ShadowDenizen
Explorer
4 out of 5 rating for The Shackled City Adventure Path
I think Schmoe hit the nail right on the read for the most part.Cauldron, teh default setting fort he path, is really the star of the show. The AP does a good job of showcasing the city and it's inhabitants. and players can really feel invested in it's welfare. (I'd recommend A) Picking up the compiled AP Book if you can; it's really an excellent and updated version of the AP, and the map-booklet and large map of Cauldron are really helpful resources during the game, and B) Looking online at some of the wonderful fan-created props and notes for the campaign.)That said, this AP does have it's faults. IT's a bit dungeon-heavy (particualrly in the later stages), and the "Big Bad" does sort of creep up on the players. When I ran it, I tried to foreshadow some of the extraplanar wackiness that was to come, and my players STILL were often stymied about how things all connected toghter. If I were to rerun it, I'd likely end it before that bit of the AP starts to take off.
I think Schmoe hit the nail right on the read for the most part.Cauldron, teh default setting fort he path, is really the star of the show. The AP does a good job of showcasing the city and it's inhabitants. and players can really feel invested in it's welfare. (I'd recommend A) Picking up the compiled AP Book if you can; it's really an excellent and updated version of the AP, and the map-booklet and large map of Cauldron are really helpful resources during the game, and B) Looking online at some of the wonderful fan-created props and notes for the campaign.)That said, this AP does have it's faults. IT's a bit dungeon-heavy (particualrly in the later stages), and the "Big Bad" does sort of creep up on the players. When I ran it, I tried to foreshadow some of the extraplanar wackiness that was to come, and my players STILL were often stymied about how things all connected toghter. If I were to rerun it, I'd likely end it before that bit of the AP starts to take off.