arwink
Clockwork Golem
Districts in Eaglespire
The Gold District
This district is home to the noble houses and the houses of the wealthy.
Some locations of note are:
City Centre Square - the location of many upscale shops
Temple Street - the location of many small temples, mainly of gods that exist outside the Tyrian pantheon
The Gold Quarter - The wealthiest area in the city, with only the richest merchants and noble families homes located here.
The Soldiers District
Home to the largest barracks in the city, as well as a number of down to earth drinking and dining establishments, this is a middle-class area of the city, largely inhabited by various city guards or marines and their families.
Some Locations of note are:
Rankinfords Aerie - The cities best known stable for riding drakes, war drakes and other ariel mounts
Eaglespire Prison
Soldiers Square - The location of many shops and taverns frequented by the city guard.
The House of the sun - The local temple to Pelor
The Whispering Vale - A local park.
The Warehouse District
This area is largely dominated by warehouses and low-quality housing. Very few people tend to spend much time in the warehouse district after dark.
Some locations of note include:
Skoll’s Academy - The weapons academy run by warmaster Skoll, a tall, imposing northerner from the Heldannic Freeholds. This academy trains its students in the art of the battle axe and the harpoon, and its teachings include many dirty tactics. Students of Skoll’s academy are not particularly well respected.
The House of Ruby - The local Temple to Wee Jas. This is merely a minor temple, there is a larger fortress devoted to Wee Jas near the city necropolis.
The Fisherman’s District
This district is home to many of the local fisherman and the businesses that serve them.
Locations of note:
Szedar’s Tower - Szedar is Eaglespires highest level wizard. This location marks both his tower and the small school he runs for selected apprentices.
The Ladies Guide - The local Temple of Selune, incorporating a lighthouse to guide ships into Sandman’s Bay.
Dockside
Dockside is a fairly rough section of town, full of warehouses, shipyards, hostels and taverns, all catering to sailors and merchants who use the docks extensively.
Locations of note:
Dockside Lane - Dockside lane is a short street that faces the water. Nine taverns line the avenue: The Frowning Halfling, The Queens Crown, Randall’s Hole in the Wall, The Blue Water Tavern, Spearman’s Hollow, The Moxy Maiden, Mirabelle’s, Taerken’s Delight, and Banaby’s Whirlpool.
Blackhawk Academy - The highest status independent academy in Eaglespire. Blackhawk academy teaches its students the use of the Bastard Sword, and encourages a highly mobile and spiritual approach to combat.
Old Town
Oldtown is the oldest region of Eaglespire, now the home to many of the cities civic offices.
Important locations include:
Civic Offices (27) - Formerly Polidora Manor, this building has long since been converted to the dukes offices in the city. If the Duke must deal with anyone in Eaglespire City, it happens here. It is rare that any city dweller receives a summons to Eaglespire Keep. This is the oldest building in Eaglespire.
Government Centre - This collection of buildings includes the Office of Laws, The Ducal Registry (where firearm permits are obtained), Parliament Chamber, and the Ministry for Public Affairs.
The Academy District
The academy district is a middle class district that has grown up around Eaglespire academy and the students who attend.
Locations of Note include:
College Town - This is the site of the various schools that make up Eaglespire Academy, Including the Eaglespire School of Wizardry, the College of Loremasters, and the Eaglespire Academy of Martial Discipline. Other schools of note include The college of Astronomy, the College of Music and the College of Navigation.
Student’s District - The location of most student housing. as well as a host of booksellers, scribes and researchers.
Beggars Square - This small square is the site of many beggars who find the students a soft touch. It is also the location of one of the best-known entrances to the Undercity.
The Wanderer’s Rest - The local temple of Fnarlanghn.
The Demon-Mouth District
In terms of commerce, this section of the city has almost totally given itself over to catering for the Dungeoneers who delve in the Depths.
Locations of note include:
Adventurer’s Pillar - This large pillar is constantly posted with notices by people requiring adventurers. It was originally erected a few years ago by the Dungeoneers guild, and serves as the main point of contact for adventurers throughout Eaglespire. At any time, 1-8 adventurers will be hanging around the Pillar.
The Demon-Mouth - This large statue with an open mouth is the only known entrance into the depths. It is usually guarded by a Dragonknight, and entry to depths requires a 1gp toll each way.
Adremoth House - The trade House of the Adremoth Gold Elf clan, noted for their relatively low standing amongst the Gold Elves, this house is none the less one of only two houses to establish a foothold in Eaglespire. Adremoth deal mostly with artefacts that Dungeoneers bring up from the depths, but rumour says the house runs its own thieves guild right under the noses of the Brotherhood of Shadow.
Dragonknight Chapterhouse - This large fortress is the local chapterhouse for the Dragonknight, and also serves as the local temple to Bahamut.
The Dungeoneers Guild - The local guild for adventurers, this guild is devoted to making exploration of the depths easier and to gather new information about the depths. The building itself is a three story affair of relatively large size, and the guild maintains its own skydock for particularly important patrons.
