The State of D&D: Products, Psionics, Settings, & More

At Game Hole Con, WotC hosted a "State of the Industry" panel, featuring Chris Perkins and Mike Mearls. Nerds on Earth was there to record the audio (listen to that here). Amongst other things, they hinted at the next FOUR products, mentioned that the Mystic, Artificer and Revised Ranger were upcoming, and indicated that D&D is now the most popular it has ever been since the 1980s. They also mention the release schedule, settings, novels, and more.

At Game Hole Con, WotC hosted a "State of the Industry" panel, featuring Chris Perkins and Mike Mearls. Nerds on Earth was there to record the audio (listen to that here). Amongst other things, they hinted at the next FOUR products, mentioned that the Mystic, Artificer and Revised Ranger were upcoming, and indicated that D&D is now the most popular it has ever been since the 1980s. They also mention the release schedule, settings, novels, and more.

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EN World member Mistwell took the time to listen to the audio and list the highlights!

A lot of good info in there.

Xanathar's Guide comes out at the point where in prior editions they were working on or coming out with the next edition of the game. Instead they put that level of effort into making this the first big expansion of the game. (They say later they don't anticipate a new edition until 10 years as gone by in most likelihood, if feedback continues as it is - and 6th edition would be highly likely to be backwards compatible with 5e).

The playtest had HALF A MILLION playtesters. Wow.

The next big expansion is mystic (Psion) and artificer and revised ranger. They will come out, but need more testing and refinement. Ranger also needs to be free rather than a paid product. It will be a free download.

Every product being released in 2018 has either been written, or is being written. One is at the tail end of the editing/layout process. Another is in the playtest phase. A third is in the finalizing development phase. And a fourth Mearls won't talk about at all. So, looks like four major products for 2018.

There will be a balance between rules crunch and adventures/story in the products. They are trying to very carefully manage and curate the rules balance aspect. Adventures get about 300 playtester groups. Rules get a whole lot more.

They are very pleased with the 10 person collaborative DMsGuild group producing content and adventure related stuff on DMsGuild for them right now. That team will also be coming out with their own subclasses and such for Xanathars for example. They will be looked at internally by WOTC but are for home game use only and are not nearly as highly playtested as official content. But it's very good content and does get a sweep of review from WOTC.

The team feels D&D overall is in a very good place right now. They've seen an enormous positive reaction to the game. They think probably only the early 80s matches the level of popularity of the game, and that it is more popular that probably any other time in the history of the game other than being matched by the early 80s.

They're very happy with the slowed release schedule as it gives them so much more time to focus on what they put out and the future. The most important aspect of that is their ability to plan out the future properly. In prior editions they worked on, the focus was always on getting the next book out. But with 5e they can spend a lot more time planning the game out into the future rather than just on the next product. Right now they are focusing mostly on 2019, spending a lot of time thinking about the entire year's experience and putting it all together cohesively and to build D&D in a planned way which brings more people into the hobby and make them feel welcomed. They didn't have a lot of time to ask those questions and plan them out in prior editions. They also think the slowed release schedule has allowed them to get a lot more new players as one of the barriers to entry (the quantity of rule books) is no longer there.

On Psionics, they re-read the Darksun books a lot. A lot of the thinking they do these days is thinking of D&D as a multiverse, and as Darksun being part of the prime material plane with greyhawk and forgotten realms in one big shared multiverse. And they asked why in a devastated world Psionics is prominent. They are very focused on what psionics is, why it exists in this universe. They felt in prior editions D&D focused on very specific things, and less about the myths about those things and why things did what they did and how they related to the rest of the cosmos and the things in it. As an example, the Draconomicon focused a lot on the anatomy of dragons, but little about why dragons in relation to who they are, why they do what they do, how they related to the rest of the cosmos.

Specific to Psionics and that topic, Mind Flayers used to rule most of the material plane, so what was going on with the Gods for those years, and how does that relate to the psionic powers of the Mind Flayers? Mind Flayers had no Gods, so what did it mean for the Gods when the Mind Flayers ruled, and what happened with the Gods when the Mind Flayers fell? Those are the kinds of questions they are asking, along with where Psionics comes from and how it works.

