The TOMB Of HORRORS Updated 08/17/05

DM-Rocco

Explorer
Session 28 Module the Tomb of Horrors

Shump tightly clenched the Dagger of Dulum in her mighty hand. A dagger was a small cutting weapon used mainly by thieves and assassins in the dead of the night for a good close quarter mugging or a slight throat. A dagger was not a mighty weapon that one would take into the thick of battle. One would normally prefer the long length of a bastard sword or the awesome cutting power of a double bladed axe, the bone crunching strength of a massive war hammer or the reach of a long spear, but not the lithe fragile blade of a dagger.

In spite of its small size, Shump had decided to use this simple blade instead of the Claymore that she had taken from the fallen Maralith. It was small in her massive hand but she knew the power behind the blade. Some blades where endowed with magic to make one easier to hit and some made deeper wounds while others could summon the elements to do different types of damage, but not this blade. The Dagger of Dulum was not one of those. It had power, but not like that. It wasn’t able to hit things easier or bit deeper or slay being on touch, but it did have power. It had been kissed by the Gods of old to be able to penetrate any substance.

Shump used the blade to bite deep into the base of the old statue of the warrior grim and hacked and sliced effortlessly like a hot blade through butter. Soon enough metal was removed that the remains of the statue fell from the base. The remains were mere child’s play for one of her strength to discard.

The Efreet’s smoky body slid down the tunnel underneath and stopped at the next intersection until the others caught up to him. The Efreet just pointed to a small opening that was metal lined - obviously a keyhole. Shump thought for a moment to just cut through the metal with the Dagger of Dulum. She then thought better of it. In such a dungeon as this, where clues were everywhere, it was a bad idea to just bypass things that were meant to be opened in a certain way. Doing so often meant disastrous consequences for those involved, in spite of the good intentions of those seeking an easier way.

Shump instead reached for the Golden key and inserted it into the hole and turned the key. A stone slab of tremendous thickness, sheathed in adamantine, sunk to the floor. A smallish ten-foot by twenty foot burial vault with a arched vaulted ceiling that rose to a twenty five foot peak was the room that was revealed. To the parties disappointment there was nothing in this smallish room.

Of course the party was used to such things at this point and immediately inspected the room. A small depression found, a few inches deep and about two inches square in the center of the floor was found. It took but a moment to find the other keyhole. Shump inserted the second key they had found and turned it counter clock wise until she felt the room start to quake. Immediately the floor began to rise and peak into sections as the whole of the floor began to rise into the air. Shump and the others rushed back the way they came just as the floor crashed into the ceiling.

Shump was tired of this tomb, they all were.

Shump flew into a rage, an unbridled rage of such fury that she surprised herself when she could barely recognize friend from foe. She jumped to her feet in one swift motion and raced for the mithril vault that was now exposed under where the floor had just been raised. She grasped the massive mithril pull ring and ripped the door from its hinges. A loud crash came when the southern room was exposed as the door thudded to the stone floor.

The room beyond contained an enormous amount of gold and gems and items of all kinds from the many victims of Acererak over the long eons of the Tombs wicked existence. Potions of magic and old weathered scrolls littered the floor as did magic rings and rods and staves and swords. Items from mighty magical relics of old to the groups items lost during teleportation were strewn about the place, but these mattered not to Shump. She had a murderous need revealed in the glint of her eye. A quick scan of the room revealed a small skull encrusted with gems on the far side of the room. She raced past the others and charged the remains on the alter on the far side of the room.

As she did so a misty form rose into the air, a ghostly form of an ancient wizard. She could hear the call of the dwarf, hear the call of his friend, the Foe Hammer, he heard the shout of “law bringer.” Shump, tired of tricks and relying on a gut feeling, rushed straight through the form of the ghostly wizard and lunged for the gem-encrusted skull. The skull was normal in most respects save two. Where the teeth had been now where replaced with teeth of giant green emeralds and where the eyes used to be two huge diamonds took their place. Shump, as she lunged through the air in a mighty leap, tried to aim for one of the diamonds in the skull with the Dagger of Dulum. As she flew through the air the ancient dusty remains of Acererak’s body swirled in a breeze and formed the body of yet another wizard and at the last second the skull rose into the air to top off the wizardly ghost. As the skull rose into the air, Shump missed her mark as the dagger of Dulum bite deep into the stone alter of Acererak’s final haunt.

From a distance a calming song filled her heart, but she fought through it. She bore down on her hatred and anger and raged into action. Shump regained her senses with lightning speed and was soon on her feet again, swinging with wild abandon at the skull. It proved to be ever elusive. She swung with her mighty fist in a thrusting motion and just missed the skull as it skillfully dodged out of the way. She then retreated her right hand and made another thrust but this two proved to be less than effective as the skull of Acererak narrowly missed being hit by the mighty blade.

Shump then noticed the skull hesitate for a moment and a flash of light blinded her for a split second, but not enough to disrupt her next attack. She flipped the dagger around so the hilt of the blade would reinforced her punches and if those missed, the protruding blade would most likely catch her prey since the blade was now facing away from her. The blade would slash her opponent now instead of pierce from a thrust. She made a motion to slash her opponent with the blade and again Acererak skillfully dodged the attack but then Shump quickly reversed the direction of the attack and back fisted the blade into the floating skull of Acererak. The Dagger of durum bite deep and true to its design sank deep into the skull. The blade slide half way down the length of the blade before it stopped, catching the skull at the base of the back of the head.

