The State of D&D: Products, Psionics, Settings, & More

At Game Hole Con, WotC hosted a "State of the Industry" panel, featuring Chris Perkins and Mike Mearls. Nerds on Earth was there to record the audio (listen to that here). Amongst other things, they hinted at the next FOUR products, mentioned that the Mystic, Artificer and Revised Ranger were upcoming, and indicated that D&D is now the most popular it has ever been since the 1980s. They also mention the release schedule, settings, novels, and more.

At Game Hole Con, WotC hosted a "State of the Industry" panel, featuring Chris Perkins and Mike Mearls. Nerds on Earth was there to record the audio (listen to that here). Amongst other things, they hinted at the next FOUR products, mentioned that the Mystic, Artificer and Revised Ranger were upcoming, and indicated that D&D is now the most popular it has ever been since the 1980s. They also mention the release schedule, settings, novels, and more.

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EN World member Mistwell took the time to listen to the audio and list the highlights!

A lot of good info in there.

Xanathar's Guide comes out at the point where in prior editions they were working on or coming out with the next edition of the game. Instead they put that level of effort into making this the first big expansion of the game. (They say later they don't anticipate a new edition until 10 years as gone by in most likelihood, if feedback continues as it is - and 6th edition would be highly likely to be backwards compatible with 5e).

The playtest had HALF A MILLION playtesters. Wow.

The next big expansion is mystic (Psion) and artificer and revised ranger. They will come out, but need more testing and refinement. Ranger also needs to be free rather than a paid product. It will be a free download.

Every product being released in 2018 has either been written, or is being written. One is at the tail end of the editing/layout process. Another is in the playtest phase. A third is in the finalizing development phase. And a fourth Mearls won't talk about at all. So, looks like four major products for 2018.

There will be a balance between rules crunch and adventures/story in the products. They are trying to very carefully manage and curate the rules balance aspect. Adventures get about 300 playtester groups. Rules get a whole lot more.

They are very pleased with the 10 person collaborative DMsGuild group producing content and adventure related stuff on DMsGuild for them right now. That team will also be coming out with their own subclasses and such for Xanathars for example. They will be looked at internally by WOTC but are for home game use only and are not nearly as highly playtested as official content. But it's very good content and does get a sweep of review from WOTC.

The team feels D&D overall is in a very good place right now. They've seen an enormous positive reaction to the game. They think probably only the early 80s matches the level of popularity of the game, and that it is more popular that probably any other time in the history of the game other than being matched by the early 80s.

They're very happy with the slowed release schedule as it gives them so much more time to focus on what they put out and the future. The most important aspect of that is their ability to plan out the future properly. In prior editions they worked on, the focus was always on getting the next book out. But with 5e they can spend a lot more time planning the game out into the future rather than just on the next product. Right now they are focusing mostly on 2019, spending a lot of time thinking about the entire year's experience and putting it all together cohesively and to build D&D in a planned way which brings more people into the hobby and make them feel welcomed. They didn't have a lot of time to ask those questions and plan them out in prior editions. They also think the slowed release schedule has allowed them to get a lot more new players as one of the barriers to entry (the quantity of rule books) is no longer there.

On Psionics, they re-read the Darksun books a lot. A lot of the thinking they do these days is thinking of D&D as a multiverse, and as Darksun being part of the prime material plane with greyhawk and forgotten realms in one big shared multiverse. And they asked why in a devastated world Psionics is prominent. They are very focused on what psionics is, why it exists in this universe. They felt in prior editions D&D focused on very specific things, and less about the myths about those things and why things did what they did and how they related to the rest of the cosmos and the things in it. As an example, the Draconomicon focused a lot on the anatomy of dragons, but little about why dragons in relation to who they are, why they do what they do, how they related to the rest of the cosmos.

Specific to Psionics and that topic, Mind Flayers used to rule most of the material plane, so what was going on with the Gods for those years, and how does that relate to the psionic powers of the Mind Flayers? Mind Flayers had no Gods, so what did it mean for the Gods when the Mind Flayers ruled, and what happened with the Gods when the Mind Flayers fell? Those are the kinds of questions they are asking, along with where Psionics comes from and how it works.

