Arani Korden
First Post
Pbartender said:Alright, here's what I envision...
Years later.
Intrepid young Arani Korden and her heroic bodyguard, Vor'en Kurn have tried every legal and governmental channel available, but to no avail. . . . . Rorworr and Kelko, meanwhile teamed up as the fast friends they are to obtain a rickety old freighter and set out on their own as independent tramp frieghter pilots. . . . . Set Harth too has had a hard go of it. He has seen too many friends and masters disappear or die. He is losing confidence in the Jedi Code, and finds it more and more difficult to fight the good fight. . . . . .Deel Surool has seemingly done well.
Your ideas intrigue me, sir, and I would like to subscribe to your newsletter. Or to put it another way, that's pretty much exactly what I was thinking as well.
The game would be early Rebellion Era.
The Iconics are joining the ranks of the fledgling Rebellion.
Adventure ensues.
What level should we play?
I would say no lower than sixth and no higher than eighth level. That would reflect that years have passed, but since those years were offscreen, there shouldn't be too much of a power jump. Also, that's the level range listed for Han and Chewie at the start of Episode IV. Seems appropriate.