Tarin Greenflame
First Post
A wizard high enough to cast soul bind can cast teleport...and thus has a good chance of being on site, if the hero takes awhile to die. Word would spread very quickly from the destruction caused, and if the response time wasn't fast enough the first time, it would likely be the second time. Also, a high level mage would likely have on hand gems that are good enough to trap a soul that is capable of causing him a great deal of trouble. Or, the wizard could haste/invis up, teleport to him, and imprison him. And if you want to cast forbiddance across large portions of major cities, you had better hope everyone is of the exact same alignment, or else you will have LOTS of dead citizens (pretty funny mental picture imo)
As I said, dismissal/banish would migitate planar allies, not remove them as a viable strategy...however mages can summon creatures FROM their home plane, and thus dismissal/banishment would be null against them. That was my point.
And, unless elven, most clerics would be using simple weapons, not swords. Unless the armies don't use standardized, mass produced weapons by troop type, and instead for some odd reason mix up their weaponry, or all use simple weaponry, then clerics would be able to be spotted. And, in war, people of varying ranks are marked as such, to be easily identified by their troops, but on the other hand, are easily identified by their enemies.
Finally, in a pitched battle, usually the only cover is held by the defenders, and partially by the attackers, through use of seige constructs, or, if two armies are meeting, there is rarely any cover, and if there is, it is away from the main fighting area. Guerilla tactics require dispersed cover, such as trees, to aid the skirmishers and slow down the ranked units. As a side note, paladins make for very effective calvary chargers and would be very likely to be placed as such, and are very unlikely to be placed as archers (such a unit would likely be one of the theocracies' most devestating units on the field). Clerics, unless elven, would be highly unlikely to fight long ranged as well. Even if the theocracy had employed many bowmen, they would need to be in a ranked formation and not a line, unless they had few enough archers to not need ranks.
As I said, dismissal/banish would migitate planar allies, not remove them as a viable strategy...however mages can summon creatures FROM their home plane, and thus dismissal/banishment would be null against them. That was my point.
And, unless elven, most clerics would be using simple weapons, not swords. Unless the armies don't use standardized, mass produced weapons by troop type, and instead for some odd reason mix up their weaponry, or all use simple weaponry, then clerics would be able to be spotted. And, in war, people of varying ranks are marked as such, to be easily identified by their troops, but on the other hand, are easily identified by their enemies.
Finally, in a pitched battle, usually the only cover is held by the defenders, and partially by the attackers, through use of seige constructs, or, if two armies are meeting, there is rarely any cover, and if there is, it is away from the main fighting area. Guerilla tactics require dispersed cover, such as trees, to aid the skirmishers and slow down the ranked units. As a side note, paladins make for very effective calvary chargers and would be very likely to be placed as such, and are very unlikely to be placed as archers (such a unit would likely be one of the theocracies' most devestating units on the field). Clerics, unless elven, would be highly unlikely to fight long ranged as well. Even if the theocracy had employed many bowmen, they would need to be in a ranked formation and not a line, unless they had few enough archers to not need ranks.