The Blood District
This notorious section of the city has an extremely bad reputation. Home to many of the cities most dangerous warriors and gladiators, it is as though aggression hangs in the air. This is the only section of the city above-ground that isn’t under the control of the city Guard, but is instead maintained by the House of Blades, the local Temple of Tiamat and only location of importance in the district.
The Guildsman District
This district is where one is most likely to find large industrial and storage centres, as well as a number of the local guildhouses and residential areas. The local guilds include the Bakers Guild, the Cobblers Guild, the Drapers Guild, The Goldsmiths Guild, The Herbalists and Alchemists Alliance, The Ironworkers Guild, The Mason’s Guild, The Merchants Guild, The Silversmiths Guild, The Tanners Guild, The Textile Dyers Guild, the Sages Guild and the Weaponsmith’s and Mercenary Union.
Important locations include:
Sages Way - This street contains a number of sages. Local lore states if your question can’t be answered in Sages Way, then the answer isn’t know.
War Tower - This is the cities military Aerie, home to a number of drake-riders and griffon-riders in the town guard. This tower also serves as the commercial dock for many of the larger skyships that come to the city.
South Market
South Market is the local merchants district. It boasts a number of artisans and industries, as well as a number of up-market entertainment venues.
Locations of interest include:
Kelamorn House - The local dwelling of the most important Gold Elf Traders in Eaglespire. A rich and powerful house, Kelamorn deals in nearly everything. It has been said that not a copper passes through Eaglespire without touching Kelamorn hands at least once.
Dragonborn Manor - The local manor that houses the members of the Tyrian Royal Family. AT present, Prince Ulther is in residence, taking an extensive rest from the Kingdom’s Capital.
The House of Blood - The local temple to Hextor.
The City Arena - This is a large gladiators arena, and easily one of the more popular forms of entertainment through-out the city. Fights are staged every fourth day, and several independent gladiators and Dungeoneers down on their luck sign up to be involved.
The House Beneath the Waves - This is the local temple to Istishia, and home to a number of powerful druids. Easily the most powerful temple in Eaglespire, the druids go out of the way to maintain a low visibility in local politics.
The Undercity is located beneath the city streets. An offshoot of the sewer system, the undercity was originally created as a thieves den a century ago. Over the last fifty years, it has slowly grown until it has become a city district unto itself. The occasional patrol of guards will make its way into the undercity as a token gesture of control, but the tunnels still belong to the Brotherhood of Shadow.
The Necropolis is located a mile and a half north of the city. It’s a large city of the dead, teaming with undead beings that have become more and more of a problem of late. The Temple of Wee Jas is located inside the necropolis walls, the priests and warriors of the temple do their best to ensure the dead remain within the boundaries of the Necropolis.
The Gold District
This district is home to the noble houses and the houses of the wealthy.
Some locations of note are:
City Centre Square - the location of many upscale shops
Temple Street - the location of many small temples, mainly of gods that exist outside the Tyrian pantheon
The Gold Quarter - The wealthiest area in the city, with only the richest merchants and noble families homes located here.
The Soldiers District
Home to the largest barracks in the city, as well as a number of down to earth drinking and dining establishments, this is a middle-class area of the city, largely inhabited by various city guards or marines and their families.
Some Locations of note are:
Rankinfords Aerie - The cities best known stable for riding drakes, war drakes and other ariel mounts
Eaglespire Prison
Soldiers Square - The location of many shops and taverns frequented by the city guard.
The House of the sun - The local temple to Pelor
The Whispering Vale - A local park.
The Warehouse District
This area is largely dominated by warehouses and low-quality housing. Very few people tend to spend much time in the warehouse district after dark.
Some locations of note include:
Skoll’s Academy - The weapons academy run by warmaster Skoll, a tall, imposing northerner from the Heldannic Freeholds. This academy trains its students in the art of the battle axe and the harpoon, and its teachings include many dirty tactics. Students of Skoll’s academy are not particularly well respected.
The House of Ruby - The local Temple to Wee Jas. This is merely a minor temple, there is a larger fortress devoted to Wee Jas near the city necropolis.
The Fisherman’s District
This district is home to many of the local fisherman and the businesses that serve them.
Locations of note:
Szedar’s Tower - Szedar is Eaglespires highest level wizard. This location marks both his tower and the small school he runs for selected apprentices.
The Ladies Guide - The local Temple of Selune, incorporating a lighthouse to guide ships into Sandman’s Bay.
Dockside
Dockside is a fairly rough section of town, full of warehouses, shipyards, hostels and taverns, all catering to sailors and merchants who use the docks extensively.
Locations of note:
Dockside Lane - Dockside lane is a short street that faces the water. Nine taverns line the avenue: The Frowning Halfling, The Queens Crown, Randall’s Hole in the Wall, The Blue Water Tavern, Spearman’s Hollow, The Moxy Maiden, Mirabelle’s, Taerken’s Delight, and Banaby’s Whirlpool.
Blackhawk Academy - The highest status independent academy in Eaglespire. Blackhawk academy teaches its students the use of the Bastard Sword, and encourages a highly mobile and spiritual approach to combat.
Old Town
Oldtown is the oldest region of Eaglespire, now the home to many of the cities civic offices.
