Telan "Red" Talaraen Sivis: Male Gnome Archivist 3 / Bardic Sage 1
Medium Humanoid
Alignment: Neutral Good
Height: 3' 4''
Weight: 44 lbs
Hair: Red
Eyes: Green
Age: 68
Str 8 [2 pts, -2 race]
Dex 10 [4 pts]
Con 10 [0 pts, +2 race]
Int 19 [16 pts, +1 lvl]
Wis 10 [0 pts]
Cha 14 [6 pts]
SA & SQ Bardic music, Bardic knowledge +9 [+1 lvl, +4 Int, +2 Bardic Sage, +2 k/history synergy], Countersong, Dark knowledge (tactics) 4/day, Fascinate, Inspire courage +1, Low-light vision, Spell-like abilities
Hit Dice: 4d6+0
HP: 14 (6 +
[3d6->[1,1,6]=(8)])
AC: 16 (+0 dex, +1 size, +5 armor), touch 11, flat-footed 16
ACP: -1
Init: +0 (+0 Dex)
Speed: 20 ft/x4;
Action Points: 7
Saves:
Fortitude +3 [+3 base, +0 Con] 3
Reflex +1 [+1 base, +0 Dex]
Will +5 [+5 base, +0 Wis]
BAB: +1
Grapple: -4 [+1 BAB, -1 Str, -4 Size]
Melee Atk: longsword +0 (1d6-1, 19-20/x2)
Ranged Atk: light crossbow +1 (1d6, 19-20/×2, 80 ft.)
Skills:
Bluff +4 (2 ranks, +2 Cha)
Craft (alchemy) +7 (1 ranks, +4 Int, +2 race)
Craft (mapmaking) +9 (5 rank, +4 Int)
Decipher Script +15 (7 ranks, +4 Int, +2 Lore Mastery, +2 Dragonmark of Scribing)
Diplomacy +4 (2 ranks, +2 Cha)
Gather Information +4 (2 ranks, +2 Cha)
Heal +5 (5 ranks, +0 Wis)
Hide +5 (1 ranks, +0 Dex, +4 size)
Knowledge (arcana) +13 (7 ranks, +4 Int, +2 Lore Mastery)
Knowledge (arch & eng) +5 (1 rank, +4 Int)
Knowledge (dungeoneering) +5 (1 rank, +4 Int)
Knowledge (geography) +7 (3 rank, +4 Int)
Knowledge (history) +11 (7 ranks, +4 Int)
Knowledge (nature) +5 (1 rank, +4 Int)
Knowledge (nobility) +5 (1 rank, +4 Int)
Knowledge (religion) +5 (1 rank, +4 Int)
Knowledge (the planes) +5 (1 rank, +4 Int)
Listen +5 (3 ranks, +0 Wis, +2 race)
Perform (oratory) +5 3 ranks, +2 Cha)
Profession (scholar) +1 (1 ranks, +0 Wis)
Search +8 (4 ranks, +4 Int)
Spellcraft +9 (5 ranks, +4 Int)
Feats: Least Dragonmark of Scribing (comprehend languages 1/day), Master Linguist, Scribe Scroll
Languages: Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Infernal
Prepared Spells:
Bard
0 - Detect Magic, Read Magic
Archivist
0 - (4) Cure Minor Wounds, Detect Poison, Light, Mending
1 - (4) Cure Light Wounds, Detect Evil, Protection from Evil, Scholar's Touch
2 - (3) Barkskin, Cure Moderate Wounds, Spiritual Weapon
Known Spells:
Bard
0 - Detect Magic, Know Direction, Light, Mage Hand, Read Magic
Archivist Prayerbook
0 - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
1 - Command, Comprehend Languages, Cure Light Wounds, Detect Evil / Chaos, Detect Plants or Animals, Detect Snares and Pits, Endure Elements, Entangle, Eyes of the Avoral, Hide from Animals, Hide from Undead, Longstrider, Pass Without Trace, Protection from Evil, Remove Fear, Sanctuary, Scholar's Touch, Speak with Animals, Summon Monster I, Suspend Disease
2 - Augury, Barkskin, Bears Endurance, Cure Moderate Wounds, Fire Trap, Hold Person, Remove Paralysis, Soften Earth and Stone, Speak with Plants, Spiritual Weapon, Summon Monster II, Summon Natures Ally II, Zone of Truth
Equipment:
Explorer's Outfit
+1 Chain shirt (1,250 gp, 12.5 lb)
Longsword (15 gp, 2 lb.)
Handy Haversack (2,000 gp, 5 lb.)
* Light Crossbow (35 gp, 4 lb.)