On Settings (with a lot specific to Eberron). One challenge D&D had in the 90s was the settings were competing with each other. But now that they are thinking of settings as a "genre" as opposed to a "place" it twists a bit what they can do with a setting, so it does not necessarily have to compete anymore. They need to focus on what role a setting places in the larger game. So "typical D&D" looks a lot like Forgotten Realms. Dark Sun is "Post-Apocalyptic D&D". Ravenloft is "Gothic-Horror D&D". Eberron is either "Film Noir D&D" or "Pulp D&D". Genre becomes the focus, as a means of changing what the feel of D&D will be for a game, and as a means of explaining that setting to a new player. They have an idea of what they want to do with Eberron, but a lot of it just comes down to doing it right, so they take the time to make sure that when it comes out it will feel like a definitive book. They don't want it to be a "product line". They never want you to buy a book and need anything more than the core three books to use it. So if they ever put out one Eberron book and then a second one, the second one would not assume you owned the first one. And they always want you to use most of a book they put out, rather than just a small part of it. And they want you to be able to pick up a setting book and use it right away rather than spend a lot of time on preparation.

[This marks the half way point of the session]

Big survey coming out next week on Adventurers League. They want to bring the League into the 21st century and more friendly to a new audience.

On Forgotten Realms novels: They feel the novel business is very tricky, and they are a game company. They're not necessarily good at novels business. They don't have a good plan for novels, and they do not have a novel publishing expert on their team right now. It's not something they say they will never do again, it's just not their focus this year. They would consider a partnership, but they're not looking for it.

On Planescape and the other settings: They have a rough draft cosmological ties for how all the settings could come back and fit together and have products, including even Spelljammer and Dark Sun and Eberron and Greyhawk. They want to make sure for each setting product, they assume this is the first time you're seeing that setting, and not require prior knowledge of it.

In terms of story lines, they don't plan on doing a story line that lasts multiple products like Tiamat did, at least not right now. They didn't have the product mix down pat during the Tiamat two book adventures. They have a better sense now of how long it takes a DM to get trough content. They also found two adventure big books a year was too much, and many DMs were not keeping up. The Adventurer's League content is intended to expanding the Adventure content for those minority number of groups that can absorb two big adventures a year or more.

[This marks the 45 min mark]

Subclass feats are likely not in the future from the WOTC team, as it's took fine a level of detail. New subclasses are in the future, and new classes and races probably well.

The PHB is selling so well they're afraid to make any changes to the PHB...not even changing the index or footers which they want to badly do and know needs to be done. They would consider posting a better Index online though for people to print.
 

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darjr

I crit!
About a neverwinter nights style game, go do it. They are not, they are willing to license out to someone who can. Go find that group or company and natter at them Till they do it.
 

Koloth

First Post
As far as the PHB update, they should take a lesson from Steve Jackson Games. Update the PHB and publish free errata for the prior version(s). If WOTC has figured out pdfs by now and sold PHB in pdf, provide updated versions for all owners free of charge. Make sure you note on the books what print version it is so folks can download the proper errata.

In my experience, the amount of material from a PHB or other core books used at any one game session per player is fairly small and easily checked against a well indexed errata/update document.

Glad to hear the current version is likely to have a long life. Version churn caused my group to walk away from D&D when they did the hard switch to V4.
 

Dragonlance is the niche inside the niche, I´m afraid.



I´ll be truly happy with a digital gazetteer, or even an UA article.

True when you think of it all has been written unless you want to expand Age of Mortals. All I think is needed is the rules for the setting's exclusive classes, the moons, and pardon de redundancy, all setting exclusive material. This could be done in one book like Xanathars Guide to Everything, including other settings exclusive material.
 

Parmandur

Book-Friend
True when you think of it all has been written unless you want to expand Age of Mortals. All I think is needed is the rules for the setting's exclusive classes, the moons, and pardon de redundancy, all setting exclusive material. This could be done in one book like Xanathars Guide to Everything, including other settings exclusive material.
Basically, Dragonlance Adventures, but with 5E rules. I could dig it.
 

