skerritthegreen
Explorer
I'm starting this as a separate thread because I wanted to ask a few questions without it being lost in the other discussion (and muddy the waters of both). Please note that I will be focusing on Expeditions/Epics because its whats we can control. The published adventures are a whole different thing.
1) Other than RP choices, should there be more/any benefits to being factionless? The original intent was to form investment and community by having characters being part of a faction (and thus have something/someone to fight for that adventures could plan for).
2) If there should be benefits, what would they be? They would need to be less (and less frequent) than the benefits of having a faction, since we want characters to be in a faction.
3) What else could we do to encourage players to choose a faction for their characters? (I often suggest that if you are unsure because you just want to be a generic adventurer, you want Lords Alliance since they hire lots of mercenaries and pay well).
1) Other than RP choices, should there be more/any benefits to being factionless? The original intent was to form investment and community by having characters being part of a faction (and thus have something/someone to fight for that adventures could plan for).
2) If there should be benefits, what would they be? They would need to be less (and less frequent) than the benefits of having a faction, since we want characters to be in a faction.
3) What else could we do to encourage players to choose a faction for their characters? (I often suggest that if you are unsure because you just want to be a generic adventurer, you want Lords Alliance since they hire lots of mercenaries and pay well).