* Bolts, 20 (x4) (4 gp, 4 lb.)
* Prayerbook (- , 3 lb.)
* Artisan's Tools (mapmaking) (5 gp, 5 lb.)
* Healer's Kit (50 gp, 1 lb.) [10 uses remaining]
* Bedroll (1 sp, 5 lb.)
* Candle (x20) (2 sp, -)
* Case, map (x5) (5 gp, 2.5 lb.)
* Flint and Steel (1 gp, -)
* Ink, 1 vial (8 gp, -)
* Inkpen (x4) (4 sp, -)
* Oil, 1 pint flask (x5) (5 sp, 5 lb.)
* Pot, iron (5 sp, 10 lb.)
* Rations, trail (10 days) (5 gp, 10 lb.)
* Sealing Wax (1 gp, 1 lb.)
* Signet Ring (5 gp)
* Waterskin (x4) (4 gp, 16 lb.)
--Scrolls, purchased and transcribed into prayerbook (2,000 gp)
Money:
10 gp, 3 sp
Racial Abilities
* +2 Constitution, -2 Strength.
* Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
* Gnome base land speed is 20 feet.
* Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
* Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
* +2 racial bonus on saving throws against illusions.
* Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
* +1 racial bonus on attack rolls against kobolds and goblinoids.
* +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
* +2 racial bonus on Listen checks.
* +2 racial bonus on Craft (alchemy) checks.
* Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
* Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
* Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty.
Class Abilities
* Weapon and Armor Proficiency: Proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Proficient with light and medium armor and shields (except tower shields). Can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance
* Bardic Knowledge: A bardic sage gains a +2 bonus on all bardic knowledge checks.
* Bardic Music: A bardic sage's powers of inspiration are not as persistent as those of a traditional bard. His ability to inspire courage, inspire greatness, or inspire heroics lasts only 3 rounds after the ally can no longer hear the bardic sage sing, rather than the normal 5 rounds.
[SBLOCK=Advancement]
lvl 1 - bardic sage
BAB +0
hp 6
f/r/w 0/0/2
skills 40 pts
* Bluff (2 ranks)
* Craft (alchemy) (1 ranks)
* Craft (mapmaking) (4 rank)
* Decipher Script (4 ranks)
* Diplomacy (2 ranks)
* Gather Information (2 ranks)
* Hide (1 ranks)
* Knowledge (arcana) (4 ranks)
* Knowledge (arch & eng) (1 rank)
* Knowledge (dungeoneering) (1 rank)
* Knowledge (geography) (1 rank)
* Knowledge (history) (4 ranks)
* Knowledge (nature) (1 rank)
* Knowledge (nobility) (1 rank)
* Knowledge (religion) (1 rank)
* Knowledge (the planes) (1 rank)
* Listen (1 ranks)
* Perform (oratory) (3 ranks)
* Profession (scholar) (1 ranks)
* Spellcraft (4 ranks)
Feats
* Master Linguist
lvl 2 - archivist
BAB +0
hp 1
f/r/w +2/+0/+4
skills 8 pts
* Craft (mapmaking) (1 rank)
* Decipher Script (1 rank)
* Knowledge (arcana) (1 rank)
* Knowledge (history) (1 rank)
* Search (4 ranks)
Features
* Dark knowledge (tactics) 3/day
* Scribe Scroll
lvl 3 - archivist
BAB +1
hp 1
f/r/w +3/+0/+5
skills 8 pts
* Decipher Script (1 rank)
* Heal (5 ranks)
* Knowledge (arcana) (1 rank)
* Knowledge (history) (1 rank)
features
* Lore mastery [Decipher Script & Knowledge (arcana)]
feats
* Least Dragonmark of Scribing
lvl 4 - archivist
BAB +1
hp 1
f/r/w +3/+1/+5
skills 8 pts
* Decipher Script (1 rank)
* Knowledge (arcana) (1 rank)
* Knowledge (geography) (2 ranks)
* Knowledge (history) (1 rank)
* Listen (2 ranks)
* Spellcraft (1 rank)
Features
* Dark knowledge 4/day
Ability
* +1 Int
Purchased spells:
25 gp - command, detect evil, detect chaos, detect undead, remove fear, detect animals or plants, detect snares and pits, entangle, hide from animals, longstrider, pass without trace, produce flame, speak with animals - 325 gp
150 gp - bears endurance, remove paralysis, spiritual weapon, summon monster ii, zone of truth, barkskin, soften earth and stone, speak with plants, summon natures ally ii - 1350 gp
175 gp - augury, fire trap - 350 gp
[/SBLOCK]