The skull of Acererak turned quickly towards Shump, so quickly that she lost control of the hilt and the blade stuck in Acererak’s skull. Two diamond eyes pierced into Shump’s soul and she felt a tug pulling her home. In an instant it was over, a slight light, a feeling of helplessness and then an unheard scream as her body slumped to the ground and turned into a pile of ash in mere seconds.

Her soul was now gone.

* * *
“By the Light Of Pelor,” shouted the enraged Khael, “I banish thee to your eternal rest!” Khael raised his holy sun symbol of Pelor high into the air and the ghostly figure of the wizard cringed before the might of Pelor and burned away from his holy light as the darkness to the dawn. Khael was a servant of Pelor, God of the Sun, deity of good. He was charged with keeping the wards of the lands, bringing peace to those who lack it and the word of Pelor to those who need it.

He touched the Ghost with Pelor’s blessing and he watched as the ghost turned from a misty outline to a solid form and then disperse again into a veiled mist and disintegrate before their eyes. The Holy Word of Pelor filled the room with the Deities blessing and the light of Pelor brought warmth to the dreariness of the Final Haunt. He watched as the skull on the far side of the room rose into the air and as the holy light of Pelor touched the skull, a split in the skull formed and cracked the skull down the middle.

The power of Pelor’s word was mighty.

He could swear that the vileness of Acererak’s wrath would be taken out on him. He had taken away his minion and wounded him in one fell swoop. He prepared himself for the onslaught of Acererak’s wrath, but he quickly found it was not directed at him. Instead the gem-encrusted skull rose into the air, ignoring the flurry of blade swings from Shump, and stared into the soul of the Efreet.

No words were spoken, but he was not sure if it was cause he couldn’t hear them or because the Efreet was gone before he had time to reply to his jailer. The one thing that was certain was that the Efreet’s soul was ripped from its body and its body turned into a pile of ash.

In such tightly packed quarters, it would be impossible for him to engage Acererak in close quarter combat and still allow the warriors a good chance of defeating him. He took a step backward and again called down the Holy Word of Pelor. He felt the mounting tide of evil being swept away by the power of Pelor’s good. He connected to Pelor in a way he had never done before, a connection that few clerics would ever share with their God.

It was a feeling that he had liked.

* * *
“Lawbringer,” screamed the battle cry of the dwarf and instantly the mighty halberd appeared in his hand. Instantly the weapon glowed in divine energy.

“I smell evil afoot,” screamed Lawbringer, “take me to the evil, I shall smite it down to the depths of Hell.” The blade hummed with life and excitement. Lawbringer was an intelligent blade without equal when it came to fighting evil. It could sense evil like a fly could sense sugar and it was always ready to fight, or rather, it was always ready to fight evil. Lawbringer was notorious for sleeping on the job as it were. When evil was not around, it often slept, not allowing its magic to part take of any combat in which it could not smite a great evil. Its ability to sleep through numerous combats was amazing. Once Stonecracker had been fighting demons in the Abyss and still the blade had slept. That was one of the times the Dwarf had come close to throwing the blade away forever.

However, one good battle against a powerful evil made up for ten battles where he slept for when he was awakened a wrath like none other was unleashed. A fury of divine might so powerful he could kill a maralith with one mighty swing of the blade, snuffing out the evil life force before they even had a chance to react.

So it was that Lawbringer, bound in a room it could not escape and deprived of his chance to slay evil for the whole of the Tomb, reacted with great anger and fury when Stonecracker Boulderwacker and Lawbringer were finally reunited. The Halberd immediately teleported to his hand and half dragged the feisty dwarf to the skull. Right as Shump’s body fell to dust and at the same moment that the Holy Word of Khael tore the skull a crack, the mighty fury of Lawbringer brought down its full wrath and slammed the skull of Acererak so hard the skull sank into the ground, stunned by the blow.

Positive energy filled the skull and a hissing crack widened from the infusion of energy. The power of his God too had been called to his aid and Helm had answered, for if ever he had a need, it was now.

* * *
Devlina watched as the floor rose to the ceiling, nearly crushing Shump as she turned the key. The small room before her came to her in near vision. Over the course of the adventures in the tomb she was starting to get her sight back. Things were still a bit groggy, but she could clearly see objects, just not fine details.

Somehow she knew that the room before her was filled with all of their belonging. She knew everything she owned was there, including one thing that she had cherished most of all, the hammer her and her God had forged together.

Back when she was being tested for faith Pelor had shown her the errors of her way of thinking and for a reward for taking a step towards understanding the nature of the Gods, Pelor had granted her new servant a mighty boon. In the forges of some far off plane she and Pelor labored over the making of this weapon. It was given to her with a warning. Protect the weak, defend the faithless and hold the spirit of Pelor True and you shall know the power of this weapon. Lose faith in my teachings and it will fail you. It was this weapon that she now sought.

Amidst the treasure of others who have come before her, she tried to desperately find the hammer. She got down on hands and knees and riffled through everything in her way trying to find the one item she thought may turn the tide of battle.

She could not find it.

