Lwaxy
Cute but dangerous
I do not want a character's skill level to be tied to his junk.
I would like to dump the level limit on items. I want to be able to give a flying carpet or a bag of holding to a first level character if I feel like it.
I don't want to have to give thousands of coins to a player just because she's a certain level.
I don't want to have to run a magic item depot so that players can buy the junk they need to be able to deal with challenges.
I don't want potions that are just liquid scrolls, or wands either for that matter.
Magical items should be a bonus type treasure like it was in the early years. My players found stuff they, didn't require it. Things got used but rarely replaced.
Magic should be special. Something earned through hard work or found through sheer dumb luck.
Creating magic items should hurt. If a wizard (or cleric) wants to craft a wand he's going to need to waste playing time money and even some xp to do it. This is a good reason to have henchmen and followers, and not some dumb cohort you need to waste a precious feat or other thing to get. If yo have to lock yourself in a tower for a week or three you should be able to use a henchman to adventure with while the master is busy.
I'm not at all for XP use for creating anything, we've houseruled that out all the time.
Other than that, we house ruled the level= wealth or item use dependent on level out as well.
The epic group I used to play in started out with basically no money, because the premise was that we were old farts who had gambled away or otherwise lost our money and now were getting together again for one last run to get on our feet again.
The game is so flexible if you don't take the rules as written in stone
But I agree that it would be very cool to take those ideas out of the rules right away, so there won't be complaints like "but the rules say.."