I've read references recently on WotC about the three pillars of D&D: roleplaying, exploration, and combat.
I'm two combat encounters and a skill challenge into the "Cairn of the Winter King," so how should I introduce these three pillars to my existing game?
Any good ideas of how to add roleplaying and exploration features into a dungeon crawl adventure?
Retreater
I'm two combat encounters and a skill challenge into the "Cairn of the Winter King," so how should I introduce these three pillars to my existing game?
Any good ideas of how to add roleplaying and exploration features into a dungeon crawl adventure?
Retreater