Then she closed her eyes and relied on faith. She stood, with eyes closed, and slowly walked towards the floating skull of Acererak. She could hear the sounds of battle, the distinctive sounds of the dwarf yelling for Lawbringer, the sweet sound of the Siren trying to calm the ancient evil that was Acererak and the grunts of Shump as she swung wildly at the skull. She didn’t know how, but she could tell where the skull was and where her teammates were. She could feel Shump lose her fight to retain her soul and the power of the Holy Words coming from Khael and the mighty blow from Stonecracker. She raised her empty hands into the air as if she had a weapon of a great weight and with all her strength she swung down in an arc. She moved in a circle at an angle that suggested that something was counterbalancing her movement so she would not fall over, but nothing was in her hands. Then, right after the Dwarf had knocked the skull to the ground, right as it rose into the air, she pulled her momentum into one solid blow. As she flew her body forward to strike, a massive hammer filled her empty hands and that smashed the front face of the skull, sending the skull flying into the wall behind it.

In that one moment when the Hammer made contact with the skull of Acererak, the hammer was completed of its forging process. In that strike it was given a purpose. In the blow it was given a need. It could feel the race of the creature it had hit. An ancient evil of a devilish kind with a hint if demon and a race of elves from long ago. In addition to this it knew this creature to be undead and forever more the hammer would find these beings easier to slay and in time it may even grow a personality to help slay such creatures, like Lawbringer.

Delvina opened her eyes, she could see perfectly, her faith had guided her home.

* * *
Acererak’s soul was called back to the Prime Material Plane when Shump inserted the Golden Key into the door. He was not upset that his experiment was made to wait. He had lived longer than any, other than the Gods, and patience had become second nature. Besides, it was all in his plan; it was what the tomb was built for. He would lure brave strong souls into the tomb and test their worth with a series of traps and tricks. Those that would make it to the end would make worthy souls to fuel his dark ends. He needed souls for a purpose only he knew. He was so close, so very close to having all he would ever need, but he had unbridled patience and would not rush into things. Others had come before, and they have all lost their souls, so would these adventurers.

He felt the second key being inserted into the floor keyhole and he knew the battle was about to begin. He summoned forth a mighty ghost as he always did. It was meant to scare and surprise the victims into using their deadliest magic on it rather than him. Not that it mattered, for his dark experiments had made him immune to almost all but the most powerful magic.

He was not surprised to see the Efreet with them, but was a little put out that the Efreet had helped them. He had trapped the creature many eons ago and was very strict about how he should conduct himself in the Tomb; however, the Efreet had other plans after so many years of confinement. Once Shump rushed passed the ghost, Acererak knew that he had only a moment to react and react he did. He rose into the air a skillfully dodged the blade. As he did he stared into the soul of the Efreet and sucked it from its body and into a gem.

He had power over the souls of any before him and he could take them at his will. None had ever stood up to him and none ever would. He thought about what to do with the soul of the Efreet. He could just simply add him to the mixing of other souls he had accumulated, adding to his power, or he could drink his soul for pleasure or return it to its body at a later date to have him continue to serve to Demi-Lich, yet again. He was not yet sure what to do yet, so he waited a moment. In that moment a blinding pain flashed in his memory. It had been a long time since he felt pain. Since before he turned from the flesh and became a lich to be certain. This was no ordinary pain; it was a holy energy from what he had thought was a long forgotten religion. Acererak was the master of negative energy, the power of death some would say; others would say the power of nothing. Acererak was just hit with a jolt of positive energy, the power of life, the power of everything. The two energies reacted in such a way as to create a massive blast that collided, positive meeting negative. The two energies hardly ever met, usually the Prime Material World separated the two, creating a balance between the two, but in rare cases the polar opposites would meet and such an outcome was never pleasant.

In that moment that he was blinded with searing pain he had never felt before the was barely able to duck out of the way of the Dagger of Dulum. He scanned the room for the one responsible for positive energy and quickly found the cleric of Pelor preparing another prayer to his God. He would end this quickly, he would drink his soul and add it to power his dark needs. Then, in that instant he changed his mind as the Dagger of Dulum pierced the back of his skull. His life force was nearly lost with that blow and he knew that he could not let this hideous orc woman live. He rose from the ground and stared at the soul of Shump and she too fell to the ground in a pile of dust as her soul became trapped within Acererak’s diamond eye.

It was no cleric of Pelor, but the sweet taste of the soul would do nicely to power his needs. He scanned the room again and found the cleric of Pelor again and rose to drink his soul too when a thundering jolt shook him and knocked him down. He rose in an anger he had not felt in a great while only to find the heavy face of the hammer smashing down into his own face, sending his backwards. In that instant he knew pain like none before. The hammer was now attuned to him and him alone, and others like him in race and creed. However, he would evermore fear this weapon and regard it as a threat. He would kill whomever wielded this weapon, whomever touched it, whomever looked at it. He flew through the air and his skull hit the wall behind him, driving the Dagger if Dulum the remainder of the way into his skull, burring the blade to the hilt.

He was so close to power, so close to finishing, and now he was dead.

 

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DM-Rocco

Explorer
Yeh, I got a 1,000 views. I'm in the big leagues now :)

The PCs just finished a modified version of Maurve Castle, so look to a combined write up of the last 6 sessions which will take the PCs to there current location on the 222th layer of the Abyss. Then, for those of you who are awaiting the long return of "Lizard Bait", I will be writing on that soon.

