GrumpyGamer
First Post
I would use the Charger feat as your template here and likely drop the +1 to Dex. Giving someone the +1 to Dex feels too powerful to me.
I would use the Charger feat as your template here and likely drop the +1 to Dex. Giving someone the +1 to Dex feels too powerful to me.
With that logic why don't i use tavern brawler as my template. it gives +1 str, a weapon prof,monk unarm damage, and a grapple bonus.
when looked at against this feat it's not powerful in my opinion.
Not all feats are created equal.
Only getting the bonus action on a hit is a big weakness.
I would replace the double proficiency with allowing you to use Dex instead of Str. It is simpler and fits more within how things are typically designed in 5e.
Shiny, shiny, shiny boots of leather
Whiplash girlchild in the dark
Comes in bells, your servant, don't forsake him
Strike, dear mistress, and cure his heart
Solid. Two questions:
1) How are you adjudicating Disarm/Trip in your games? In ours we use the attack roll vs target Str (Athletics)/Dex (Acrobatics) check as per the DMG (p271). If that's the case, then the first part is already done (the "successfully hit" part) and the rest isn't necessary, since you don't make a opposed roll - the target does. The feat then really functions as "If you hit as part of a disarm or trip attempt, you may add the weapon damage (plus modifier)" or "when you hit with the whip, as a bonus action you can declare a disarm/trip attempt" and everything is adjudicated normally (target makes opposed Str/Dex roll).
While using a whip you make attempt a trip or disarm attempt as a bonus action when you successfully hit with an attack.
You can use your Dexterity mod with attempts to trip/disarm with this weapon
The whip counts as a tool.