Telan "Red" Talaraen Sivis: Male Gnome Archivist 3 / Bardic Sage 1
[SBLOCK=Character]Medium Humanoid
Alignment: Neutral Good
Height: 3' 4''
Weight: 44 lbs
Hair: Red
Eyes: Green
Age: 68
Str 8 [2 pts, -2 race]
Dex 10 [4 pts]
Con 10 [0 pts, +2 race]
Int 19 [16 pts, +1 lvl]
Wis 10 [0 pts]
Cha 14 [6 pts]
SA & SQ Bardic music, Bardic knowledge +9 [+1 lvl, +4 Int, +2 Bardic Sage, +2 k/history synergy], Countersong, Dark knowledge (tactics) 4/day, Fascinate, Inspire courage +1, Low-light vision, Spell-like abilities
Hit Dice: 4d6+0
HP: 14 (6 + [
3d6->[1,1,6]=(8)])
AC: 16 (+0 dex, +1 size, +5 armor), touch 11, flat-footed 16
ACP: -1
Init: +0 (+0 Dex)
Speed: 20 ft/x4;
Saves:
Fortitude +5 [+5 base, +0 Con]
Reflex +2 [+2 base, +0 Dex]
Will +4 [+4 base, +0 Wis]
BAB: +1
Grapple: -4 [+1 BAB, -1 Str, -4 Size]
Melee Atk: longsword +0 (1d6-1, 19-20/x2)
Ranged Atk: light crossbow +1 (1d6, 19-20/×2, 80 ft.)
Skills:
Bluff +4 (2 ranks, +2 Cha)
Craft (alchemy) +7 (1 ranks, +4 Int, +2 race)
Craft (mapmaking) +9 (5 rank, +4 Int)
Decipher Script +15 (7 ranks, +4 Int, +2 Lore Mastery, +2 Dragonmark of Scribing)
Diplomacy +4 (2 ranks, +2 Cha)
Gather Information +4 (2 ranks, +2 Cha)
Heal +5 (5 ranks, +0 Wis)
Hide +5 (1 ranks, +0 Dex, +4 size)
Knowledge (arcana) +13 (7 ranks, +4 Int, +2 Lore Mastery)
Knowledge (arch & eng) +5 (1 rank, +4 Int)
Knowledge (dungeoneering) +5 (1 rank, +4 Int)
Knowledge (geography) +7 (3 rank, +4 Int)
Knowledge (history) +11 (7 ranks, +4 Int)
Knowledge (nature) +5 (1 rank, +4 Int)
Knowledge (nobility) +5 (1 rank, +4 Int)
Knowledge (religion) +5 (1 rank, +4 Int)
Knowledge (the planes) +5 (1 rank, +4 Int)
Listen +5 (3 ranks, +0 Wis, +2 race)
Perform (oratory) +5 3 ranks, +2 Cha)
Profession (scholar) +1 (1 ranks, +0 Wis)
Search +8 (4 ranks, +4 Int)
Spellcraft +9 (5 ranks, +4 Int)
Feats: Least Dragonmark of Scribing (comprehend languages 1/day), Master Linguist, Scribe Scroll
Languages: Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Infernal
Prepared Spells:
Bard
0 - Detect Magic, Read Magic
Archivist
0 - 4
1 - 4
2 - 3
Known Spells:
Bard
0 - Detect Magic, Know Direction, Light, Mage Hand, Read Magic
Archivist Prayerbook
0 - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
1 - Command, Comprehend Languages, Cure Light Wounds, Detect Evil / Chaos, Detect Plants or Animals, Detect Snares and Pits, Endure Elements, Entangle, Eyes of the Avoral, Hide from Animals, Hide from Undead, Longstrider, Pass Without Trace, Protection from Evil, Remove Fear, Sanctuary, Scholar's Touch, Sp[eak with Animals, Summon Monster I, Suspend Disease
2 - Augury, Barkskin, Bears Endurance, Cure Moderate Wounds, Fire Trap, Hold Person, Remove Paralysis, Soften Earth and Stone, Speak with Plants, Spiritual Weapon, Summon Monster II, Summon Natures Ally II, Zone of Truth
Equipment:
Explorer's Outfit
+1 Chain shirt (1,250 gp, 12.5 lb)
Longsword (15 gp, 2 lb.)