-thanks for your support
 

the Jester

Legend
Hey DM-Rocco, keep it up! I know keeping a SH can be a challenge- hell, I have about four active SH threads going at once right now- but it's very rewarding imho. And the joy of having your players come up to you and say, "Man, it sure was cool to read about my pc killing the blah-ble-blah of blahdie blah!" always makes me feel all warm inside. :)
 

DM-Rocco

Explorer
the Jester said:
Hey DM-Rocco, keep it up! I know keeping a SH can be a challenge- hell, I have about four active SH threads going at once right now- but it's very rewarding imho. And the joy of having your players come up to you and say, "Man, it sure was cool to read about my pc killing the blah-ble-blah of blahdie blah!" always makes me feel all warm inside. :)

Well, it has been a lot of fun. I might just do a brief over view of the last 7 sessions, a lot of screwing around and argueing about rules resulted in not a whole lot getting done, that and I am better at DMing 1.0 AD&D high level characters than the obsurd power of high level 3.5 characters. :(

But I am getting better :)
 

DM-Rocco

Explorer
Session 29-35 Module Castle Maure

This is a brief summary to where the party is now. The last 6 sessions were crazy, lots of fart jokes, reno 911 comments and arguing over rules. Not a lot done really. So rather than try to explain it all in a write up, I just listed a few out of character highlights, sorry.

I will post a write-up with the meeting of the party and Pelor's Avatar though:)

The party gathered up their fallen comrades and the treasure of Acererak and headed back to Kalstrand. They raise those who wanted to be returned to life from beyond the grave and even tried to bring back the soul of Shump, but she was lost to the ages. From the demi-liches treasure the party found a bejeweled box with no apparent opening. From the outside, a faint beating could be heard.
After gathering strength the party left Kalstrand for the undermountain path through the mountain wall. Only four vowed to see the quest from this point on, Khael, light of Pelor, Delvina, champion of Pelor, Jarel, sorcerer supreme and Katrina, master of probability manipulation.

Katrina, as an ambassador of Kalstrand, knew the location of the great dragon Kilthandus, a mighty gold wyrm. The party teleported to the dragons caves and negotiated their passage through the under mountain. They were granted permission to travel to the ruins of Castle Maure.

They traveled through the ruins and were attacked by Yug-Anark, a gnoll cleric of surprising power. They defeated her, but she managed to escape to the lower levels of the castle. While they systematically cleaned out level by level Yug-Anark gathered her followers. Yug-Anark realized the parties strength was greater than hers alone, but with her faithful it was a different matter. In spite of this she offered the party a chance for free and safe passage through the under mountain, all they had to do was slay Eli Tomorast, a mage of extreme power and cunning.

The party declined and threatened Yug-Anark to reveal the way through the under mountain or die. She relented and opened a portal. The party stepped through it, but rather than ending up on the other side of the mountain wall, they were transported to the 222nd level of the Abyss through a one way portal.

They were attacked almost immediately by a gargantuan black pudding. Khael used the Ring of Pelor to open a portal which solars flooded through the area and killed the black pudding, but more soon came as did one of the local demi-gods, Jubileax. They escaped through a portal to the out lands and then plane shifted to Pelor’s Realm, where they had an audience with his avatar.

 

Schmoe

Adventurer
So the party gated in a bunch of Solars into the home plane of Jubilex? Yikes, that's bound to have some serious divine repercussions. For one thing, I'm sure that Jubilex didn't take it kindly, and he'll probably take personal notice of the PC's. Second, I'm sure that the party did nothing to improve the opinion of the good gods whose solars died pointlessly. Wowza, you've got enough here for epic gaming for a year or more.
 

DM-Rocco

Explorer
Session 36 - Audience with Pelor

Delvina arrived the same time the others had and in the same manner. A moment ago she and her companions where in the Outlands, having just narrowly escaped the Abyss, now they were in the blessed Fields of Elysium. They had arrived on this plane greeted by a riot of color that could only be the first level of Elysium, Amoria.

Delvina marveled at the brilliant green meadows dotted with starburst flowers, pools as deep blue as a jay’s plumage and silver clouds drifting against a perfect sky. The plane itself seems to vibrate with its own sense of life and intensity. It was usually a peaceful place and tranquility seemed to seep into the bones and souls of those that crossed it.

While Devina marveled at the sight, Khael merely seemed withdrawn, as if he had be saddened to see such a sight. His recent death and subsequent resurrection had taught him many lessons, but this was deeper than a lesson, it was a torment. A reminder of what he had given up to return to the realm of the living.

Elysium consisted of four layers strung together by the myriad courses of the River Oceanus. The party took flight as their angelic guides lead them through the sweet-smelling pines and flowering trees along the banks giving way to open meadows and rolling fields. They made their way to Eronia, the second layer of Elysium. Over rising lands of steep hills, sharp-toothed mountains and white granite valleys they flew. These natural landscapes diverted the river again and again. On ward to Belierin they followed the rivers. Misty swamps and fog-bound marshes were quite the opposite of what they had expected. Here the river was no more than a tangled braid of slow-moving water through untouchable channels, with low, flooded sandbars and tangles of mangroves rising from it. Finally the tributaries flood the fourth and final layer of Elysium, Thalasia, the great head waters of River Oceanus.

Small rocky outcrops broke up the monotony of the vast Ocean waters and the ever constant shining Sun. They began to journey towards the ever shining sun, but the closer they came to the glowing sphere, the more it was evident that the Sun was not a Sun at all, but rather a strong hold set upon a massive mountain deep within the realm. The Fortress of the Sun, once known as Light’s Blessing, was the domain of the deity of Pelor, also known as the Sun Father and the Shinning One.

