The Secret Scion - accepting alternates

D20Dazza

Explorer
Isida Kep'Tukari said:
Well, since I may be choosing the alt tomorrow... you best get an alt character up Dazza! ;)
Well there is the below from my previous post, I haven't rolled stats etc figuring that I would wait to see if I was accepted. If you want a whole PC submitted before deciding on alts I'll start work on him ASAP.

Cheers

Daz

[sblock]Bail had never known his true parents. As he understood it now they had been in a caravan travelling between Cyre and Zilargo that had been forcibly delayed in Darguun. His father had been killed and his pregnant mother held and 'maintained' until she had given birth, upon which time her usefulness was at an end and she had been slaughtered like some useless herd animal.

Bail was raised recruited by the Kech Shaarat to be a member of the Plain, a secret organisation of spies and agents who are all non-gobliniod and more easily able to infiltrate the societies of the fairer races. He did as he was told, was an attentive student and, by avoiding the steady blows that would rain down on he and the other recruits, became quite quick on his feet. He began to develop an aptitude for stealth, his reflexes becoming finally honed, his balance and carriage marked him as a young man of speed.

The Plain were kept in line not only by threats to their physical being but also threats to their families. At this time Bail wasn't aware of the fate that had ultimately befallen his parents as the Kech Shaarat's plan was nefarious in the extreme. The tribe employed several Changelings who would impersonate the parents of the children that were slowly swelling the ranks of the Plain. It was easy with those born after abduction for they would never have the opportunity to recall their parents, but not all children were born in Darguun and the tactic kept them all in line. There was fierce competition between the children, a ruthless competition for food and attention, that was cultivated by their wicked maters.

Bail was one of the few that learnt the goblin language, he was quick in mind as well as on his feet and would pick up snatches of the language as he grew. When he was 16 he overheard a conversation that finally helped put all the pieces of the puzzle that had been bugging him for years together. He swore then that he would escape and did so the very next night, using the skills that his maters had so dilligently taught him over the last 16 years. They had made him the perfect weapon and he cut them deep that night.

Bail is on the run for two reasons, the first is that the Kech Sharrat don't want word of their secret reaching the ears of the outside world, not even the ears of those in Darkuun, as the great Lhesh Haruuc is not aware of the network and would surely think ill of the Kech Sharrat for keeping the network secret. Secondly, Bail stole something very valuable to the tribe before he left. Something that they will pursue Bail to the very ends of Khorvaire, and even the depths of Khyber, to recover.[/sblock]
 

log in or register to remove this ad


D20Dazza

Explorer
Bail Human Barbarian

Well here goes nothing.....apologies if there are problems, I had to throw him together pretty quickly.

Bail
Human Barbarian 1
Medium Humanoid
Alignment: Neutral Good
Deity: Soveriegn Host
Region: Darguun
Sex: Male
Height: 5’7”
Weight: 145 lbs
Skin: Dark, husky, spent as lot of time outside

Hair: Black
Eyes: Hazel
Age: 14

Action Points: 5

Str: 16 (+3) [10 points]
Dex: 16 (+3) [10 points]
Con: 14 (+2) [6 points]
Int: 12 (+1) [4 points]
Wis: 8 (0) [0 points]
Cha: 10 (0) [2 points]

Class Abilities
Fast Movement (+10' speed); Illiterate; Rage 3/day (+4 Str; +4 Con; +2 Will; -2 AC; 8 rounds plus newly improved con bonus)

Hit Dice: 1d12
HP: 14
AC: 16 (+3 Dex, +3 Studded Leather ) Touch – 13, Flat-footed – 13
ACP: -1
Init: +3 (+3 Dex)
Speed: 40ft

Saves:
Fortitude + 4 [2 base, +2 Con]
Reflex + 3 [+0 base, +3 Dex]
Will -1 [+0 base, -1 Wis]

BAB/Grapple: +1/+4
Melee Atk: +4 Great Axe (1d12+3 +3;x3)
Melee Atk: +4 Warhammer (1d8+3;x3)
Melee Atk: +4 Spear (1d8+3;x3)
Ranged Atk: +4 Spear (1d8+3 x3; 20')

