shugenja tell us: the Silver Hill neighborhood (where the nobles dwell) and the North Crossing neighborhood (in which this temple is located) are being invaded by monstrous spiders. There have been dozens of sightings of the spiders, and a few deaths. The Governor, Laughing Monkey Rules, has ordered the evacuation of the neighborhoods. The nobles all have other cities to go to. If the spiders spread to the rest of the city, however…
I am asked (and when a noble asks something of a lower-caste person, they assume that they have commanded it) to help with the evacuation of the neighborhoods, since we have had previous dealings with one of the spiders. The dwarves are ordered to go with us. "Find the Commander of the Guard, and aid her!" the Shugenja says.
My first thought is for Swift's body still immobile on the slab.
DM note: from the actual draft of the author’s log: My first thought is we're screwed. Just kidding.
I am trying to ignore the prattle of the dwarves around us, boasting of their skills in battle and how they are ready to stomp spiders. The first dwarf, Strong Dwarf Stands, (more appropriately, Strong Dwarf Smells), looks up at me and says, "we brave men, don't fight like women." I let the insult pass, because he is needed to carry Swift's body. My heart is sinking. I go forward out into the city as one who walks a narrow precipice. I do not look down. My only comfort is that the halfling remains with me for this battle, for battle is inevitable, it seems, if we stay in the city.
The dwarves are distracting me from my thoughts of death. They are brothers, and they both wear strange armor and bear the huge axes of the barbaric peoples. Strong Dwarf Stands’ brother named, Drunk Dwarf Snores. These are, of course, names given to them by humans, when they entered the human lands. I have no idea what their dwarven names are. They are probably unpronounceable, and fit less aptly.
These two tiresome dwarves sing and hop and blather as if they are on the way to a hearty breakfast, and not to become some gigantic spider's meal. I can not stand it. I would laugh if I could, at the absurdity of it.
In the distance, in the north, east, and west, we can see that the spiders are perched upon the roofline. No. They do not perch. The buildings in the distance are crawling with an innumerable mass of spiders, varying in size--crawling and leaping from building to building. It is truly terrifying. Dear reader, you must be thinking at this time that this is the last you may know of any of us. That is a reasonable assumption.
DM note: from the actual draft of the author’s log: (Or you must be thinking that the man in the DM hat is mad. Certainly, I do. For by day he is a soft spoken scholar with a kind smile and by night he is Grinning Tiger......[the author associates me with said NPC often. I’m not sure why.])
But I digress, not wanting to return to that street, only wanting to close my eyes and see my lovely ocean with the light gleaming on the water, far above all of this insanity. But here, in this reality, the streets are devoid of humanity. We hurry to the North Gate. What we see is not good. The entire city wall is covered with spiders, and flames leap over the other side, keeping the monstrosities inside the city. We are not getting out of the city this way. We head south, toward the Merchant Street neighborhood, in the center of the city.
We are surrounded by the enemy, and harassed by two dwarves, balancing the body of the fallen Swift, as we proceed down the broad street. "Oh, we got spirits of fire, ain't that right brother?" the repulsive dwarves sing as they go. We are running now, toward the market place and setting fire to the aisles of wooden carts, baskets, barrels, and any other flammable material with which to barricade the spiders and extend our miserable lives more than a moment. Anything to slow the coming tide.
In the Market Street we see a mass of humanity. Mass hysteria dominates the crowd. We see the Commander, Night Softly Calls, calling out orders. There are around thirty of the City Guards—clearly not enough to bring order to the chaotic mob. We speak to Night Softly Calls, and she encourages us to help with the task at hand in whatever way we can. Apparently, by this point, the Governor has ordered that the entire city be evacuated; he is even, we are told, staying in the city (somewhere) until it is entirely evacuated. Then, the city will be razed. Fighting Man Dances asks for permission to set up some barriers and traps to delay the inevitable onrush of spiders. The Commander assents.
DM note: the player of Fighting Man Dances shows himself to be a deft strategist. Most of the following preparations are his.
The halfling explains his plans. Then he begins to push the heavy carts that line the Market Street, to the great amusement of the dwarves. When the dwarves have stopped laughing, they lend a hand. They are immensely strong. Within little time we have set up a barricade that stretches several hundred yards from east to west. Now, we douse the carts and their contents with whale oil and prepare for the onslaught. We set up spears behind the wall, so that when the spiders leap over the flames on the carts, they will impale themselves. We find several ceramic pots of a volatile oil and set them around ourselves, within easy reach. The halfling lights a torch and we wait. The streets, behind us, are teeming with people, running and yet, looking as if they face a great void. The South neighborhood has no gate, and the entirety of the lower-castes must exit the city through the East Gate, or the West Gate. The crowd moves very slowly. "Gonna' kill me a hairy spider," the dwarves hum.
We wait.