To answer those few things I can remember as I went through the last set of posts:
Matrix - - Neo challenges Smith with just the flip of his hand. I have no problem with this, because Smith is ABSOLUTELY the type to 'Come and Get It'....If Neo was using a power like CAGI, it works here because there is nothing in the very nature of Smith that would prevent it. Where it breaks is if Neo used it on the Oracle - by 4E rules the Oracle would be obliged to move up to two squares next to Neo, and be kicked to Scranton.
Realism - - The problem is not that I want absolute realism in a magical world...the problem is with the mechanics of this power, and how unless you do a huge amount of juicy rationalization, the power feels MAGICAL - and here I'm not saying I'm against magic existing, but this is a power for a WARRIOR. I would still have a problem with it disregarding the stats of the targets, but if this was a power of some new Magewarrior class it might be more 'D&D realistic' - - this is another problem I have with 4E powers of this kind, they tend to make everyone a bit mystical. Fine for a lot of campaigns, but not mine.
Pulling the carpet - - Not a bad bit of explanation, but it gets a bit strained. Also, what this means is the loss of one of the claimed benefits of 4e - easier to DM. Now, unless they want to have a LOT of carpets lying about and overuse this explanation, DMs need to come up with stories for this each time it is used on someone who wouldn't normally move. And again, a big issue for me remains the fact that it moves someone without any regard to their stats.
For me Kordeth has a really good solution (attack vs. will) - - if I look at it in terms of the written flavor and the apparent INTENT, adding an attack vs. Will of some kind will not unduly weaken the power, but will tend to make it something that is used on groups of mooks, rather than as a way to force a clever wizard into melee. The system doesn't seem to really have anything like this, but I think a cool addition would be that any target could willingly forego the attack roll - - if they really wanted the 'free movement' toward the warrior, and were willing to 'pay' for it by being attacked, have at it.
Matrix - - Neo challenges Smith with just the flip of his hand. I have no problem with this, because Smith is ABSOLUTELY the type to 'Come and Get It'....If Neo was using a power like CAGI, it works here because there is nothing in the very nature of Smith that would prevent it. Where it breaks is if Neo used it on the Oracle - by 4E rules the Oracle would be obliged to move up to two squares next to Neo, and be kicked to Scranton.
Realism - - The problem is not that I want absolute realism in a magical world...the problem is with the mechanics of this power, and how unless you do a huge amount of juicy rationalization, the power feels MAGICAL - and here I'm not saying I'm against magic existing, but this is a power for a WARRIOR. I would still have a problem with it disregarding the stats of the targets, but if this was a power of some new Magewarrior class it might be more 'D&D realistic' - - this is another problem I have with 4E powers of this kind, they tend to make everyone a bit mystical. Fine for a lot of campaigns, but not mine.
Pulling the carpet - - Not a bad bit of explanation, but it gets a bit strained. Also, what this means is the loss of one of the claimed benefits of 4e - easier to DM. Now, unless they want to have a LOT of carpets lying about and overuse this explanation, DMs need to come up with stories for this each time it is used on someone who wouldn't normally move. And again, a big issue for me remains the fact that it moves someone without any regard to their stats.
For me Kordeth has a really good solution (attack vs. will) - - if I look at it in terms of the written flavor and the apparent INTENT, adding an attack vs. Will of some kind will not unduly weaken the power, but will tend to make it something that is used on groups of mooks, rather than as a way to force a clever wizard into melee. The system doesn't seem to really have anything like this, but I think a cool addition would be that any target could willingly forego the attack roll - - if they really wanted the 'free movement' toward the warrior, and were willing to 'pay' for it by being attacked, have at it.