Handy Haversack (2,000 gp, 5 lb.)
* Light Crossbow (35 gp, 4 lb.)
* Bolts, 20 (x4) (4 gp, 4 lb.)
* Prayerbook (- , 3 lb.)
* Artisan's Tools (mapmaking) (5 gp, 5 lb.)
* Healer's Kit (50 gp, 1 lb.) [10 uses remaining]
* Bedroll (1 sp, 5 lb.)
* Candle (x20) (2 sp, -)
* Case, map (x5) (5 gp, 2.5 lb.)
* Flint and Steel (1 gp, -)
* Ink, 1 vial (8 gp, -)
* Inkpen (x4) (4 sp, -)
* Oil, 1 pint flask (x5) (5 sp, 5 lb.)
* Pot, iron (5 sp, 10 lb.)
* Rations, trail (10 days) (5 gp, 10 lb.)
* Sealing Wax (1 gp, 1 lb.)
* Signet Ring (5 gp)
* Waterskin (x4) (4 gp, 16 lb.) 3401.7
--Scrolls, purchased and transcribed into prayerbook (2,000 gp)
Money:
10 gp, 3 sp
Racial Abilities
* +2 Constitution, -2 Strength.
* Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
* Gnome base land speed is 20 feet.
* Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
* Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
* +2 racial bonus on saving throws against illusions.
* Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
* +1 racial bonus on attack rolls against kobolds and goblinoids.
* +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
* +2 racial bonus on Listen checks.
* +2 racial bonus on Craft (alchemy) checks.
* Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
* Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
* Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty.
Class Abilities
* Weapon and Armor Proficiency: Proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Proficient with light and medium armor and shields (except tower shields). Can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance
* Bardic Knowledge: A bardic sage gains a +2 bonus on all bardic knowledge checks.
* Bardic Music: A bardic sage's powers of inspiration are not as persistent as those of a traditional bard. His ability to inspire courage, inspire greatness, or inspire heroics lasts only 3 rounds after the ally can no longer hear the bardic sage sing, rather than the normal 5 rounds.
[SBLOCK=Advancement]
lvl 1 - bardic sage
BAB +0
hp 6
f/r/w 0/0/2
skills 40 pts
* Bluff (2 ranks)
* Craft (alchemy) (1 ranks)
* Craft (mapmaking) (4 rank)
* Decipher Script (4 ranks)
* Diplomacy (2 ranks)
* Gather Information (2 ranks)
* Hide (1 ranks)
* Knowledge (arcana) (4 ranks)
* Knowledge (arch & eng) (1 rank)
* Knowledge (dungeoneering) (1 rank)
* Knowledge (geography) (1 rank)
* Knowledge (history) (4 ranks)
* Knowledge (nature) (1 rank)
* Knowledge (nobility) (1 rank)
* Knowledge (religion) (1 rank)
* Knowledge (the planes) (1 rank)
* Listen (1 ranks)
* Perform (oratory) (3 ranks)
* Profession (scholar) (1 ranks)
* Spellcraft (4 ranks)
Feats
* Master Linguist
lvl 2 - archivist
BAB +0
hp 1
f/r/w +2/+0/+4
skills 8 pts
* Craft (mapmaking) (1 rank)
* Decipher Script (1 rank)
* Knowledge (arcana) (1 rank)
* Knowledge (history) (1 rank)
* Search (4 ranks)
Features
* Dark knowledge (tactics) 3/day
* Scribe Scroll
lvl 3 - archivist
BAB +1
hp 1
f/r/w +3/+0/+5
skills 8 pts
* Decipher Script (1 rank)
* Heal (5 ranks)
* Knowledge (arcana) (1 rank)
* Knowledge (history) (1 rank)
features
* Lore mastery [Decipher Script & Knowledge (arcana)]
feats
* Least Dragonmark of Scribing
lvl 4 - archivist
BAB +1
hp 1
f/r/w +3/+1/+5
skills 8 pts
* Decipher Script (1 rank)
* Knowledge (arcana) (1 rank)
* Knowledge (geography) (2 ranks)
* Knowledge (history) (1 rank)
* Listen (2 ranks)
* Spellcraft (1 rank)
Features
* Dark knowledge 4/day
Ability
* +1 Int
Purchased spells:
25 gp - command, detect evil, detect chaos, detect undead, remove fear, detect animals or plants, detect snares and pits, entangle, hide from animals, longstrider, pass without trace, produce flame, speak with animals - 325 gp