Class Skills:
Climb 4 [2 ranks, +3 Str, -1 ACP]
Craft 0 [+0 Int]
Handle Animal 2 [2 ranks, +0 Chr]
Intimidate 2 [2 ranks, +0 Chr]
Jump 6 [4 ranks, +3 Str, -1 ACP]
Listen 4 [4 rank, +0 Wis]
Ride 3 [+3 Dex]
Survival 4 [4 ranks, +0 Wis]
Swim 3 [2 ranks, +3 Str, -2 ACP]

Feats:
Extend Rage (+5 rounds)
Extra Rage (2 extra times a day)

Languages: Common, Goblin

Equipment

Wearing or carrying at hand
Great Axe – 20gp (12 lbs)
Spear - 2gp (6lb)
Warhammer - 12gp (5lb)
Studded Leather Armour – 25gp (20 lbs)

In or on containers
Backpack - 2gp (2 lbs)
Waterskin – 1gp (4 lbs)
Flint and Steel – 1 gp (--)
Whetstone - 2cp (1lb)
5 Sunrods - 10gp (10lb)
Bedroll - 1sp (5lb)

Total weight carried – 65 lbs, light load.

Money
22 gp 9 sp 8 cp

~~~~~

Appearance: Bail is tall and thin with wiry muscles and broad shoulders, he is only 14 and is still growing. His face is hairless except for the bushy eyebrows. His nose is crooked, lieing slightly to the left, a result of the many beatings that he endured while young. He wears his hair long and lank, often tieing it back in a pony tail.

Personality:Bail has had a hard life and it shows, he is quiet and withdrawn and acts like a beaten puppy when in large crowds, shying away from people and sticking to the shadows, trying to be as unobtrusive as possible but when riled - Watch Out! He doesn't take well to being threatened or too bullies and is likely to take matters into his own hands.

Background: Bail had never known his true parents. As he understood it now they had been in a caravan travelling between Cyre and Zilargo that had been forcibly delayed in Darguun. His father had been killed and his pregnant mother held and 'maintained' until she had given birth, upon which time her usefulness was at an end and she had been slaughtered like some useless herd animal.

Bail was raised recruited by the Kech Shaarat to be a member of the Plain, a secret organisation of spies and agents who are all non-goblinoid and more easily able to infiltrate the societies of the fairer races. He did as he was told, was an attentive student and, by avoiding the steady blows that would rain down on he and the other recruits became quite quick on his feet. He began to develop an aptitude for stealth, his reflexes becoming finally honed, his balance and carriage marked him as a young man of speed.

The Plain were kept in line not only by threats to their physical being but also threats to their families. At this time Bail wasn't aware of the fate that had ultimately befallen his parents as the Kech Shaarat's plan was nefarious in the extreme. The tribe employed several Changelings who would impersonate the parents of the children that were slowly swelling the ranks of the Plain. It was easy with those born after abduction for they would never have the opportunity to recall their parents, but not all children were born in Darguun and the tactic kept them all in line. There was fierce competition between the children, a ruthless competition for food and attention that was cultivated by their wicked maters.

Bail was one of the few that learnt the goblin language; he was quick in mind as well as on his feet and would pick up snatches of the language as he grew. When he was 14 he overheard a conversation that finally helped put all the pieces of the puzzle that had been bugging him for years together. He swore then that he would escape and did so the very next night, using the skills that his maters had so diligently taught him over the last 14 years. They had made him the perfect weapon and he cut them deep that night.

Bail is on the run for two reasons, the first is that the Kech Sharrat don't want word of their secret reaching the ears of the outside world, not even the ears of those in Darkuun, as the great Lhesh Haruuc is not aware of the network and would surely think ill of the Kech Sharrat for keeping the network secret. Secondly, Bail stole something very valuable to the tribe before he left. Something that they will pursue Bail to the very ends of Khorvaire, and even the depths of Khyber, to recover.
 
Last edited:

Bront

The man with the probe
D20Dazza said:
Age: 14
Bail was one ... When he was 16 he overheard ... taught him over the last 16 years.
