5e might get a lot of credit for using it as a backstop for an awful skill system but skills with other abilities was in the 3.5 dmgHere are the RAW that @the Jester is probably referring to:
Is it crystal clear? Not really - the effect of 3.5-bleed is present in the editing ("variant," "other Charisma checks"). But it's there, and it makes sense.
When it becomes convoluted is when a player/DM approaches it with a 3.5 mindset: thinking that skills trump abilities, that PCs call for their own checks, and that checks must perpetually get more bonuses. 5e pushes (nudges?) against these ideas.
Edit: the 3.5 mindset might also be closely related to the Mercer Effect...
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