The Star Wars Iconic Characters...

Arani Korden

First Post
Pbartender said:
Everyone has three times maximum starting credits (of your Iconic class) to spend on gear.

Nobles get a lot of money, plus the Resource access ability. Arani = teh rich.

Arani Korden: Female Human Noble 6; Init +2 (+2 Dex); Def 16 (+4 class, +2 Dex); Spd 10m; VP/WP 32/12; Atk +3 melee (1d3-1, punch), +6 range (3d4+1, Sporting Blaster); SQ Favor +2, inspire confidence, resource access, bonus class skill (Repair), coordinate +1; SV Fort +3, Ref +5, Will +5; SZ M; FP 6; Rep +2; Str 9, Dex 14, Con 12, Int 13, Wis 10, Cha 17.

Equipment: Master craft (+1) Sporting Blaster, Data pad (Mastercraft), Commlink, Holoprojector, Holorecorder, Credit Chip with 5100 credit balance, Faithful Bodyguard.

Skills: Bluff +12/4, Computer Use +10/9, Craft (Electronic Devices) +7/6, Diplomacy +16/9, Disable Device +4/3, Gather Information +9/4, Knowledge (alien species) +7/6, Pilot +3/1, Repair +10/9, Sense Motive +9/9, Speak Basic, Speak Binary (Understand Only), Read/Write Basic.

Feats: Persuasive, Skill Emphasis (Bluff), Trustworthy, Influence, Combat Expertise, Weapon Group Proficiencies (blaster pistols, simple weapons).

EDIT - cleaned up the formatting slightly, added Vor'en to equipment. ;)
 
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Vor'en Kurn

First Post
Arani Korden said:
EDIT - cleaned up the formatting slightly, added Vor'en to equipment. ;)

Har har. :p Incidentally, we're supposed to be 6th level.

Here's Vor'en, sans equipment because I have a few questions about what's available. Namely: Light repeaters (and other ordinance) and mastercraft stuff. Can Vor'en readily get +1 mastercraft? 1 item +1 mastercrafted? etc.

Vor’en Kurn: Male Human Soldier 6; Init +3 (+3 Dex); Defense 20 (+5 class, +3 Dex, +2 Defensive Martial Arts); DR 5; Spd 10m; VP/WP 62/14; Atk +8/+3 melee (2d4+2, vibroknife) or +8/+3 melee (2d4+7 combat gloves) or +9/+4 ranged (3d8+1/19-20, blaster rifle) or +9/+4 ranged (3d6/19-20, blaster pistol) or +7/+7/+2 (3d8+1/19-20, blaster rifle with rapid shot) or +5/+5/+5/+0 (3d8+1/19-20, blaster rifle with rapid shot and multishot); SV Fort +7, Ref +5, Will +3; SZ M; FP 6; Rep +2; Str 15, Dex 16, Con 14, Int 10, Wis 12, Cha 8.

Equipment: +3 mastercraft blast vest and helmet, comlink (in helmet), breath mask (in helmet), +1 mastercraft rifle, glow rod (attached to rifle), +3 mastercraft combat gloves, medical kit, 1 medpac, 1 +1 mastercraft medpac, blaster pistol.

Skills: Demolitions +6/6, Intimidate +8/9, Knowledge (tactics) +9/9, Move Silently +5/2, Pilot +11/8, Treat Injury +10/9.

Feats: Armor proficiency (heavy, light, medium), Defensive Martial Arts, Dodge, Improved Martial Arts, Martial Arts, Multishot, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).
 
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Set Harth

First Post
Set Harth, Jedi Guardian

[OOC Set's updated stats. I figured from the stand point that Set has been in hiding from the Empire while franticly searching for all knowledge of the Force he can, Jedi or Sith lore. Sometimes he has skirted the darkside to aquire such knowledge. I have questions on how you want to handle further progress in the Jedi guardian class, next lvl is the all important Jedi Knight and Trials lvl. Set will need to find either a mentor or a holocron to advance otherwise 6 jedi levels is as far as he can go. Also How old are we. I figure if we were teenagers at Episode 1 then by now we're 30 to 40]

Rebellion Era:
Set Harth: Male Human Jedi Guardian 6; Init +2; Defense 17 (+5 class, +2 Dex); Spd 10m; VP/WP 56/15; Atk +8/+3 melee (3d8/19-20, lightsaber), +8/+3 ranged (3d6/19-20, blaster pistol); SQ Deflect (defense +1), deflect (attack -4), deflect (extend defense and attack); SV Fort +7, Ref +7, Will +3; SZ M; FP 6; DSP 3; Rep 2; Str 13, Dex 14, Con 15, Int 12, Wis 10, Cha 12.
Equipment: Street clothes, blaster pistol, Lightsaber*, comlink.
*Set Harth has constructed his own lightsaber
Skills: Computer Use +3/2, Craft (Lightsaber) +5/4 Intimidate +5/4, Knowledge (Jedi lore) +7/6, Knowledge (Sith lore) +5/4, Pilot +3/1, Read/Write Basic, Read/Write Sith, Speak Basic, Speak Huttese, Tumble +6/4.
Force Skills: Affect Mind +3/2, Battlemind +8/4, Enhance Ability +6/4, Force Defense +7/4, Force Stealth +7/4, Force Strike +7/4, Move Object +5/4.
Feats: Dodge, Exotic Weapon (lightsaber), Force-Sensitive, Heroic Surge, Weapons Group Proficiencies (blaster pistols, simple weapons).
Force Feats: Alter, Control, Focus, Mettle, Lightsaber Defense, Sense.
 
