havenstone
First Post
Once upon a time, my good friends and sometime gaming partners orichalcum and cerebralpaladin suggested that I post the synopses from our 1996-2006 D&D campaign as a StoryHour. I hesitated for a few years, mainly because I had ideas of one day publishing novels set in the world of Aerdrim. Plus, our games had been littered with maps and bits of paper I didn’t want to leave out, and at the time I didn’t have any free online document storage.
Since then, I’ve decided I’ll never actually write an Aerdrim series--though I’d appreciate it if any aspiring writers out there showed appropriate restraint in borrowing whatever bits they find interesting. (Not least because, for the D&D campaign version of Aerdrim, I’ve ripped off plenty of other fantasy authors who might object to seeing such clearly plagiarized stuff showing up in print). GMs should feel free to adapt the maps, scraps, and plots in the following StoryHour to their own campaigns as appropriate.
I apologize in advance to readers who are fascinated by game mechanics; this SH will offer slim pickings. Many of these sessions were played a decade or more ago, most under 2nd Ed rules which I now barely recall (how did THAC0 work again?), and were very focused on role-playing and character-building. I’ll remember when a character had a very high or low stat because it affected the story, but I don’t have a record of all the stats of all the characters.
In 2002, our gaming group came up with a canonical synopsis of the campaign to date before our third post-college “reunion game.” Like our memories, the story has fewer gaps after the early episodes. I’ve fleshed them out a bit, and I’d welcome any suggestions or contributions from the players.
Since then, I’ve decided I’ll never actually write an Aerdrim series--though I’d appreciate it if any aspiring writers out there showed appropriate restraint in borrowing whatever bits they find interesting. (Not least because, for the D&D campaign version of Aerdrim, I’ve ripped off plenty of other fantasy authors who might object to seeing such clearly plagiarized stuff showing up in print). GMs should feel free to adapt the maps, scraps, and plots in the following StoryHour to their own campaigns as appropriate.
I apologize in advance to readers who are fascinated by game mechanics; this SH will offer slim pickings. Many of these sessions were played a decade or more ago, most under 2nd Ed rules which I now barely recall (how did THAC0 work again?), and were very focused on role-playing and character-building. I’ll remember when a character had a very high or low stat because it affected the story, but I don’t have a record of all the stats of all the characters.
In 2002, our gaming group came up with a canonical synopsis of the campaign to date before our third post-college “reunion game.” Like our memories, the story has fewer gaps after the early episodes. I’ve fleshed them out a bit, and I’d welcome any suggestions or contributions from the players.
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