On Settings (with a lot specific to Eberron). One challenge D&D had in the 90s was the settings were competing with each other. But now that they are thinking of settings as a "genre" as opposed to a "place" it twists a bit what they can do with a setting, so it does not necessarily have to compete anymore. They need to focus on what role a setting places in the larger game. So "typical D&D" looks a lot like Forgotten Realms. Dark Sun is "Post-Apocalyptic D&D". Ravenloft is "Gothic-Horror D&D". Eberron is either "Film Noir D&D" or "Pulp D&D". Genre becomes the focus, as a means of changing what the feel of D&D will be for a game, and as a means of explaining that setting to a new player. They have an idea of what they want to do with Eberron, but a lot of it just comes down to doing it right, so they take the time to make sure that when it comes out it will feel like a definitive book. They don't want it to be a "product line". They never want you to buy a book and need anything more than the core three books to use it. So if they ever put out one Eberron book and then a second one, the second one would not assume you owned the first one. And they always want you to use most of a book they put out, rather than just a small part of it. And they want you to be able to pick up a setting book and use it right away rather than spend a lot of time on preparation.

[This marks the half way point of the session]

Big survey coming out next week on Adventurers League. They want to bring the League into the 21st century and more friendly to a new audience.

On Forgotten Realms novels: They feel the novel business is very tricky, and they are a game company. They're not necessarily good at novels business. They don't have a good plan for novels, and they do not have a novel publishing expert on their team right now. It's not something they say they will never do again, it's just not their focus this year. They would consider a partnership, but they're not looking for it.

On Planescape and the other settings: They have a rough draft cosmological ties for how all the settings could come back and fit together and have products, including even Spelljammer and Dark Sun and Eberron and Greyhawk. They want to make sure for each setting product, they assume this is the first time you're seeing that setting, and not require prior knowledge of it.

In terms of story lines, they don't plan on doing a story line that lasts multiple products like Tiamat did, at least not right now. They didn't have the product mix down pat during the Tiamat two book adventures. They have a better sense now of how long it takes a DM to get trough content. They also found two adventure big books a year was too much, and many DMs were not keeping up. The Adventurer's League content is intended to expanding the Adventure content for those minority number of groups that can absorb two big adventures a year or more.

[This marks the 45 min mark]

Subclass feats are likely not in the future from the WOTC team, as it's took fine a level of detail. New subclasses are in the future, and new classes and races probably well.

The PHB is selling so well they're afraid to make any changes to the PHB...not even changing the index or footers which they want to badly do and know needs to be done. They would consider posting a better Index online though for people to print.
 

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Koren n'Rhys

Explorer
Bingo bango bongo.

I think next edition there's a chance that digital aids take a front seat. If 6th edition in the mid 2020s is mostly compatible - same math but rewritten classes, races, spells, monsters, and a few more rules options - hopefully we see dndbeyond version of the content available on day one instead of several years in.

I wonder what that does to the sales landscape and patterns.
I hope 6E is FAR, FAR away, as they've hit a homerun with this one, IMO, but that's out of our hands. Introducing good digital tools is certainly a game-changer as far as the sales landscape is concerned. I don't see myself buying another physical book, to be honest, and I expect there are lots of others who feel the same. WotC will get their money no matter what, but it will be interesting to see how the FLGS factors in. I'd like to see DDB gift cards for sale at the store, that can be used to purchase the content online so that everyone wins. You can buy XBox cards, or whatever, to support your local GameStop, so it's not unreasonable.
 

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Mistwell

Crusty Old Meatwad (he/him)
I can think of a unique genre for Greyhawk that would work - Oldschool Adventuring.

That would mean much more difficult natural healing rules, xp for gold, a lot more save or die elements to the game, followers, morale and loyalty rules, stronghold rules, a much wider and less balanced range of wandering monsters, etc.. Much like this thread by [MENTION=61252]Frankie1969[/MENTION].

They could even make it a lower magic setting.

I think the look and feel of that type of setting and associated rules is as much a "genre" as any of the other genres mentioned by Mike Mearls during the panel.
 