Pelor’s realm, once a vast manor surrounded by orchards, vineyards and rich farmlands for miles, was now a gold-plated citadel that formed a beacon atop Krigala, the Largest mountain Island in Thalasia. The Fortress of the Sun dominated the lands for a hundred miles around and was clearly visible from the shores of the Oceanus. It glowed like a beacon day and night providing continual daylight for a hundred miles in every direction. Those unfamiliar with the landscape easily mistook it for a natural sun.

Delvina, Khael, Katrina and Jarel were welcomed into the might fortress with open arms. Each was tended too by a separate attendant who healed wounds, cured maladies and comforted the companions with warm bathes and fine clothing. Each set aside fear and doubt and lived in the moment. Once they entered the realm, all cares and concerns left their minds. They quickly forgot the urgency in which they came. They forgot about Vecna’s return or the Bejeweled box that contained his black heart. For the first time in a long time, they were free to be themselves and enjoy and relax and soak in life.

They lost track of time.

The journey they took from the first to the fourth layer of Elysium could not be measured in terms of time. It seemed to take forever, but at the same time, it seemed like they just left the Outlands. They had only just arrived in the Fortress of the Sun, but yet it seemed like they have enjoyed the creature comforts of this place the whole of their lives.

On the night they arrived, they joined a throng of others from across the realms in a feast on the highest spire of the Sun Fortress where Pelor oversaw much of the Cosmos. They dressed in simple robes emblazoned with the Symbol of Pelor, a bright shinning sun with nine flames licking away from the center. Other than these simple robes, they had only sandals. As they entered the vast hall attendants removed their sandals and cleansed their feet and patted them dry with silken clothes. The vastness of the dinning chamber was only comparable to the vastness of Pelor’s guests. Angels and celestials of all kinds were just the tips of the ice burg in terms of guests from across the Cosmos. They were not to be out done by the shear size of the dinning area however. Several hundred yards in every direction the vast chamber stretched. Rows and rows of tables and chairs had been immaculately placed to feed tens of thousands of guests and everywhere there was light. A simple test of holding a foot slightly above the ground revealed that no matter what angle you hold your foot, light was always a constant. There were no shadows. Everything gave off light.

At the very center of the large hall a platform rose into the air. Upon the raised dais was a large orate table made of solid gold. To the left or the right of the central figure where those who had been sainted by Pelor. Most of them races that were fairly common on the Prime Material Plane, but a few stood out, including two Solars. At the center of everything sat an older man in white with wild hair and a beard of shinning gold.

This was Pelor.

But it was not Pelor, but rather an Avatar of Pelor, as Delvina pointed out. She had been privy to glance her eyes upon the true form of Pelor and her eyes had been burned and melted from her eyes sockets for the effort. The mere fact that they could all look upon this old man and still see was a testament to the fact that this man was indeed an avatar. He was still a daunting figure, holding much respect and power.

Delvina wanted to engage Pelor’s avatar in a round of questions straight away, but his guardian had told him there was a time and a place for such things and this was not the time. The evening began with a live entertainment show while the dinners feasted on fruits and wine from all across the cosmos. Dinner courses were served while the entertainment continued. For the main course, a sliver tray was brought out before each dinner at the table and in unison, the attendants pulled off the huge lid from the serving tray to reveal whatever dish was most craved by the dinner in front of each tray.

As they ate and drank and engaged in good conversation they felt braver, as if they could do anything. They felt more alive and energetic. Dinner went on for hours and finally died down. It was then that people from across the cosmos could have a public audience with the avatar of Pelor.

The center Dais was circular and petitioners approached from every angle. While just an avatar, Pelor was able to field many questions at once and from different angles, even without looking to who he was addressing.

“The Mordons are on the march again,” came one concern from a Archon behind him.

“The Blood War is spilling over into the Outlands again, would you like to intervene?” queried a man with golden skin and hair to Pelor‘s right.

“Smithies are dieing across the cosmos and none of their souls are making their way to their final rest,” commented a Solar from a floating table fifty feet over the heads of the others.

Pelor answered many of the concerns before the question was even asked. He did not move his head or address any by name, he simply answered each concern without care to who he was addressing or what direction the questions came from or even the softness of some of the voices that could not quite carry the question to him.

He knew the question and simply gave the answer.

Delvina and the others patiently awaited their turn. The lines to speak with Pelor were long and some questions had answers that could not be easily answered. Finally, after hours of listening to others voice their concerns and ask questions, Pelor turned his head to address Delvina. Her eyes ached and her head spun. Even though this was an avatar, he was no less powerful.

“Why is Holy Word…”

“Your faith is strong, but at time it waivers. Believe in me and it shall not fail you.”

Delvina had a lump in her throat. She was a confident woman with much pride, but even this avatar made her feel weak and unsure of her self. The whole of the chamber stopped conversation to listen to Pelor now as he had waited for Delvina and her companions to go last. Every eye was on them and every ear attuned to the questions and answers.

“How do we open the bejeweled box…”

“That is before my time…”

“Before you time…” chimed in Khael.

“It was created before my time here and while I have vast knowledge, there are things that even I do not know the answer to,” boomed the voice of Pelor.