Important locations include:
Civic Offices (27) - Formerly Polidora Manor, this building has long since been converted to the dukes offices in the city. If the Duke must deal with anyone in Eaglespire City, it happens here. It is rare that any city dweller receives a summons to Eaglespire Keep. This is the oldest building in Eaglespire.
Government Centre - This collection of buildings includes the Office of Laws, The Ducal Registry (where firearm permits are obtained), Parliament Chamber, and the Ministry for Public Affairs.
The Academy District
The academy district is a middle class district that has grown up around Eaglespire academy and the students who attend.
Locations of Note include:
College Town - This is the site of the various schools that make up Eaglespire Academy, Including the Eaglespire School of Wizardry, the College of Loremasters, and the Eaglespire Academy of Martial Discipline. Other schools of note include The college of Astronomy, the College of Music and the College of Navigation.
Student’s District - The location of most student housing. as well as a host of booksellers, scribes and researchers.
Beggars Square - This small square is the site of many beggars who find the students a soft touch. It is also the location of one of the best-known entrances to the Undercity.
The Wanderer’s Rest - The local temple of Fnarlanghn.
The Demon-Mouth District
In terms of commerce, this section of the city has almost totally given itself over to catering for the Dungeoneers who delve in the Depths.
Locations of note include:
Adventurer’s Pillar - This large pillar is constantly posted with notices by people requiring adventurers. It was originally erected a few years ago by the Dungeoneers guild, and serves as the main point of contact for adventurers throughout Eaglespire. At any time, 1-8 adventurers will be hanging around the Pillar.
The Demon-Mouth - This large statue with an open mouth is the only known entrance into the depths. It is usually guarded by a Dragonknight, and entry to depths requires a 1gp toll each way.
Adremoth House - The trade House of the Adremoth Gold Elf clan, noted for their relatively low standing amongst the Gold Elves, this house is none the less one of only two houses to establish a foothold in Eaglespire. Adremoth deal mostly with artefacts that Dungeoneers bring up from the depths, but rumour says the house runs its own thieves guild right under the noses of the Brotherhood of Shadow.
Dragonknight Chapterhouse - This large fortress is the local chapterhouse for the Dragonknight, and also serves as the local temple to Bahamut.
The Dungeoneers Guild - The local guild for adventurers, this guild is devoted to making exploration of the depths easier and to gather new information about the depths. The building itself is a three story affair of relatively large size, and the guild maintains its own skydock for particularly important patrons.
The Blood District
This notorious section of the city has an extremely bad reputation. Home to many of the cities most dangerous warriors and gladiators, it is as though aggression hangs in the air. This is the only section of the city above-ground that isn’t under the control of the city Guard, but is instead maintained by the House of Blades, the local Temple of Tiamat and only location of importance in the district.
The Guildsman District
This district is where one is most likely to find large industrial and storage centres, as well as a number of the local guildhouses and residential areas. The local guilds include the Bakers Guild, the Cobblers Guild, the Drapers Guild, The Goldsmiths Guild, The Herbalists and Alchemists Alliance, The Ironworkers Guild, The Mason’s Guild, The Merchants Guild, The Silversmiths Guild, The Tanners Guild, The Textile Dyers Guild, the Sages Guild and the Weaponsmith’s and Mercenary Union.
Important locations include:
Sages Way - This street contains a number of sages. Local lore states if your question can’t be answered in Sages Way, then the answer isn’t know.
War Tower - This is the cities military Aerie, home to a number of drake-riders and griffon-riders in the town guard. This tower also serves as the commercial dock for many of the larger skyships that come to the city.
South Market
South Market is the local merchants district. It boasts a number of artisans and industries, as well as a number of up-market entertainment venues.
Locations of interest include:
Kelamorn House - The local dwelling of the most important Gold Elf Traders in Eaglespire. A rich and powerful house, Kelamorn deals in nearly everything. It has been said that not a copper passes through Eaglespire without touching Kelamorn hands at least once.
Dragonborn Manor - The local manor that houses the members of the Tyrian Royal Family. AT present, Prince Ulther is in residence, taking an extensive rest from the Kingdom’s Capital.
The House of Blood - The local temple to Hextor.
The City Arena - This is a large gladiators arena, and easily one of the more popular forms of entertainment through-out the city. Fights are staged every fourth day, and several independent gladiators and Dungeoneers down on their luck sign up to be involved.
The House Beneath the Waves - This is the local temple to Istishia, and home to a number of powerful druids. Easily the most powerful temple in Eaglespire, the druids go out of the way to maintain a low visibility in local politics.
The Undercity is located beneath the city streets. An offshoot of the sewer system, the undercity was originally created as a thieves den a century ago. Over the last fifty years, it has slowly grown until it has become a city district unto itself. The occasional patrol of guards will make its way into the undercity as a token gesture of control, but the tunnels still belong to the Brotherhood of Shadow.
The Necropolis is located a mile and a half north of the city. It’s a large city of the dead, teaming with undead beings that have become more and more of a problem of late. The Temple of Wee Jas is located inside the necropolis walls, the priests and warriors of the temple do their best to ensure the dead remain within the boundaries of the Necropolis.
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