Erdric Dragin

Adventurer
Why are they still calling it a Mystic? What's wrong with Psion? It's classic D&D and it sounds more like someone with Psychic powers than Mystic, which has magical powers.

I hope they change it. I hate when they destroy sacred cows.
 

bmfrosty

Explorer
I hope 6E is FAR, FAR away, as they've hit a homerun with this one, IMO, but that's out of our hands. Introducing good digital tools is certainly a game-changer as far as the sales landscape is concerned. I don't see myself buying another physical book, to be honest, and I expect there are lots of others who feel the same. WotC will get their money no matter what, but it will be interesting to see how the FLGS factors in. I'd like to see DDB gift cards for sale at the store, that can be used to purchase the content online so that everyone wins. You can buy XBox cards, or whatever, to support your local GameStop, so it's not unreasonable.

That would be a way to do it. There could also be bundling with a book too. They could try lots of different sales models. Curse seems like they're working out well, and the other content delivery partners seem to do the same.

And yes, I hope that we're at at least the 8 year mark before this happens and preferably year 10 or 12. I think the great thing for them is that if they're staying with the same math for two editions, then 6th edition becomes a refinement.

There's another question of a 5.5. Do a new edit pass on the three main books and put in new art. Update the PHB, MM, and DMG with content from the EEPG, the Tortle Package, VGTM, SCAG, XGTE, 2018 crunch, 2019 crunch, 2020 crunch, and 2021 crunch. Thicker books, big cleanup.
 

I am good with pretty much everything they said.

For Planescape, I would be good with a focus as a Sliders/AMBER thing where you jump from world to world (or plane to plane) and the players are just based in Sigil. A scheme that starts in Sigil can still involve the factions.

If you had to chose between "pulp D&D" than "noir D&D" for Ebberon, I would go with "pulp D&D", but I hope they have a little of both.
 

E

Elderbrain

Guest
Why are they still calling it a Mystic? What's wrong with Psion? It's classic D&D and it sounds more like someone with Psychic powers than Mystic, which has magical powers.

I hope they change it. I hate when they destroy sacred cows.

Didn't they use the term "Psion" in Volo's Guide to Monsters? I'm pretty sure they did with that variant Flayer with Psionic powers (think it was in the Mind Flayer chapter, not the Bestiary section).
 


I think that one factor that is contributing to the success, is that they aren't setting ridiculously high expectations any more. The RPG hobby won't ever match the sales of miniatures or collectible card games these days, but the brand value is still the key thing for D&D. If they make the RPG popular within it's own sub-hobby (which it is proving to be) then the brand will increase in value - meaning really big profits can be made in other ventures like TV shows, online games and movies.

In terms of improvements/developments, I am please that the game is not making big changes in the foreseeable future. I could see a few corrections and aesthetic alterations from time to time (the cover art wasn't well selected in my view), but the guts of the game is as good as it has ever been. That is why it is doing well.

Oh, and let's see a Planescape Campaign release!
 

lkj

Hero
In the part where Mike is discussing their rough map of how all the settings tie together and where they fit in, he specifically says that it is in terms of a product that they would be a part of. A few seconds later, as he mentions how the worlds all tie together, he says something like 'Greyhawk already has that'. And I couldn't decide if he meant they already had a product plan or whether he meant that Greyhawk already has an obvious tie-in cosmologically.

Probably the latter. But it got my hopes up for a minute.

As far as Dragonlance-- they don't mention it. But I wouldn't make too much of that. It's pretty clear they have thought about all the settings, and I think Crawford is a Dragonlance enthusiast. Doesn't mean it will get love. But a lack of mention in a free flowing conversation probably doesn't mean much.

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Mistwell

Crusty Old Meatwad (he/him)
Why are they still calling it a Mystic? What's wrong with Psion? It's classic D&D and it sounds more like someone with Psychic powers than Mystic, which has magical powers.

I hope they change it. I hate when they destroy sacred cows.

They did not say they were settled on Mystic and in fact took a quick poll of the audience between the two names. He did not mention the result of that quick poll though so I left it out of my summary.
 

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