The Sunless Citadel [IC1]

grufflehead

First Post
Before Brunhilde has even started to run, she spots a figure atop a guard tower frantically waving and pointing. She looks round to see if her companions know what the excitement is, at which point she notices the shambling figures moving through the trees.

As the others scramble to unship weapons and make preparations, the halfling drops her pack, turns and hustles back to where the others are - whatever these things are, they look hostile, and while Gregor is perfectly capable of handling himself, she doesn't know the dwarf's fighting prowess and she is aware the Eivan is neither physically able to defend himself, or possibly even run for it if things take a turn for the worse.

[sblock=Actions!]
Free action (?) - drop pack
Move action - move to D5 to protect Eivan, drawing Greataxe as part of the movement
Standard action - ready action to attack in case the creatures can reach us this turn

OC - if it's a Move action to loose a pack, then just do that then move
[/sblock]
 

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perrinmiller

Adventurer
Krindorf's arrow hits creature #1, but appears to have no effect in wounding it. The guard in the tower fires his crossbow but the bolt misses by 30 feet.

Before Gregor's actions, the creatures move shambling with hostile intent. Eivan's spell misses creature #1 when it steps into range.

*** Round 1 -> 2 ***
Initiative Sequence Updated:
20 Brunhilde
10 Krindorf
08 Guard in Watch Tower
06 Eivan
05 Monsters
03 Gregor


<Next Actions Please>
[Sblock=OOC]1. Gregor's actions are not resolved yet so you can change them if you want, since his 1st action is after the monsters' and his Round 2 input should wait until after the monsters act again in Round 2.
2. Krindorf had no range penalty and the monsters started flatfooted (cannot use cover) so he hit AC13. I moved the map scale to left corner so you can see it easier.
3. Eivan's Ray of Frost missed, sorry rolled a 2 for the Ranged Touch Attack.
BTW any posts that only have OOC info and questions, let's move them completely to the OOC thread from now on. I always check it so it will be okay.[/Sblock]
[sblock=Tac Grid]
Enc1-Map2.png
[/sblock]
 


Voda Vosa

First Post
Krindorf blinks. "Well da didn't do anythin'. Guess they are pretty resistent to pointy things ah?" The dwarf says, more thinks outloud. He straps his bow again and draws his short sword. He measures the moving capabilities of the creatures and stands by, awating for a good chance to slice a limb.

Will roll later
 

grufflehead

First Post
Burnhilde's brow furrows. 'Hmmph!' she says, 'I'll sort you out'. Gripping her axe, she puts her head down and runs straight for one of the creatures. Leaping into the air, she shouts 'YAHOOOO!', twirls the double-headed weapon in her hands, before bringing it down in a savage cut at the creatures torso.

[sblock=Actions!]
Full action - charge D5 > G6
Attack - 1d20+6=25
Damage - 1d10+3=7

I'm assuming the charge is OK; otherwise take 2 off the hit roll = 23
[/sblock]

[sblock=OOC]
Sorry guys, terrible tactical move! First time playing a barbarian so be as well acting the part - at least until Brunhilde can be shown the error of her ways ;)
[/sblock]
 

Errandir

First Post
Eivan watches in dismay as his first bolt flies wide.

When Krindorf speaks, though, he nods in agreement, having also noticed the apparent ineffectiveness of the dwarf's arrow. With this in mind, he peers carefully at the nearest corpse, trying to remember anything useful he might have learned about the magic that animates them.

Quickly recovering his composure, Eivan decides against using the crossbow, and instead mutters a few words and points at the nearest corpse. A blue-white ray springs from his finger and unerringly leaps toward the monster's chest, leaving behind sparkling ice crystals where it struck.
[sblock=Actions]Free Action:
Knowledge (arcana) check against corpses: 1d20+7=22
Standard Action:
Cast Ray of Frost at monster #2
Attack: 1d20+3=23
Damage: 1d3=2

These are undead, so I'm guessing no critical hit.[/sblock]
 

perrinmiller

Adventurer
Gregor casts his spell filling himself with Divine Energy to aid him in the battle.

Brunhilde's charge is effective, slicing deep into the creature's (#1) torso. The guard in the watch tower misses again with his crossbow. Eivan's Ray of Frost damages the same creature Brunhilde hit. [Total damage 9] The creature appears to be heavily damaged, but still fighting.

Eivan's knowledge of the arcane doesn't help much against undead, but he does recognize that the creatures are zombies and that they are undead creatures.

The zombies try to slam Brunhilde with their decayed limbs, but are unsuccessful to actually touch the Halfling.

<Next Actions please>


[sblock=Tac Grid]
Enc1-Map3.png
[/sblock]
 


grufflehead

First Post
'Mmm, tough guy, eh?' says Brunhilde. 'Try this for size!'. The halfling spins the huge axe surprisingly easily around her head, while at the same time pirouetting neatly. She comes in low this time, swinging her axe upwards...

[sblock=Actions!]
Free action - Whirling Frenzy!!!!! +4 to STR, +2 to AC

Attack (no 1 again) 1d20+6=21

Damage 1d10+6=7
[/sblock]

...burying the blade into...well...ah, zombies don't need that bit anyway <cue collective wince from all the male characters>
 

Errandir

First Post
Eivan frowns slightly, running through options in his mind. If the monster is undead, his daze spell is probably useless.

Instead, he takes a step forward, yells to Brunhilde "stand back!" and makes a complicated gesture with his right hand. Immediately, the ground underneath the remaining corpse takes on a slick, yellowish hue.

That done, he quickly bends and retrieves his quarterstaff.
[sblock=Actions]Standard action:
Cast grease on H6
Move action:
Pick up quarterstaff[/sblock]
 

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