Imaculata
Hero
Definitely interesting ideas.
Not sure they belong in the core class – but definitely I could see the Bravo, for example, being highly mobile & having a feature that expands on Martial Alacrity (or whatever I end up calling it) and allows him to move great distances in a swashbuckly manner or take a quick 5 foot move as a reaction.
Exactly. I was thinking of a way to incorporate more of these Swashbuckler style cool movement options.
[SECTION]Martial Alacrity: Starting at 2nd level, you can use your Reaction when you roll initiative (as long as you are not surprised), roll a saving throw, or an attack hits or misses you. You can use this Reaction to interact with an object or feature of the environment; for example, you could stow your sword and draw your bow, open or close a door, throw an unconscious ally over your shoulder, hold open a portcullis, withdraw a potion from your backpack, remove torch from a sconce, or give advice to a fellow PC when it's not your turn.[/SECTION]
How does that look as a core class feature? And then certain subclasses can expand on it (e.g. Bravo can use it to perform a special movement, or maybe a guardian-type can equip a shield)?
Giving advice to a fellow PC during combat isn't really something you need a special ability for to do. Likewise, some of the other actions are already quick actions. And isn't opening or closing a door part of normal movement already? (I'm asking, since I'm not as up to date on 5th edition rules as you) Most importantly, this ability still doesn't feel entirely intuitive, and it doesn't make me excited about the ability.
I have some other ideas though...
How about an ability that allows you to leap over an enemy, as part of your attack? What I'm thinking of is that the warrior can do cool athletic tricks during combat, to end up behind an enemy. I'm trying to think of an ability that is simple to understand, and genuinely cool to do. I imagine that the warrior is the hero in a fantasy epic. The brave hero in a movie, who does an amazing move that takes down an enemy. Such a skill would also become more potent at higher levels, when you get more attacks. Because flipping over the head of an enemy, puts you in the enemy's back, to make another attack. And you can put whatever limitations on that as you feel appropriate, such as only once per round, or only once per fight.. or only creatures of the same size category as you.
Thinking about it a bit more... maybe the warrior gets to choose from a list of athletic tricks every few levels or so, thus allowing the player to give their own unique flavor to their character. I'm thinking of taking inspiration from various cool hero-moves from movies, such as Legolas surfing down a staircase on a shield (or defeated enemy), Madmartigan pulling an enemy onto his dropped sword, etc. Other ideas could include: Taking a stab from an armed enemy on purpose, in order to grab hold of his weapon, and put the enemy in a grapple. Diving in front of an ally that takes damage, to take the damage for them, even if it is not your turn. Swinging by a chandelier, rope, vine to cross a room. Performing a plunging attack on an enemy below you, without the requirement of a jump check, adding extra damage to the attack if you hit, perhaps even with advantage.
This would give the warrior a unique movement-related ability that is directly tied to combat.
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