The Undiscovered Frontier (Finished!)

GlassEye

Adventurer
Arkos bares his teeth and growls at the werewolf. He is too distant to reach the creature and still attack and his companions crowding around block his access. He could probably run and make it but he anticipates a need to scout so he shifts to the form of a large, black-feathered bird and launches himself into the air.

He flies over above the wolfman and slashes at him with his talons.

[sblock=Actions/OOC]
Swift shift to aerial form
Move fly to the werewolf & hover
Standard attack with talons
Free --

[/sblock][sblock=Mini Stats]Arkos Stoneborn
Initiative: +1
AC: 12 (11 flat-footed, 12 Touch) [14 w/ Barkskin]
AC: (Predator) 16 (15 flat-footed, 12 Touch)
AC: (Aerial) 14 (13 flat-footed, 12 Touch)
HP: 47 Current: 47
Fort: +7 Reflex: +2 Reflex: (Aerial) +4 Will: +8
Speed: 30 ft., burrow 10 ft.
Speed: (Predator) 50 ft.
Speed: (Aerial) fly 40 ft. (good)

Current Weapon in Hand:
Current Conditions in Effect:

Attacks
Spear +8 (1d6+7 /crit. x3)
Sling +4 (1d3 /crit. x2)
Bite (Predator) +12 (1d4+8 /crit. x2; as magic)
Talon (Aerial) +11 (1d4+7 /crit. x2; as magic)
Breath Weapon (1d8; bludgeoning; Ref 15 for half dmg.)
2 Tentacles (while in Predator) +10 (1d8+7) 10 ft. reach

Spells Prepared:
Spell Save: 14 +SL
3rd level: 2; cure moderate wounds, evard's menacing tentacles (PHB2)
2nd level: 3; barkskin, bull's strength, resist energy
1st level: 4; cure light wounds, faerie fire, goodberry, produce flame
orisons: 5; create water, cure minor wounds, detect magic, light, purify food & drink

Backpack: healer's kit (x2), sunrod (x2), thunderstone (x2), tanglefoot bag (x2), smoke stick(x2), bedroll, 2 wand CLW, all 20 pebbles of CSW & all 5 pebbles of Remove Disease. food and water.[/sblock]
 

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Deuce Traveler

Adventurer
Nerin is attacked a fraction of a second before Arkos completes his transportation. Nerin is cut slightly by a flung claw (-3 hps to Nerin), but before he can respond, a bird-like shape hovers above and takes the head of his opponent clear off.

There is a moment of stunned silence punctuated by the beat of Arkos' wings, as his comrades wonder what else their druidic ally is capable of doing. But then you can all hear what Lealani detected once she calls your attention. There is something rushing through the caves behind you and it sounds awfully like the flyers you had seen before. It seems the old wolfman (down, but still breathing) was trying to delay you with talk in the hopes of incoming reinforcements. You started combat before they arrived, though their arrival sounds as if seconds away.

OOC: Will you make a stand on the ledge or attempt to flee for the treeline?
 
Last edited:

Voda Vosa

First Post
"Against the entrance walls, we'll ambush them as they pass by, stand ready!" Sarpot says, pushing a few corpses off the ledge, so the flying enemies won't see them; he then presses his back against the cave's wall.
 

Deuce Traveler

Adventurer
You push the bodies off the ledge, including an unconscious but bloodied older wolfman. The high-pitched sounds grow deafening as the flying platforms approach. You are ready to ambush them, as per Sarpot's suggestion, but the speed in which they fly out will make this a tricky endeavor. The three flyers burst out of the cave opening and climb sharply until they hover 80 feet above your position. You can make out that they wear robes and fly platforms of a different color: red, blue and green. Strangely their braided hair are also of these bright colors. They are directly above you and beginning to survey the ground, looking back and forth.

But where is the one Tak called Andvari the Betrayer, who was with these three earlier? Of the blonde-headed, golden-skinned and muscular god and his golden flyer, there is no sign.
 

Deuce Traveler

Adventurer
The three women finally seem to have noticed the bodies below the rock outcropping as the blue-robed one points at the carcasses to bring attention from the other two. They are alert and are looking around... it won't be long until they detect your position along the rock face.
 

Shayuri

First Post
Mellisande decides to take the initiative before the element of surprise is lost!

Before the three look in the party's direction she quickly tosses off a spell...another of her 'glitterdust' spells that bursts in the midst of the flyers and threatens to blind them!

(Will DC 17? Or 18...dang I have to go look! lol)
 

GlassEye

Adventurer
With a shriek Arkos breaks cover and charges towards the nearest flyer. Blood from the wolfman drips from his talons as he attacks...

[sblock=Actions/OOC]
Full-round charge & attack (80 ft. max)
[/sblock][sblock=Mini Stats]Arkos Stoneborn
Initiative: +1
AC: 12 (11 flat-footed, 12 Touch) [14 w/ Barkskin]
AC: (Predator) 16 (15 flat-footed, 12 Touch)
AC: (Aerial) 14 (13 flat-footed, 12 Touch)
HP: 47 Current: 47
Fort: +7 Reflex: +2 Reflex: (Aerial) +4 Will: +8
Speed: 30 ft., burrow 10 ft.
Speed: (Predator) 50 ft.
Speed: (Aerial) fly 40 ft. (good)

Current Weapon in Hand:
Current Conditions in Effect:

Attacks
Spear +8 (1d6+7 /crit. x3)
Sling +4 (1d3 /crit. x2)
Bite (Predator) +12 (1d4+8 /crit. x2; as magic)
Talon (Aerial) +11 (1d4+7 /crit. x2; as magic)
Breath Weapon (1d8; bludgeoning; Ref 15 for half dmg.)
2 Tentacles (while in Predator) +10 (1d8+7) 10 ft. reach

Spells Prepared:
Spell Save: 14 +SL
3rd level: 2; cure moderate wounds, evard's menacing tentacles (PHB2)
2nd level: 3; barkskin, bull's strength, resist energy
1st level: 4; cure light wounds, faerie fire, goodberry, produce flame
orisons: 5; create water, cure minor wounds, detect magic, light, purify food & drink

Backpack: healer's kit (x2), sunrod (x2), thunderstone (x2), tanglefoot bag (x2), smoke stick(x2), bedroll, 2 wand CLW, all 20 pebbles of CSW & all 5 pebbles of Remove Disease. food and water.[/sblock]
 



Fenris

Adventurer
Nerin glances at his bow for a moment but draws upon those hidden powers of his, from a nameless, and unremembered god. Still the power flows through him, protecting him.

OOC: Casts Entropic Shield.
 

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