Camelot
Adventurer
You awaken.
You're in a room, stone all around. The first feeling you get is that of being trapped. Nowhere to go. Torches light the room, nailed to the stone walls. It's cold, too. Why are you here, you wonder. When this question pops into your head, you realize there are hundreds more questions you have too. Where are you? Not only that, but who are you? It dawns on you that you have no idea who you are! You look around the room and realize there are several others there too. They look just as confused as you are. You look at them, and at yourself, trying to find an identity you are familiar with.
A noble eladrin man, of fair height, garbed in the hides of a woolen beast. A long quarterstaff is attached to his belt, along with a dusty book with yellowing pages. Even in this dark dungeon room, nature still finds its way to the eladrin in the form of moss or insects.
A young githyanki, a teenage girl barely fifteen, but with the hardened look of an elder who has been through much. An enormous greataxe is strapped to her shoulders, but at the same time a lute, with soft and pleasant features, is hanging at her side.
A tiefling woman, with the face of a devil and the eyes of a dragon, garbed in leather, holding a threatening longspear. She seems somewhat distracted, but really she is merely aware of more presence in the room than you would expect.
An elf, muscular not only for an elf, but for a girl, yet she still retains the aura of an elven agility. She has two scourges sheathed at her sides, and wears hide like the eladrin's. She, too, is young, but looks more childlike and feminine than the githyanki. She has a large backpack and a heavy coin sack.
A massive minotaur, nearly seven and a half feet tall, wielding two brutish battleaxes that barely fit in his hands. He wears hide, but less of it, showing his enormous muscles. He seems sturdy, but also manuverable.
You look at these others, and you look at yourself, without the slightest hint of who you or they are. But you know, somewhere, that you are all in this together, and that you must find a way out.
Then you notice the door.
An ominous wooden door, very simple, yet brimming with mystery. The only way out, it could lead to freedom, or certain doom. The handle seems to mock you, "Open me and you die a quick and painful death, keep me closed and you die a slow and empty one." But maybe not, you think. Maybe you can fight your way out, sneak your way out, shove your way out, blast your way out, guide to the way out, wile your way out. It all depends on how you go about it. What do you do?
You're in a room, stone all around. The first feeling you get is that of being trapped. Nowhere to go. Torches light the room, nailed to the stone walls. It's cold, too. Why are you here, you wonder. When this question pops into your head, you realize there are hundreds more questions you have too. Where are you? Not only that, but who are you? It dawns on you that you have no idea who you are! You look around the room and realize there are several others there too. They look just as confused as you are. You look at them, and at yourself, trying to find an identity you are familiar with.
A noble eladrin man, of fair height, garbed in the hides of a woolen beast. A long quarterstaff is attached to his belt, along with a dusty book with yellowing pages. Even in this dark dungeon room, nature still finds its way to the eladrin in the form of moss or insects.
A young githyanki, a teenage girl barely fifteen, but with the hardened look of an elder who has been through much. An enormous greataxe is strapped to her shoulders, but at the same time a lute, with soft and pleasant features, is hanging at her side.
A tiefling woman, with the face of a devil and the eyes of a dragon, garbed in leather, holding a threatening longspear. She seems somewhat distracted, but really she is merely aware of more presence in the room than you would expect.
An elf, muscular not only for an elf, but for a girl, yet she still retains the aura of an elven agility. She has two scourges sheathed at her sides, and wears hide like the eladrin's. She, too, is young, but looks more childlike and feminine than the githyanki. She has a large backpack and a heavy coin sack.
A massive minotaur, nearly seven and a half feet tall, wielding two brutish battleaxes that barely fit in his hands. He wears hide, but less of it, showing his enormous muscles. He seems sturdy, but also manuverable.
You look at these others, and you look at yourself, without the slightest hint of who you or they are. But you know, somewhere, that you are all in this together, and that you must find a way out.
Then you notice the door.
An ominous wooden door, very simple, yet brimming with mystery. The only way out, it could lead to freedom, or certain doom. The handle seems to mock you, "Open me and you die a quick and painful death, keep me closed and you die a slow and empty one." But maybe not, you think. Maybe you can fight your way out, sneak your way out, shove your way out, blast your way out, guide to the way out, wile your way out. It all depends on how you go about it. What do you do?