150 gp - bears endurance, remove paralysis, spiritual weapon, summon monster ii, zone of truth, barkskin, soften earth and stone, speak with plants, summon natures ally ii - 1350 gp
175 gp - augury, fire trap - 350 gp
[/SBLOCK]
[/SBLOCK]
[SBLOCK=History]Telan, or Red to those who know him, is a gifted and promising young scholar at the Library at Korranberg. He is also a dragonmarked scion of the House of Sivis, and the pride of the Talaraen family.
Like many gnomish scholars, Telan is a polymath. An extraodinarily gifted translator, he is a very good historian and arcanist, a competent cartographer, a scholar of botany, zoology, architecture, engineering and theology. He is a gifted orator, blessed with a remarkable memory and the ability to manifest both arcane and divine energies.
Given his prodigious talents, one might forgive the Talaraen family for being so proud. And so possessive. And controlling. One might also forgive Telan for coming to resent the situation.
Fortunately, while studying in the Great Library, Telan fell into the charge of a truly compasionate mentor: Lilian Laelany Clebdecher, emeritus professor of Comparative Religion. Over the years of their association, she has treated him with genuine kindness, protecting him from the machinations of potential rivals and clearing the way for him whenever she could.
When Telan's mother arranged a marriage for him late last year, Telan was shocked. She had selected what she considered to be a fine candidate: Sessaly Sertane Sivis, the comely young daughter of a longstanding political ally, who, not coincientally, had also been gifted with the Mark of Scribing. It's not that Telan found Sessaly unsuitable - far from it. She was brilliant and quite beautiful. Rather, it was the prospect of domestic ties to which he objected. Bouncing babies on his knee seemed likely to interfere with his plans to become a dashing and romantic adventurer - the fearless uncoverer of ancient secrets and finder of lost relics.
Professor Laelany was kind enough to help him plan his escape.
A colleage and friend of hers had recently passed away in Sharn. Thelak Neiran, Emeritus Professor of Cartography at Morgrave University, had died leaving his offices packed to the rafters with the uncataloged, and often untranslated, treasures of his long and varied career. In his will he had specifically stipuated Professor Laelany as the steward of this incredibly valuable mess. Unable (or unwilling) to make the trip and undertake the work herself, she found an opportunity to kill several birds with a single stone.
And so a sabbatical was arranged for Telan. He has spent several productive months cataloging Professor Neiran's collections, studying in the libraries of Morgrave, and ferreting out the secrets of his fellows and colleagues. The history of religion is not the only thing Telan learned from Professor Laelany. He learned to scheme as only a gnome can scheme, and his sharp ears and midnight forrays have gleaned him many a useful tidbit.
Much of Professor Neiran's collection is now organized and packed for shipment back to Korranberg. With the prospect of having to return now imminent, Talen has become highly motivated to find another project to keep him out of Zilargo. And having heard of an upcoming expedition to Xen'Drik, perhaps he has also found a way to realize his vision of himself.
It's a shame, really, that humans react so badly to blackmail. They can be such children about some things.
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