“If we get it open, hoe do we destroy it…”

“Again, that was before my time…”

“But…”

“Silence,” Pelor’s voice echoed in the chamber like a grumbling thunderstorm in the distance, “take this ancient tablet. It contains a spell of such epic power that you could travel back in time and perhaps learn the answers yourself. It will allow for travel for up to one week but you will be weak. You will be ethereal and may not be able to interact with those around you. You might be able to take possession of bodies, but it is not an easy process. If you die in the past, even I do not know what will happen to you in the present. You won’t be limited to a single time, you can move through time, but each time you do you split the spell and the harder it will be to control. I caution you, you cannot alter time, time is set. Those few who have tried have changed nothing and have been lost to time, fragmented in space.

“I now have a question for you, do you recognize this woman to my right?” When it became apparent that none of them recognized the Gith seated next to him he continued, “her name is Aan’achi a female Githyanki cleric, she was a prisoner of those in Castle Maure. Instead of treating her with compassion and mercy, you discarded her by shoving her in a bag of holding.” Delvina and Khael slumped to the ground in pain, “This is not the teachings of Pelor.

“ I teach that energy of life originates from the sun. That light brings strength to the weak and health to the injured, while destroying darkness and evil. I urge my followers to challenge the forces of corruption regressively, but also to remember that just as the sun can cause blindness of the eyes, relentless attention to the destruction of negative forces can blind the heart to the true essentials of life; kindness,” another shock of pain ripped through them, “mercy,” Pelor’s voice thundered in rage, “ and compassion,” their world exploded in horror as the truth of their failure to protect the weak was revealed to all.

“She was bond and gagged and you didn’t even try to help her or understand her. You have now been marked by the sun God, fail me again and know my wrath.” Delvina and Khael looked at each others and could see the faint glow of the markings of Pelor’s symbol etched in their foreheads. Only the faithful could see them, but that was the same of it.

“You two,” he now addressed Katrina and Jarel, “do you travel with these two? Are your goals the same? Are your fates entwined?” He knew the answer, but he waited for them to answer yes on their own. “Then, I would ask of you all to relinquish off of your worldly possessions as a sacrifice to me and my church.” Again he knew the answer, but he waited for each of them to answer yes and they did, although it took many moments for Katrina to answer yes. “You have a foot hold on the other side of the mountain wall. You are now charged with bringing Saint Plathus, who now has the Ring of Pelor, back to your old keep to ignite the Nimbus of Light magic ritual, the Light of Purity. You shall now use this keep as a base point spread the word of Pelor to those in need. Remember, you must defeat Vecna, it is your most pressing concern, but also know that Acererak is not destroyed and many slaves are in the service of the evil empire and those are just concerns pressing you on the Prime Material Plane. The March of the Mordons has begun again, the Bloodwar is spilling over into other planes and smithies are disappearing from all over the cosmos. You have much to do to deserve a final rest at my side and no time to do it. Now, I suggest you remove yourself from my sight, lest I show you the nature of a Deities mercy.”

Each slowly left the grand hall as all eyes escorted them through the grand gates and there guides showed them to new quarters. Each was shown a new room, deprived of all belongings that they had previously known.

Note for those who are interested, the party was outfitted anew by Pelor and his attendants. If you wish to know what type of items they now possess, here are the items they received before leaving Pelor’s realm. If you are also wondering, they haven’t complained yet, and they shouldn’t because it is better than what they had, but I am sure it is only a matter of timeJ

Stone Tablet - Pelor does not know how to destroy one of the first artifacts of the cosmos, it was before his time, but this time travel scroll will allow you to travel back in time once for one week. In that one week, you can jump around in the time stream, but the more you do so the harder it is to control. You can take nothing with you as you will not physically go back, but rather inhabit the bodies of those who lived back in that time. Also you will not have any powers that can effect the living as you will be ethereal. He is unsure if you can come back if you die. Don’t give me any, “a God knows everything crap!”

Everyone in the party gets the following:

Amulet of the High Celestial - this brilliant sun shaped amulet has nine citrine flames licking nine diamond stars. This amulet has unknown powers and no amount of whining and stupid jokes about Pelor being not able to see in the future will get you more information ;p For Dom and Dar this increases the amount of damage you do when casting spells with the fire descriptor or energy type fire by +2 for each die of damage when used against an evil creature, double this bonus against evil outsiders. Half of the bonus is sacred and half the damage is divine. For Khael and Delvina it can also act as Phylactery of Undead Turning (turn undead +4 level) and a Greater Holy Symbol (Empower turning at will -2 turn +2d6 dmg) 1wt but only if not hidden and not bad mouthed ;p

Cloak of Celestial Charisma - +6 to charisma and you can convert one +1 level or higher spell slot into a +1 sacred bonus to your saving throw up to a max of a +6. This lasts one use or one round, whichever comes first, and you must declare this before your roll.

Two Gloves of Storing - can hold twice the normal weight

Pelor’s Portable Wardrobe - By concentrating on the fabric of reality, standard action, and praying to Pelor, you bring into existence a wardrobe of up to ten feet in height, six feet in width and six feet in depth. One can store whatever would normally fit into such a space. It is complete with drawers and hanging poles and hook and whatever other features (don’t get nuts, I’ll take it away, you say you are going to put all the contents of the whole dungeon in the wardrobe, guess what happens) the user can think of. Each has a spirit of a petitioner of Pelor bound to it. They serve the owner until released and help in donning armor, changing clothes, bathing (not sex, perverts) cooking and general grooming. They can not be further from the portal than thirty feet and disappear if provoked or attack or the portal is dismissed or suppressed. The portal also can have a grooming table, hot and cold running water and even a tub.

