To the sound of thundering drums -- much, much more impressive heading the right direction -- the Follies return to the siphon room.
Picking an unoccupied corner with a good view of both doorways and the three portal arches, they bed down for the . . . afternoon. Yes, that staple of adventuring parties everywhere: resting so the cleric can regain his spells.
After checking to see that the spelleaters aren't planning anything nefarious (they're sleeping in their now-empty nest), the Follies close the door-panel that leads to their room and circle up around one of their everburning torches. The silent flame casts long shadows of the clay army on the walls, and the party seems unconcerned about the strangeness of their surroundings.
OOC: There are some good conversational leads out there, so follow them as long as you like and let me know when you're ready to move on.
The XP fairy will visit that night, but whoever's on watch at the time doesn't get any . . . just kidding, here's the skinny:
Artemis: 2,793
Cupric: 2,793
Marduke: 1,618
Tal: 1,368
Tuggle: 3,043
I don't think that levels anyone, though it puts some of you pretty close. There's a healthy amount of roleplaying and story goal XP in there, as well as the more traditional battle-earned variety.