This "end of line" thinking worries me a bit though. Doesnt this go directly against the ethos of 5e that the game should be customizable to each table? I guess I would like to see a basic game that does do the core game experience for people new to the hobby, but I hope there is a big part of D&D that continues to be rethought and reworked, as well as allows houseruling.

These aren't totally incompatible concepts. Take the examples of Monopoly or Risk. They have themed versions that come out without really changing the rules. I assume if/when we hopefully get a final version of D&D, they will still continue to make exactly that sort of thing. The difference is that the rules of the game won't change. After a hundred years you'll probably have more subclasses and options than Pathfinder, but you'll never have to learn a new PHB (just buy new copies when you wear out your old ones--probably with choices of art, bindings, etc). D&D would become just D&D rather than X edition, and eventually the idea of different people playing different editions would fade into history (of course, with modern/future information preservation, there will still be those who choose and can play older editions, but it will be an enthusiast experience, rather than a question you have to ask before joining a new group).

I wouldn't hold my breath if I were you: the last attempt ended badly (Sword Coast Legends), but who knows what they will do in time?

Thing is, that wasn't an attempt though. That was an "inspired-by" D&D game. A real D&D game would attempt as faithful a rules presentation as it could make. There is a whole series of such games, running from 1e through 3e. And there were some really popular games there--the kind that introduced a lot of us to D&D. Then for some reason they stopped trying to do that. It seems like maybe it's similar to the 4e experiment. It made sense at the time, but perhaps they need to go back and give the previous model another go. I know I have virtually no interest in these more recent ones that don't use D&D rules.
 

DM Howard

Explorer
Honestly? I think this news has kind of dampened my enthusiasm for 5E a little bit. I want comprehensive setting guides, and I want novels. It doesn't look like WotC wants to cater to these two aspects that I am still looking for in my D&D experience, so maybe my customer purchasing cycle has come to an end?
 

Honestly? I think this news has kind of dampened my enthusiasm for 5E a little bit. I want comprehensive setting guides, and I want novels. It doesn't look like WotC wants to cater to these two aspects that I am still looking for in my D&D experience, so maybe my customer purchasing cycle has come to an end?

I think you are a bit down on the setting guides - it seems that they might be ramping up to starting them. It seems to me from what they said that campaign setting books are on the table, they just want to do them right and make it so you don't need to buy multiple books for a single setting. And since the recent WotC job posting (which is the subject of another thread in this form) seems to indicate that the person hired will be helping with updating a setting to 5e, that seems to me that we'll start seeing campaign setting books in the relatively near future.

Novels, on the other hand...
 

Parmandur

Book-Friend
I think you are a bit down on the setting guides - it seems that they might be ramping up to starting them. It seems to me from what they said that campaign setting books are on the table, they just want to do them right and make it so you don't need to buy multiple books for a single setting. And since the recent WotC job posting (which is the subject of another thread in this form) seems to indicate that the person hired will be helping with updating a setting to 5e, that seems to me that we'll start seeing campaign setting books in the relatively near future.

Novels, on the other hand...
I predict we will see novels again...probably post-movie, should it come to pass.

The job posting doesn't necessarily mean they will be producing a setting book...it is an example of the kind of task somebody might undertake, I think. We will see something for settings, I'm sure, they keep saying that we will.
 

DM Howard

Explorer
I think you are a bit down on the setting guides - it seems that they might be ramping up to starting them. It seems to me from what they said that campaign setting books are on the table, they just want to do them right and make it so you don't need to buy multiple books for a single setting. And since the recent WotC job posting (which is the subject of another thread in this form) seems to indicate that the person hired will be helping with updating a setting to 5e, that seems to me that we'll start seeing campaign setting books in the relatively near future.

Novels, on the other hand...

You might be right, but I think I'll take a step back. Really, I already have what I need to play and DM. So, if WotC does actually come out with a campaign setting guide that is worth a darn, or novels (/tears) then I'll just be pleasantly surprised.
 

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