Celestial Component Bag - creates any component with a cost 100 gold or under as a free action. Component lasts one round (no, you can‘t use it to summon massive amounts of components and sell them).

Bedroll of Warmth

Water Skin of the Plenty


10 Vials of Moon Blood

Delvina-

Maul of Pelor, +1 weapon enhancement, Thundering, returning, impacting, Bane weapon for undead and evil outsiders, seeking and distance
(1d10 crit 19-20x3, blunt 20 pounds) - This 5’ tall weapon, (try not to give me crap about your size, role-play) is a massive maul that requires an 18 strength to use effectively, otherwise you take a -4 penalty to hit. It can grow as tall as 8’ and when it does it deal triple damage to inanimate objects (not construct or undead). You must be at least 6’0” tall to wield it properly and since coming to Pelor’s realm, you have grown to this height. It was forged by Delvina with the aid of Pelor himself deep in the heart of his mountain palace in Oceania. It has ten quarter size slots for diamonds to be placed and two large baseball sized slots left for two other gems and one huge slot open on the top, also needing to be filled. Since coming to Pelor’s realm, he has helped you place 7 diamonds in the hammer.

Seven of the diamond slots have been filled, one giving it a +1 weapon enhancement, one giving it a thundering ability, one giving it a returning ability (you must sacrifice a 0thlevelor higher spell slot to have it return to you, you can call it by sacrificing a 2nd level or higher spell slot), one giving it an impacting ability, two giving it two bane abilities, one giving it a seeking ability and one giving it a distance ability.

A weapon of this size must be wielded in two hands and is normally too large to be thrown effectively. This weapon, however, can be thrown up to 40 feet, 80 feet at -2, 120 at -4, 160 at -6, 200 at -8 and can be thrown up to 240 feet at a -10 penalty. If the wielder has a 26 strength he can throw it up to 480 feet at a -10 penalty as if it were a projectile weapon, basically doubling all ranges with the same penalties. The weapon can be thrown once per round as a standard action since you have to grab the hammer by its massive thong and let momentum build up by spinning it around in a circle before release. Throwing the weapon in this manner does triple base damage. On a successful critical hit it does an extra 2d8 points of damage 3d8 if thrown, with a x3 multiplier, x4 if thrown and the target must make a fortitude saving throw versus the wielders unmodified Will save (you can add your unmodified wisdom bonus to this) or be permanently deafened.

At the end of the next round of combat the hammer returns to your hand. If you don’t have an 18 strength the hammer will break your arm as you try to catch it, if you have under a 14 strength the hammer will rip your arm off when you try to catch it. If you are unable to catch it, it falls in the next nearest square to you. It will try to break through objects to get to you in this manner. You cannot call the hammer, it just returns. It takes one round for the hammer to return and if you throw it five times within a two minute period, you become fatigued and must rest for one turn.

When wielding it in melee, you may use a standard action to do double dice on an attack. You can do this for up to ten rounds within a two minute period otherwise you become fatigued. If you have over a 20 Constitution you can double the amount of time for throwing and melee. For every 5 points of Constitution you have over 20 you can double the number of rounds again. Remember that three doublings is a tripling, etc. You must name the weapon and call it by name for every use, otherwise it is just a +1 hammer with no powers.

Trumpet of Doom

Full plate Ysgardian Heartwire-Mithril
exalted, light fortification of command +5 (+8 armor, +4 max Dex, -4 armor check penalty weighs 25lbs) You get a +2 competence bonus on all chr check, including turn undead, skill checks and leadership scores, but not for spells. Troops under your control are braver than normal and in combat they get the benefit of a bless spell. Exalted allows you to take half damage from unholy weapons (from the unholy part) and you are constantly surrounded by a protection from evil. Also, you negate vile damage from weapons, and natural attacks, but not spells or other sources. You can also, three times per day, cast a mass prayer spell and 3 times a day cast a mass protection from evil. These spells have to be cast on at least 50 people under your command and the armor has to be visible in order to get its effect, they can effect up to 1,000 troops. *spirit of role-playing here, just for army situation, not personal party use* The armor also glows with the power of Pelor, a faint white light with a 5’ radius. When you are near Evil creatures it grows to 20’ radius and when you are near evil outsiders the area is flooded with a daylight spell equal to your level. This last ability needs to be fleshed out. Price 100,000gold

Gauntlets of Relentless might, minor +4 to strength and constitution as a sacred bonus

Winged Boots

Helm of Pelor’s Unwavering Faith -
You can convert your spells into paladin spells. You may convert a cleric spell of three levels or higher into a paladin spell. Example, you want to cast a holy sword spell, 4th level paladin spell, you have to convert a 7th level or higher cleric spell. You can’t add meta-magic feats, the helm as to be worn and visible and you can’t have bad mouthed Pelor or complained about Holy Word ;p

Dar

Possessions:

Ysgardian Heartwire-Mirthil hybrid chain suit/Robes +4 enhancement, +2 twilight, light fortification, glamered, Empyreal:
This suit of armor is finely crafted suit of chain mail and was forged in the angelic heavens by the solars. It is made of mithril and re-enforced with Ysardian Heartwire. Each link is so small and pliable that one does not need training to wear this armor as it fits like a shirt or second skin. It has a +5 base to AC, a +4 armor enhancement, no spell failure chance, +8 max to dex, armor check penalty of -2, considered light armor that weighs 20 pounds and 25% immunity to critical hits and +2 AC to confirm a Critical hit against you

+3 dagger

Potion of Infallible Luck
- For one day you have the best luck in the world

Potion of the Black Cat - For one day everyone around you has the worst luck in the world

Potion of Absolute Luck - For one day you have the best luck in the world and those around you have the worst luck ever.