Minor problem, unless he was being taught since age -2 ;)

Probably just an oversight or typo.

This post brougth to you by the Nitpickers Guild.
 

Rystil Arden

First Post
Bront said:
Minor problem, unless he was being taught since age -2 ;)

Probably just an oversight or typo.

This post brougth to you by the Nitpickers Guild.
Both wrong--clearly he received an Elixir of Youth as his secret boon from Isida, and he's running from all the people who also want to live forever :lol: ;)
 

Bront

The man with the probe
Rystil Arden said:
Both wrong--clearly he received an Elixir of Youth as his secret boon from Isida, and he's running from all the people who also want to live forever :lol: ;)
Of course, how could I forget the number one concern of 16 year old humans... Old age. :D
 


D20Dazza

Explorer
Bront said:
Minor problem, unless he was being taught since age -2 ;)

Probably just an oversight or typo.

This post brougth to you by the Nitpickers Guild.
Yep, sorry, I decided to change his age at the last moment and thought I'd got them all. I'll edit now.

Thanks for pointing it out Bront.

Cheers

Daz

p.s. And brougth is spelt brought. Thanks for the membership to the Guild :D
 

Bront

The man with the probe
D20Dazza said:
Yep, sorry, I decided to change his age at the last moment and thought I'd got them all. I'll edit now.

Thanks for pointing it out Bront.

Cheers

Daz

p.s. And brougth is spelt brought. Thanks for the membership to the Guild :D
Actualy, I misspelled broth :p
 

Prof Yeti

First Post
Isida Kep'Tukari said:
Well, since I may be choosing the alt tomorrow...

For future reference here is my Alt.
[sblock]
Rurik Loderr
Dwarf Ranger 1

Medium Humanoid (Dwarf)
Alignment: Lawful Neutral
Deity: Dol Dorn
Region: Mror Holds, Korunda’s Gate
Height: 4' 2''
Weight: 166 lbs
Skin: Red
Eyes: Green
Age: 50

Action Points: 5

Str: 16 (+3) [10 points]
Dex: 14 (+2) [6 points]
Con: 14 (+2) [4 points, +2 racial]
Int: 14 (+2) [6 points]
Wis: 12 (+1) [4 points]
Cha: 10 (+0) [2 points, -2 racial]

Class and Racial Abilities:
+2 Con, -2 Cha, Darkvision – 60’, Stonecutting, Stability, +2 vs. Poison, +2 vs. Spell/ Spell-Like, Racial Weapon – Waraxe/ Urgosh, +1 Attack vs. Orc/ Goblinoids, +4 Dodge vs. Giant Class, +2 Appraise vs. Stone/ Metal, +2 Craft vs. Stone/ Metal

Hit Dice: 1d8 +2
HP: 10
AC: 18 (+2 Dex, +4 Chain Shirt, +2 shield) Touch – 12, Flat-footed – 18
ACP: -4
Init: +2 (+2 Dex)
Speed: 20ft

Saves:
Fortitude +4 [+2 base, +2 Con]
Reflex +2 [+0 base, +2 Dex]
Will +1 [+0 base, +1 Wis]

BAB: +1
Melee Atk: +4 (1d8+3/x3/S, Dwarven Waraxe)
Melee Atk: +4 (1d8+3/x3/B, Warhammer)
Melee Atk: +4 (1d6+3/19-20 x2/P, Short Sword)
Ranged Atk: +3 (1d4+3/19-20 x2/10 ft./P, Dagger)

Skills:
Climb* +7 [4 Ranks, +3 Str]
Handle Animal* +4 [4 Ranks, +0 Cha]
Heal +3 [2 Ranks, +1 Wis]
Hide +4 [2 Ranks, +2 Dex]
Jump* +7 [4 Ranks, +3 Str]
Know (Dungeon) +3 [1 Rank, +2 Int]
Know (Nature) +3 [1Rank, + 2 Int]
Listen +5 [4 Ranks, +1 Wis]
Move Silent +4 [2 Ranks, +2 Dex]
Search +6 [4 Ranks, +2 Int]
Spot +5 [4 Ranks, +1 Wis]
Survival +5 [4 Ranks, +1 Wis]
Swim* +4 [1 Ranks, +3 Str]

Feats:
Open Mind (1st Level) [Complete Adventurer]
Track [Ranger Class Feat]
Armor Proficiency (Light) [Ranger Class Feat]
Shield Proficiency [Ranger Class Feat]
Martial Weapons Proficiency (All) [Ranger Class Feat]
Simple Weapons Proficiency (All) [Ranger Class Feat]
Favored Enemy – Undead
Wild Empathy [+1]

Languages:
Common
Dwarven
Orc

Equipment
Wearing or carrying at hand
Black Explorer Outfit 0.0 0.00
Chain Shirt 25.0 100.00
Heavy Steel Shield 15.0 20.00
Dwarven Waraxe 8.0 30.00
Warhammer 5.0 12.00
Shortsword 2.0 10.00
Dagger [2] 2.0 4.00

Money Pouch 0.5 1.00
* Wealth [9 Gp/6 Sp/2 Cp] 1.0 9.62

Bandolier [MW] - 12 1.5 5.00
Flint/Steel 0.0 1.00
Whetstone 1.0 .02
Chalk [x10] 0.0 .10
Candle [x6] 0.0 .06
ID Paper [MW] 0.0 5.00
Travel Papers 0.0 .20

In or on containers
Backpack 2.0 2.00
Water Skin [x3] 12.0 3.00
Trail Rations [x6] 6.0 3.00
Gray Explorer Outfit 8.0 10.00
Bedroll 5.0 0.10
Silk Rope – 50’ 5.0 10.00
Grappling Hook 4.0 1.00
Sack [x3] 1.0 0.30
Vial (Oil) [x4] 4.0 0.40
Sun Rod [x6] 6.0 12.00
Scroll Case 0.5 1.00

Total weight carried – 61/116.5 lbs, Medium Load.

Money
9 gp, 6 sp, 2 cp
~~~~~