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Arani Korden

First Post
Set Harth said:
I figure if we were teenagers at Episode 1 then by now we're 30 to 40.

Arani was officially 16 during the original adventure (and the Phantom Menace). Attack of the Clones was set ten years after that, and IIRC Episode III is going to be three years after; if we assume that we're picking up right after Episode III, that'll make Arani 29, and the rest of the PCs around 30ish.
 

Vor'en Kurn

First Post
Arani Korden said:
Arani was officially 16 during the original adventure (and the Phantom Menace). Attack of the Clones was set ten years after that, and IIRC Episode III is going to be three years after; if we assume that we're picking up right after Episode III, that'll make Arani 29, and the rest of the PCs around 30ish.

Of course, the actual actors have not aged that much, so they (like so much of Star Wars) will be computer generated....
 

Pbartender

First Post
Vor'en Kurn said:
Here's Vor'en, sans equipment because I have a few questions about what's available. Namely: Light repeaters (and other ordinance) and mastercraft stuff. Can Vor'en readily get +1 mastercraft? 1 item +1 mastercrafted? etc.

I am assuming that by now (between Arani's contacts, Rorworr and Kelko's smuggling, Deel's illicit bartering, or Kaz's handiwork), you would have been able to aquire masterwork items of any quality, so long as you can afford them.

Set Harth said:
I have questions on how you want to handle further progress in the Jedi guardian class, next lvl is the all important Jedi Knight and Trials lvl. Set will need to find either a mentor or a holocron to advance otherwise 6 jedi levels is as far as he can go.

Nope... There's nothing in the rulebook that says you can't continue as a Jedi. 'Jedi Knight' is simply an arbitrary level designation that's used as a prerequisiste for certain feats and PrCs.
 

Deel Surool

First Post
Here's my new stats... I did swap around my Str, Con and Wis scores to better suit my personality.

Deel Surool: Male Twi'lek Scoundrel 6; Init +3 (+3 Dex); Defense 17 (+4 class, +3 Dex); Spd 10m; VP/WP 30/11; Atk +8 melee (2d4/19-20, vibrorapier), +8 ranged (3d8, heavy blaster) or +8 ranged (3d4, hold-out blaster); SQ Low-light vision, illicit barter, lucky (2/day); SV Fort +2, Ref +8, Will +3; SZ M; FP 6; Rep 1; Str 10, Dex 17, Con 12, Int 14, Wis 8, Cha 14.

Equipment: Mastercraft (+1) heavy blaster, mastercraft (+1) hold-out blaster, mastercraft (+1) vibrodagger, mastercraft (+2) datapad, mastercraft (+2) security kit, comlink, credit chip (70), R2-B8 (Standard R2 series droid with locked access, comlink, weapon mount and sporting blaster).

Skills: Bluff +13/9, Computer Use +7/5, Disable Device +11/9, Forgery +9/7, Gamble +10/9, Gather Information +9/7, Hide +14/9, Listen +2/3, Move Silently +14/9, Read/Write Common, Read/Write Ryl, Search +7/5, Sense Motive +2/3, Sleight of Hand +12/9, Speak Common, Speak Lekku, Speak Ryl, Speak Shyriiwook (understand only), Speak Rodian, Spot +2/3.

Feats: Iron Will, Skill Emphasis (Sleight of Hand), Stealthy, Tricky, Weapon Finesse (vibrodagger), Weapon Group Proficiencies (blaster pistols, simple weapons, vibro weapons).
 

Set Harth

First Post
Arani Korden said:
Arani was officially 16 during the original adventure (and the Phantom Menace). Attack of the Clones was set ten years after that, and IIRC Episode III is going to be three years after; if we assume that we're picking up right after Episode III, that'll make Arani 29, and the rest of the PCs around 30ish.


so were talking 20-24 years before Episode IV, ok got it.

Pbartender said:
Nope... There's nothing in the rulebook that says you can't continue as a Jedi. 'Jedi Knight' is simply an arbitrary level designation that's used as a prerequisiste for certain feats and PrCs.

I was going by what is mentioned in the Power of the Jedi Book. It's full of stuff like that. It stays during the Rebellion Era a Jedi needs some source of knowlege and training to advance beyond 6 lvl as a Jedi. I think we should follow that as it gives Set his major motivation during the Rebellion Era. A thirst for Power in order to survive and stay ahead of the Empire and also as a temptation if the Emperor and Darth catch up with him and try to turn him.
 
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Dorn Tavers

First Post
Wow, I get a chance to check in and find that all kinds of things have changed. Governments switch hands, empires rise, scriptwriters come and go...so is there still any room in this topsy-turvey universe for Dorn Tavers? :cool: Sorry I've been away so long. Grad school really kicked my padawan behind last semester. Anyway, I'd love to jump back in if there's room. If not, then I'll just grab some popcorn and enjoy the show! :)

PS: For the record, I rather liked the soap operish aspects of the last game!
 

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