Tharen the Damned
First Post
In the campaign I am currently running, my PCs are on theri way to encounter a high Priest of Orcus. In honor to his master, he created a special Temple: The Unliving Room. This temple is build from hundreds of creatures, all sacrificed and now undead. Arms, temtacles, pincer Claws and stingers reach into the room and try to grapple intruders. Dessicated mouths are wailing, moaning and crying continually. And in the rear of the temple is the altar of bone, the artifact that holds it all together. This altar looks like a ripcage and deep within is a pulsing heart that pumps the blood of undeath, pure neagtive energy through the veins who, like tendrills connect every body of the temple with the heart.
That is what my Players (Dwarf Fighter 8th/Ranger 5th, Human Sorcerer 12th, Human Rogue 5th/ Fighter 8th (ranged specialist), Cleric 12th) will see –not that I will give away the part with the heart without them searching the altar.
But now comes the complicated part: The game mechanics. First, I wanted the arms of the creatures act like the “Black Tentacles” Spell. So the room will grapple with +20 (Base +15, Str. 20) and do 1d6 +5 damag, it has an initiative of +4. As there are so many different appendages I will roll a d10 and consult this table: 1-4: no additional damage, 5: tentacle attack 2d6 +5 constrict damage, 6: pincer claw 1d10 +5 piercing damage, 7: stinger 1d4 + poison (DC 20 1d6 Con, 2d6Con), 8: negative energy suffused claw 1 level energy drain, 9: Ooze touch 2d6 acid damage, 0: gravechill 2d6 cold damage. The grappling appendages hinder movement: Movement is halved. If grapple succeeds, movement is impossible.
The temple is of course unhallowed. Furthermore it has some more qualities: DR 20/good , Regeneration 5 (good or holy damage prevents regeneration), Fire, Cold and Electricity resistance 30, 500hp. The temple should be impossible to “kill”. The only way to destroy it, is to destroy the heart. The ribcage which encloses the heart acts like a stoneskin spell with caster level 15. The heart has a 150hp. If the PCs finally kill the heart. The blood sprays them as it bursts. Negative energy gives the 2 negative levels.
So what do you think of it?
That is what my Players (Dwarf Fighter 8th/Ranger 5th, Human Sorcerer 12th, Human Rogue 5th/ Fighter 8th (ranged specialist), Cleric 12th) will see –not that I will give away the part with the heart without them searching the altar.
But now comes the complicated part: The game mechanics. First, I wanted the arms of the creatures act like the “Black Tentacles” Spell. So the room will grapple with +20 (Base +15, Str. 20) and do 1d6 +5 damag, it has an initiative of +4. As there are so many different appendages I will roll a d10 and consult this table: 1-4: no additional damage, 5: tentacle attack 2d6 +5 constrict damage, 6: pincer claw 1d10 +5 piercing damage, 7: stinger 1d4 + poison (DC 20 1d6 Con, 2d6Con), 8: negative energy suffused claw 1 level energy drain, 9: Ooze touch 2d6 acid damage, 0: gravechill 2d6 cold damage. The grappling appendages hinder movement: Movement is halved. If grapple succeeds, movement is impossible.
The temple is of course unhallowed. Furthermore it has some more qualities: DR 20/good , Regeneration 5 (good or holy damage prevents regeneration), Fire, Cold and Electricity resistance 30, 500hp. The temple should be impossible to “kill”. The only way to destroy it, is to destroy the heart. The ribcage which encloses the heart acts like a stoneskin spell with caster level 15. The heart has a 150hp. If the PCs finally kill the heart. The blood sprays them as it bursts. Negative energy gives the 2 negative levels.
So what do you think of it?