Appearance:
Rurik is of average size for a dwarf of the Mror Holds. He stands approximately 4 foot 2 inches and weighs a respectable 164 lbs. His bright red hair and dark green eyes are both rare and proof he carries the blood of the southern clans. He wears his hair long, kept in a warrior’s braid, while keeping his beard relatively short. And though it is rumored that he smiles on occasion it has not been proven. He prefers to wear his chain shirt and if given the least opportunity he will do so. Most of the times he also prefers to make use of a Heavy Steel Shield, Dwarven Waraxe, and Warhammer. While seldom seen he prefers dark tones and a comfortable outfit like those worn by explorers.

Personality:
On the outside Rurik is the dour, taciturn visage most people who don’t know dwarves have come to expect. On the inside he is very different in many ways. His humor is dry and slightly offbeat (yes he does have a sense of humor). Not the most graced in social interaction, he is willing to try many things, though he is often clumsy in asking how.

Background:
His parents met over sixty-three years ago, in the city of Korunda’s Gate, in the northern Mror Holds. Rurik’ fathers was Jhun Loderr, his mother’ Risa Kundarak, a distant and unmarked member of House Kundarak. They met at time when both were just beginning their apprenticeships, but they each recognized each other as soul mates. And shortly after their commitment was done they wed. They worked and raised a child, Rurik, within the familial embrace of House Kundarak until a raid by the Jhorash’tar orcs stole them from their child.

Rurik having few other options took a position as an apprentice to Brodin Kladan, a Ranger and friend of his parents. And so he passed the next few decades learning about weapons and dungeoneering. But more importantly he learned to hone his senses, his first line of defense, against encroaching enemy. But with his skill he also drew jealousy, which would again end his comfortable existence. On a rare day of leisure he would find himself accosted by a group of drunks making fun of his habit of always wearing his armor. Never one to back down from a fight he faced the leader ready to teach him a lesson in civility. And it was from there that things went from bad to worse. He didn’t know why they had drawn a weapon but his instinct had saved him. Unfortunately it would leave two others dead.

From there he raced home and packed his belongings and set out. Not knowing what to do he started traveling southwestward hoping to put as much distance between him and the Holds. And though it would take him many months and cause him to hire on to many caravans he would finally reach the steps of Sharn. So it is here that he had decided to begin his life anew.

(Unbeknownst to him the fight had been viewed by another group a short distance away. So while the family still holds for vengeance, Rurik has been cleared of any wrongdoing. Unfortunately in his haste he outran the news.)

(He becomes agitated and cross when around other dwarves.)[/sblock]
 
Last edited:

Remove ads

Top