Bonus Proficiency: Beginning when you choose this archetype at 3rd level, you gain proficiency with Tinker's Tools.
Companion Construct: Starting at 3rd level, you craft yourself a construct to accompany you on your adventures. Your companion takes the form of a Beast or Construct with a maximum CR of 1/2, except it is a Construct. As you level up, the maximum CR increases, to a CR of 1 at 5th level, a CR of 2 at 9th level, a CR of 3 at 13th level, and a CR of 4 at 17th level. You can reconstruct your companion, either if it dies or to change it's form, with eight hour of tinkering. You companion always has the highest maximum hit points possible.
The construct obeys your commands as best as it can. It takes its turn on your initiative, though it doesn’t take an action unless you command it to. On your turn, you can verbally command the construct where to move (no action required by you). When you take the Attack action, you can forgo an attack to verbally command it to take the Attack, Dash, Disengage, Dodge, Help or Multiattack action.
Companion Upgrade: Starting at 7th level, you can integrate new hardware into your companion, giving it the benefit of an Ability Score Improvement (or a feat). You can reapply this feature, replacing your previous choice, when you construct a companion or with eight hours of tinkering.
Companion Independence: Beginning at 11th level, You don't need to use your action when command you companion to take the Attack, Dash, Disengage, Dodge, Help or Multiattack action.
Companion Spellcore: Starting at 15th level, whenever you cast a spell with a range of self, you can choose to instead apply the spell to your companion construct.
Additionally, when you cast a spell, you may channel it through your companion construct. Your construct is treated as having cast the spell, and maintains concentration separately from you for spells that require it.
Companion Construct: Starting at 3rd level, you craft yourself a construct to accompany you on your adventures. Your companion takes the form of a Beast or Construct with a maximum CR of 1/2, except it is a Construct. As you level up, the maximum CR increases, to a CR of 1 at 5th level, a CR of 2 at 9th level, a CR of 3 at 13th level, and a CR of 4 at 17th level. You can reconstruct your companion, either if it dies or to change it's form, with eight hour of tinkering. You companion always has the highest maximum hit points possible.
The construct obeys your commands as best as it can. It takes its turn on your initiative, though it doesn’t take an action unless you command it to. On your turn, you can verbally command the construct where to move (no action required by you). When you take the Attack action, you can forgo an attack to verbally command it to take the Attack, Dash, Disengage, Dodge, Help or Multiattack action.
Companion Upgrade: Starting at 7th level, you can integrate new hardware into your companion, giving it the benefit of an Ability Score Improvement (or a feat). You can reapply this feature, replacing your previous choice, when you construct a companion or with eight hours of tinkering.
Companion Independence: Beginning at 11th level, You don't need to use your action when command you companion to take the Attack, Dash, Disengage, Dodge, Help or Multiattack action.
Companion Spellcore: Starting at 15th level, whenever you cast a spell with a range of self, you can choose to instead apply the spell to your companion construct.
Additionally, when you cast a spell, you may channel it through your companion construct. Your construct is treated as having cast the spell, and maintains concentration separately from you for spells that require it.
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