Dom

Star Mantle Robes of the Arch Mage
- these robes are made of an unknown cloth that is inky black with the exception of the celestial night constellation. You are unharmed by normal weapons as they shatter in a burst of light upon touching you. You are still harmed by magic and natural weapons, but you are allowed a DC15 reflex check to take half damage from these attacks. If you have evasion and make a save, you still only take half, not none. If you have improved evasion and make a save, you still only take half, not none. Also acts as a robe of the arch magi, +5 armor bonus to AC, 18 spell resistance, +4 bonus on all saving throws and a +2 bonus to overcome spell resistance.

+3 dagger

Khael

Thigh Bone of the Avatar of Pelor -
The first Saint of Pelor’s church was granted the divine duty of Avatar of Pelor. Father Jorgin of the Morning Star, as he was known on the Prime Material Plane, fell to the might of Azzarack in the first reckoning. Both of his thigh bones were removed and given to Pelor’s faithful as weapons to combat evil. One was given to Plathus, who serves Pelor faithfully to this day. The other was given to Herita who was slain in the Nine Hells. While his body was recovered, Saint Jorgin’s thigh bone was never found.

Plathus, beyond the need of such mortal weapons, has given Khael Jorgin’s thigh bone. It is treated as a Heavy Mace +3, Evil Outsider Bane, impacting, flaming, Flaming Burst, Holy, 6wt The weapon is considered good aligned for purposes of overcoming damage reduction and when it strike undead it destroys them if they fail a fortitude saving throw versus your unmodified will save (you can add your unmodified wisdom bonus to this).
Evil Outsider Bane = +5 vs. evil outsiders, +2d6 dmg vs. evil outsiders
Flaming = 1d6 fire damage, half divine

Flaming Burst = +1d6 fire dmg, crit +1d10 fire dmg, half divine
Holy = good aligned, +2d6 dmg vs. evil
Impacting = doubles threat range

Full plate Ysgardian Heartwire-Mithril Glamered, Angelic, Sacred, ghost touch +3 (+8 armor, +4 max Dex, -4 armor check penalty weighs 25lbs) This armor is adorned with feather like patterns and other heavenly motifs. The armor increases the wearer’s enhancement bonus to AC by +1 against attacks from evil creatures. It also grants the user a +4 sacred bonus on saving throws against spells with the evil descriptor. A suit of armor with this quality also bestows upon the wearer a sacred bonus of +2 on all turning attempts. This armor is emblazoned with the symbol of Pelor and loses all powers when not clearly visible. An evil creature that dons the armor does not gain these benefits.100,000gold

Winged Light Shield +3 ghost touch, This shield is emblazoned with the symbol of Pelor and loses all powers when not clearly visible.

1wtstone - Celestial Brilliance (BoED94 - lvl 5 light, bright 120'/dim 120'; x2 light penalty; 1d6 dmg undead, 2d6 dmg evil outsider/undead harm by sun)
Periapt of Wisdom +6 0wt
Sacred Vessel

Saint’s burial Shroud

 

DM-Rocco

Explorer
Schmoe said:
So the party gated in a bunch of Solars into the home plane of Jubilex? Yikes, that's bound to have some serious divine repercussions. For one thing, I'm sure that Jubilex didn't take it kindly, and he'll probably take personal notice of the PC's. Second, I'm sure that the party did nothing to improve the opinion of the good gods whose solars died pointlessly. Wowza, you've got enough here for epic gaming for a year or more.

They are not wuite Epic level yet, but getting there. Jubilex was closing in on the party, but it moves slow and wanted to enjoy the PC terror, but kill quickly, but yes, Jubilex has no love of the PCs.;)

Actually, their were only a few Solars and none died, they escaped in enough time, they only bought the party a chance to escape, although, they did kill a number of local giant enhanced puddings, mmmm, pudding.:)

The party has, or had, and artifact called the Ring of Pelor. It is the size of a crown, but Pelor wears it like a ring. It has many powers and one of them was to open a portal much like the Armageddon spell from the Book of Exaulted Deeds. It is looked upon as a powerful use of the artifact and to be used only in emergencies, and this was one such case. The ring actually called to the player to open the portal, so Pelor was granting them a boon and will not harbor ill will for its use. Although, the party has done enough to warrent Pelor's wrath in other matters.:heh:
 

DM-Rocco

Explorer
Well, this brings the party, and you, up to date on where they are now. Finally, all caught up:)


So, for those of you who are interested, I am going to now reread what I wrote for Lizard Bait and try to finish that, so look out for that thread to reappear.

Also, now that I am caught up on this thread, I am going to try and keep it currect. We usually meet once every other week, on a Wednesday, and this Wednesday is our next session.

I also have the players giving me a copy of their characters so I can post them here for those who are interested.

Oh, and thanks for reading.
 

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